=== bolt.py, 728
Abstract section called
>>>>

=== bolt.py, 734
Argument is out of allowed ranged of values
>>>>
   
=== bolt.py, 740
Object is in a bad state
>>>>
  '' 
=== bolt.py, 746
Section is not coded yet
>>>>
   
=== bolt.py, 752
Action aborted by user
>>>>
  
=== bolt.py, 757
Action skipped by user
>>>>
  
=== bolt.py, 764
Access is denied
>>>>
 
=== bolt.py, 1205
cannot be moved because it does not exist
>>>>
       
=== bolt.py, 1902
String too long to convert
>>>>
     
=== balt.py, 122
Missing resource file: %s
>>>>
  : %s
=== balt.py, 206
index = -1, name = %s, value = %s
>>>>

=== balt.py, 364
Choose a directory
>>>>
 
=== balt.py, 376
Warning
>>>>

=== balt.py, 385
Don't show this in the future
>>>>
    
=== balt.py, 412
Don't show this for rest of operation
>>>>

=== balt.py, 514
Error
>>>>

=== balt.py, 522
Information
>>>>

=== balt.py, 533
\n(And %d others.)
>>>>
\n( %d .)
=== balt.py, 816
Action
>>>>

=== balt.py, 817
Add
>>>>

=== balt.py, 818
Edit
>>>>

=== balt.py, 819
Rename
>>>>

=== balt.py, 820
Remove
>>>>

=== balt.py, 821
Save
>>>>

=== balt.py, 822
Cancel
>>>>

=== balt.py, 892
Rename to
>>>>
 
=== balt.py, 896
Name must be unique
>>>>
   
=== balt.py, 1014
Progress
>>>>

=== balt.py, 1046
Dialog already destroyed
>>>>
  
=== balt.py, 1623
Delete Items
>>>>
 
=== balt.py, 1748
Open
>>>>

=== balt.py, 1748
Open '%s'
>>>>
 '%s'
=== balt.py, 1763
Delete
>>>>

=== balt.py, 1779
Open selected files
>>>>
  
=== balt.py, 1797
Duplicate
>>>>
 
=== balt.py, 1806
Duplicate as
>>>>
  
=== balt.py, 1810
Files cannot be duplicated to themselves!
>>>>
      !
=== bush.py, 75
Top (Type)
>>>>

=== bush.py, 76
World Children
>>>>

=== bush.py, 77
Int Cell Block
>>>>

=== bush.py, 78
Int Cell Sub-Block
>>>>

=== bush.py, 79
Ext Cell Block
>>>>

=== bush.py, 80
Ext Cell Sub-Block
>>>>

=== bush.py, 81
Cell Children
>>>>

=== bush.py, 82
Topic Children
>>>>

=== bush.py, 83
Cell Persistent Childen
>>>>

=== bush.py, 84
Cell Temporary Children
>>>>

=== bush.py, 85
Cell Visible Distant Children
>>>>

=== bush.py, 110
Argonian
>>>>

=== bush.py, 111
Breton
>>>>

=== bush.py, 112
Dark Elf
>>>>
 
=== bush.py, 113
High Elf
>>>>
 
=== bush.py, 114
Imperial
>>>>

=== bush.py, 115
Khajiit
>>>>

=== bush.py, 116
Nord
>>>>

=== bush.py, 117
Orc
>>>>

=== bush.py, 118
Redguard
>>>>

=== bush.py, 119
Vampire
>>>>

=== bush.py, 120
Wood Elf
>>>>
 
=== bush.py, 378
Blade (1 Handed)
>>>>
 ()
=== bush.py, 379
Blade (2 Handed)
>>>>
 ()
=== bush.py, 380
Blunt (1 Handed)
>>>>
.  ()
=== bush.py, 381
Blunt (2 Handed)
>>>>
.  ()
=== bush.py, 382
Staff
>>>>

=== bush.py, 383
Bow
>>>>

=== bush.py, 387
Absorb Attribute
>>>>
 
=== bush.py, 388
Absorb Fatigue
>>>>
  
=== bush.py, 389
Absorb Health
>>>>
 
=== bush.py, 390
Absorb Skill
>>>>
 
=== bush.py, 391
Absorb Magicka
>>>>
 
=== bush.py, 392
Bound Armor Extra 01
>>>>

=== bush.py, 393
Bound Armor Extra 02
>>>>

=== bush.py, 394
Bound Armor Extra 03
>>>>

=== bush.py, 395
Bound Armor Extra 04
>>>>

=== bush.py, 396
Bound Armor Extra 05
>>>>

=== bush.py, 397
Bound Armor Extra 06
>>>>

=== bush.py, 398
Bound Armor Extra 07
>>>>

=== bush.py, 399
Bound Armor Extra 08
>>>>

=== bush.py, 400
Bound Armor Extra 09
>>>>

=== bush.py, 401
Bound Armor Extra 10
>>>>

=== bush.py, 402
Bound Boots
>>>>
 
=== bush.py, 403
Bound Cuirass
>>>>
 
=== bush.py, 404
Bound Gauntlets
>>>>
 
=== bush.py, 405
Bound Greaves
>>>>
 
=== bush.py, 406
Bound Helmet
>>>>
 
=== bush.py, 407
Bound Shield
>>>>
 
=== bush.py, 408
Burden
>>>>

=== bush.py, 409
Bound Order Weapon 1
>>>>

=== bush.py, 410
Bound Order Weapon 2
>>>>

=== bush.py, 411
Bound Order Weapon 3
>>>>

=== bush.py, 412
Bound Order Weapon 4
>>>>

=== bush.py, 413
Bound Order Weapon 5
>>>>

=== bush.py, 414
Bound Order Weapon 6
>>>>

=== bush.py, 415
Summon Staff of Sheogorath
>>>>

=== bush.py, 416
Bound Priest Dagger
>>>>

=== bush.py, 417
Bound Weapon Extra 09
>>>>

=== bush.py, 418
Bound Weapon Extra 10
>>>>

=== bush.py, 419
Bound Axe
>>>>
 
=== bush.py, 420
Bound Bow
>>>>
 
=== bush.py, 421
Bound Dagger
>>>>
 
=== bush.py, 422
Bound Mace
>>>>
 
=== bush.py, 423
Bound Sword
>>>>
 
=== bush.py, 424
Calm
>>>>

=== bush.py, 425
Chameleon
>>>>

=== bush.py, 426
Charm
>>>>

=== bush.py, 427
Command Creature
>>>>
 
=== bush.py, 428
Command Humanoid
>>>>
 
=== bush.py, 429
Cure Disease
>>>>
 
=== bush.py, 430
Cure Paralysis
>>>>
 
=== bush.py, 431
Cure Poison
>>>>
 
=== bush.py, 432
DO NOT USE - Darkness
>>>>
  - 
=== bush.py, 433
Demoralize
>>>>

=== bush.py, 434
Damage Attribute
>>>>
. 
=== bush.py, 435
Damage Fatigue
>>>>
.  
=== bush.py, 436
Damage Health
>>>>
. 
=== bush.py, 437
Damage Magicka
>>>>
. 
=== bush.py, 438
Disintegrate Armor
>>>>
 
=== bush.py, 439
Disease Info
>>>>
  
=== bush.py, 440
Disintegrate Weapon
>>>>
 
=== bush.py, 441
Drain Attribute
>>>>
 
=== bush.py, 442
Drain Fatigue
>>>>
  
=== bush.py, 443
Drain Health
>>>>
 
=== bush.py, 444
Drain Skill
>>>>
 
=== bush.py, 445
Drain Magicka
>>>>
 
=== bush.py, 446
Dispel
>>>>

=== bush.py, 447
Detect Life
>>>>
 
=== bush.py, 448
Mehrunes Dagon
>>>>
 
=== bush.py, 449
Fire Damage
>>>>
 
=== bush.py, 450
Fire Shield
>>>>
 
=== bush.py, 451
Fortify Attribute
>>>>
 
=== bush.py, 452
Fortify Fatigue
>>>>
  
=== bush.py, 453
Fortify Health
>>>>
 
=== bush.py, 454
Fortify Magicka Multiplier
>>>>
  
=== bush.py, 455
Fortify Skill
>>>>
 
=== bush.py, 456
Fortify Magicka
>>>>
 
=== bush.py, 457
Frost Damage
>>>>
 
=== bush.py, 458
Frenzy
>>>>

=== bush.py, 459
Frost Shield
>>>>
 
=== bush.py, 460
Feather
>>>>

=== bush.py, 461
Invisibility
>>>>

=== bush.py, 462
Light
>>>>

=== bush.py, 463
Shock Shield
>>>>
. 
=== bush.py, 464
DO NOT USE - Lock
>>>>
  - 
=== bush.py, 465
Summon Mythic Dawn Helm
>>>>
  . 
=== bush.py, 466
Summon Mythic Dawn Armor
>>>>
  . 
=== bush.py, 467
Night-Eye
>>>>
 
=== bush.py, 469
Paralyze
>>>>

=== bush.py, 470
Poison Info
>>>>
  
=== bush.py, 471
Rally
>>>>

=== bush.py, 472
Reanimate
>>>>

=== bush.py, 473
Restore Attribute
>>>>
 
=== bush.py, 474
Reflect Damage
>>>>
 
=== bush.py, 475
Restore Fatigue
>>>>
  
=== bush.py, 476
Restore Health
>>>>
 
=== bush.py, 477
Restore Magicka
>>>>
 
=== bush.py, 478
Reflect Spell
>>>>
 
=== bush.py, 479
Resist Disease
>>>>
. 
=== bush.py, 480
Resist Fire
>>>>
. 
=== bush.py, 481
Resist Frost
>>>>
. 
=== bush.py, 482
Resist Magic
>>>>
 
=== bush.py, 483
Resist Normal Weapons
>>>>
.  
=== bush.py, 484
Resist Paralysis
>>>>
. 
=== bush.py, 485
Resist Poison
>>>>
. 
=== bush.py, 486
Resist Shock
>>>>
. -
=== bush.py, 487
Resist Water Damage
>>>>
. 
=== bush.py, 488
Spell Absorption
>>>>
 
=== bush.py, 489
Script Effect
>>>>

=== bush.py, 490
Shock Damage
>>>>
 -
=== bush.py, 491
Shield
>>>>

=== bush.py, 492
Silence
>>>>

=== bush.py, 493
Stunted Magicka
>>>>
 
=== bush.py, 494
Soul Trap
>>>>
 
=== bush.py, 495
Sun Damage
>>>>
 
=== bush.py, 496
Telekinesis
>>>>

=== bush.py, 497
Turn Undead
>>>>
 
=== bush.py, 498
Vampirism
>>>>

=== bush.py, 499
Water Breathing
>>>>
 
=== bush.py, 500
Water Walking
>>>>
  
=== bush.py, 501
Weakness to Disease
>>>>
.  
=== bush.py, 502
Weakness to Fire
>>>>
.  
=== bush.py, 503
Weakness to Frost
>>>>
.  
=== bush.py, 504
Weakness to Magic
>>>>
.  
=== bush.py, 505
Weakness to Normal Weapons
>>>>
.  . 
=== bush.py, 506
Weakness to Poison
>>>>
.  
=== bush.py, 507
Weakness to Shock
>>>>
.  -
=== bush.py, 508
Summon Rufio\'s Ghost
>>>>
  
=== bush.py, 509
Summon Ancestor Guardian
>>>>
  
=== bush.py, 510
Summon Spiderling
>>>>
 
=== bush.py, 511
Summon Flesh Atronach
>>>>
   
=== bush.py, 512
Summon Bear
>>>>
 
=== bush.py, 513
Summon Gluttonous Hunger
>>>>
  
=== bush.py, 514
Summon Ravenous Hunger
>>>>
  
=== bush.py, 515
Summon Voracious Hunger
>>>>
  
=== bush.py, 516
Summon Dark Seducer
>>>>
  
=== bush.py, 517
Summon Golden Saint
>>>>
  
=== bush.py, 518
Wabba Summon
>>>>
 
=== bush.py, 519
Summon Decrepit Shambles
>>>>
  
=== bush.py, 520
Summon Shambles
>>>>
 
=== bush.py, 521
Summon Replete Shambles
>>>>
  
=== bush.py, 522
Summon Hunger
>>>>
 
=== bush.py, 523
Summon Mangled Flesh Atronach
>>>>
    
=== bush.py, 524
Summon Torn Flesh Atronach
>>>>
  
=== bush.py, 525
Summon Stitched Flesh Atronach
>>>>
  
=== bush.py, 526
Summon Sewn Flesh Atronach
>>>>
    
=== bush.py, 527
Extra Summon 20
>>>>

=== bush.py, 528
Summon Clannfear
>>>>
 
=== bush.py, 529
Summon Daedroth
>>>>
 
=== bush.py, 530
Summon Dremora
>>>>
 
=== bush.py, 531
Summon Dremora Lord
>>>>
  
=== bush.py, 532
Summon Flame Atronach
>>>>
  
=== bush.py, 533
Summon Frost Atronach
>>>>
  
=== bush.py, 534
Summon Ghost
>>>>
 
=== bush.py, 535
Summon Headless Zombie
>>>>
  
=== bush.py, 536
Summon Lich
>>>>
 
=== bush.py, 537
Summon Scamp
>>>>
 
=== bush.py, 538
Summon Skeleton Guardian
>>>>
 -
=== bush.py, 539
Summon Skeleton Champion
>>>>
 -
=== bush.py, 540
Summon Skeleton
>>>>
 
=== bush.py, 541
Summon Skeleton Hero
>>>>
 -
=== bush.py, 542
Summon Spider Daedra
>>>>
 -
=== bush.py, 543
Summon Storm Atronach
>>>>
  
=== bush.py, 544
Summon Faded Wraith
>>>>
  
=== bush.py, 545
Summon Gloom Wraith
>>>>
  
=== bush.py, 546
Summon Xivilai
>>>>
 
=== bush.py, 547
Summon Zombie
>>>>
 
=== bush.py, 612
Strength
>>>>

=== bush.py, 613
Intelligence
>>>>

=== bush.py, 614
Willpower
>>>>
 
=== bush.py, 615
Agility
>>>>

=== bush.py, 616
Speed
>>>>

=== bush.py, 617
Endurance
>>>>

=== bush.py, 618
Personality
>>>>

=== bush.py, 619
Luck
>>>>

=== bush.py, 620
Health
>>>>

=== bush.py, 621
Magicka
>>>>

=== bush.py, 623
Fatigue
>>>>
 
=== bush.py, 624
Encumbrance
>>>>

=== bush.py, 625
Armorer
>>>>

=== bush.py, 626
Athletics
>>>>

=== bush.py, 627
Blade
>>>>

=== bush.py, 628
Block
>>>>

=== bush.py, 629
Blunt
>>>>
. 
=== bush.py, 630
Hand To Hand
>>>>
 
=== bush.py, 631
Heavy Armor
>>>>
. 
=== bush.py, 632
Alchemy
>>>>

=== bush.py, 634
Alteration
>>>>

=== bush.py, 635
Conjuration
>>>>

=== bush.py, 636
Destruction
>>>>

=== bush.py, 637
Illusion
>>>>

=== bush.py, 638
Mysticism
>>>>

=== bush.py, 639
Restoration
>>>>

=== bush.py, 640
Acrobatics
>>>>

=== bush.py, 641
Light Armor
>>>>
 
=== bush.py, 642
Marksman
>>>>

=== bush.py, 643
Mercantile
>>>>

=== bush.py, 645
Security
>>>>

=== bush.py, 646
Sneak
>>>>

=== bush.py, 647
Speechcraft
>>>>

=== bush.py, 728
Faction
>>>>

=== bush.py, 729
Apparatus
>>>>

=== bush.py, 730
Armor
>>>>

=== bush.py, 731
Book
>>>>

=== bush.py, 732
Clothing
>>>>

=== bush.py, 733
Ingredient
>>>>

=== bush.py, 735
Misc. Item
>>>>
. 
=== bush.py, 736
Weapon
>>>>

=== bush.py, 737
NPC
>>>>

=== bush.py, 738
Creature
>>>>

=== bush.py, 739
Key
>>>>

=== bush.py, 740
Potion
>>>>

=== bush.py, 741
Cell
>>>>

=== bush.py, 742
Object Ref
>>>>
  
=== bush.py, 743
NPC Ref
>>>>
  NPC
=== bush.py, 744
Creature Ref
>>>>
  
=== bush.py, 745
Dialog Entry
>>>>
  
=== bush.py, 746
Quest
>>>>

=== bush.py, 747
AI Package
>>>>
 AI
=== bush.py, 752
Alchemical Ingredients I
>>>>
  I
=== bush.py, 753
Alchemical Ingredients II
>>>>
  II
=== bush.py, 754
Alchemical Ingredients III
>>>>
  III
=== bush.py, 755
Alchemical Ingredients IV
>>>>
  IV
=== bush.py, 758
Alchemical Effects I
>>>>
  I
=== bush.py, 759
Alchemical Effects II
>>>>
  II
=== bush.py, 760
Alchemical Effects III
>>>>
  III
=== bush.py, 761
Alchemical Effects IV
>>>>
  IV
=== bosh.py, 169
Unknown File
>>>>
 
=== bosh.py, 175
Unable to edit file %s
>>>>
   %s
=== bosh.py, 437
%s: Attempted to read before (%d) beginning of file/buffer
>>>>
%s:     (%d)   / 
=== bosh.py, 440
%s: Attempted to read past (%d) end (%d) of file/buffer
>>>>
%s:     (%d)  (%d)   / 
=== bosh.py, 453
%s: Expected size == %d, but got: %d
>>>>
%s:   == %d, : %d
=== bosh.py, 455
%s: Expected size <= %d, but got: %d
>>>>
%s:   <= %d, : %d
=== bosh.py, 463
Extraneous subrecord (%s) in %s record
>>>>
  (%s)  %s 
=== bosh.py, 507
Exceeded limit of
>>>>
 
=== bosh.py, 543
Bad header type
>>>>
  
=== bosh.py, 556
Bad Top GRUP type
>>>>
  GRUP
=== bosh.py, 571
%s: Expected %s subrecord, but found %s instead
>>>>
%s:  %s ,     %s
=== bosh.py, 1257
Unknown condition function: %d
>>>>
  : %d
=== bosh.py, 1493
Unexpected subrecord
>>>>
 
=== bosh.py, 1502
<<NO EID>>
>>>>

=== bosh.py, 1503
<<NO EID>>)
>>>>

=== bosh.py, 1537
Fids not in long format
>>>>
FormID    long
=== bosh.py, 1602
Data changed
>>>>
 
=== bosh.py, 1603
Data undefined
>>>>
  
=== bosh.py, 1687
Mis-sized compressed data. Expected %d, got %d
>>>>
 ,   . : %d, : %d
=== bosh.py, 1761
Packing Error: %s %s: Fids in long format
>>>>
 : %s %s: formID   long
=== bosh.py, 2034
(Attribute|Skill)
>>>>
(|)
=== bosh.py, 2516
Unexpected %s record in %s group
>>>>
 %s   %s 
=== bosh.py, 3980
No valid mapping for mod index 0x%02X
>>>>
    0x%02X
=== bosh.py, 5086
Invalid top group type
>>>>
  
=== bosh.py, 5106
Improperly grouped file
>>>>
  
=== bosh.py, 5162
Insufficient data to write file
>>>>
    
=== bosh.py, 5716
File header is corrupted
>>>>
  
=== bosh.py, 5723
File does not exist
>>>>
  
=== bosh.py, 5847
Reading Header
>>>>
 
=== bosh.py, 5886
Reading created
>>>>

=== bosh.py, 5898
Reading records
>>>>
 
=== bosh.py, 5904
Reading fids, worldids
>>>>
 FormID, worldID
=== bosh.py, 5920
Finished reading
>>>>
 
=== bosh.py, 5935
Writing Header
>>>>
 
=== bosh.py, 5961
Writing created
>>>>
 
=== bosh.py, 5969
Writing records
>>>>

=== bosh.py, 5977
Writing fids, worldids
>>>>
 FormID, worldID
=== bosh.py, 5988
Writing complete
>>>>
 
=== bosh.py, 6091
Missing Master
>>>>
 -
=== bosh.py, 6094
Abomb Counter
>>>>
 Abomb
=== bosh.py, 6095
Integer:\t0x%08X
>>>>
:\t0x%08X
=== bosh.py, 6096
Float:\t%.2f
>>>>
:\t%.2f
=== bosh.py, 6098
Fbomb Counter
>>>>
 Fbomb
=== bosh.py, 6099
Next in-game object: %08X
>>>>
  : %08X
=== bosh.py, 6102
Created Items
>>>>
 
=== bosh.py, 6103
Records
>>>>

=== bosh.py, 6104
Fids
>>>>

=== bosh.py, 6171
LostChanges
>>>>

=== bosh.py, 6177
Unknown
>>>>

=== bosh.py, 6182
New ObjectRef Bases
>>>>

=== bosh.py, 6186
Count IRef     BaseId
>>>>

=== bosh.py, 6201
Header
>>>>

=== bosh.py, 6203
Format version:   %08X
>>>>
:   %08X
=== bosh.py, 6204
OBSE version:     %u.%u
>>>>
 OBSE:     %u.%u
=== bosh.py, 6205
Oblivion version: %08X
>>>>
 Oblivion: %08X
=== bosh.py, 6209
Plugin opcode=%08X chunkNum=%u
>>>>

=== bosh.py, 6211
Type  Ver   Size
>>>>

=== bosh.py, 6228
Mod :  %02X (%s)
>>>>

=== bosh.py, 6229
ID  :  %u
>>>>

=== bosh.py, 6230
Data:  %s
>>>>

=== bosh.py, 6235
Mod :  %02X (Save File)
>>>>

=== bosh.py, 6241
Type:  Array
>>>>

=== bosh.py, 6243
Type:  Map
>>>>

=== bosh.py, 6245
Type:  StringMap
>>>>

=== bosh.py, 6247
Type:  Unknown
>>>>

=== bosh.py, 6255
%02X (Save File)
>>>>

=== bosh.py, 6259
Size:  %u
>>>>

=== bosh.py, 6288
Pluggy ESPs
>>>>

=== bosh.py, 6289
EID   ID    Name
>>>>

=== bosh.py, 6302
Pluggy String
>>>>

=== bosh.py, 6305
StrID : %u
>>>>

=== bosh.py, 6306
ModID : %02X %s
>>>>

=== bosh.py, 6307
Flags : %u
>>>>

=== bosh.py, 6308
Data  : %s
>>>>

=== bosh.py, 6311
Pluggy Array
>>>>

=== bosh.py, 6313
ArrID : %u
>>>>

=== bosh.py, 6316
Size  : %u
>>>>

=== bosh.py, 6331
Pluggy Name
>>>>

=== bosh.py, 6338
RefID : %08X
>>>>

=== bosh.py, 6339
Name  : %s
>>>>

=== bosh.py, 6342
Pluggy ScreenSize
>>>>

=== bosh.py, 6346
Width  : %u
>>>>

=== bosh.py, 6347
Height : %u
>>>>

=== bosh.py, 6350
Pluggy HudS
>>>>

=== bosh.py, 6355
HudSID : %u
>>>>

=== bosh.py, 6356
ModID  : %02X %s
>>>>

=== bosh.py, 6357
Flags  : %02X
>>>>

=== bosh.py, 6358
RootID : %u
>>>>

=== bosh.py, 6359
Show   : %02X
>>>>

=== bosh.py, 6360
Pos    : %f,%f
>>>>

=== bosh.py, 6361
Depth  : %u
>>>>

=== bosh.py, 6362
Scale  : %f,%f
>>>>

=== bosh.py, 6363
Alpha  : %02X
>>>>

=== bosh.py, 6364
Align  : %02X
>>>>

=== bosh.py, 6365
AutoSc : %02X
>>>>

=== bosh.py, 6366
File   : %s
>>>>

=== bosh.py, 6369
Pluggy HudT
>>>>

=== bosh.py, 6378
HudTID : %u
>>>>

=== bosh.py, 6390
Format : %u
>>>>

=== bosh.py, 6391
FName  : %s
>>>>

=== bosh.py, 6392
FHght  : %u
>>>>

=== bosh.py, 6393
FWdth  : %u
>>>>

=== bosh.py, 6394
FWeigh : %u
>>>>

=== bosh.py, 6395
FItal  : %u
>>>>

=== bosh.py, 6396
FRGB   : %u,%u,%u
>>>>

=== bosh.py, 6397
FText  : %s
>>>>

=== bosh.py, 6407
Scanning created objects
>>>>
  
=== bosh.py, 6424
Scanning change records
>>>>
  
=== bosh.py, 6447
full
>>>>

=== bosh.py, 6638
Backing up BSA file. This will take a while
>>>>
   BSA 
=== bosh.py, 7260
%s\nExtracting...\n%s
>>>>
%s\n..\n%s
=== bosh.py, 7397
Load list is full
>>>>
  
=== bosh.py, 7700
Can't get snapshot parameters for file outside main directory
>>>>
  , ..     
=== bosh.py, 7904
Expected TES4, but got
>>>>
 TES4,  
=== bosh.py, 7909
Struct.error
>>>>
 
=== bosh.py, 8363
Getting sizes
>>>>
 
=== bosh.py, 8522
Missing master file; Neither Oblivion.esm or Nehrim.esm exists in an unghosted state in %s - presuming that Oblivion.esm is the correct masterfile
>>>>
 -; Oblivion .esm  Nehrim .esm   %s - ,  Oblivion.esm   -
=== bosh.py, 8535
247388848
>>>>

=== bosh.py, 8536
108369128
>>>>

=== bosh.py, 8537
277504985
>>>>

=== bosh.py, 8759
\n.    Has 'NoMerge' tag
>>>>
\n.      'NoMerge'
=== bosh.py, 8810
Balo group header
>>>>
  Balo
=== bosh.py, 8986
Some mods were unavailable and were skipped:\n*
>>>>
     :\n*
=== bosh.py, 8990
Mod list is full, so some mods were skipped:\n
>>>>
  ,     :\n
=== bosh.py, 9003
----> MISSING MASTER
>>>>
---->  -
=== bosh.py, 9003
* __Missing Master:__
>>>>
* __ -:__
=== bosh.py, 9004
----> Delinquent MASTER
>>>>
---->  -
=== bosh.py, 9004
* __Delinquent Master:__
>>>>
* __ -:__
=== bosh.py, 9009
Missing Masters for
>>>>
 - 
=== bosh.py, 9012
Masters for
>>>>
- 
=== bosh.py, 9018
Active Mod Files
>>>>
 
=== bosh.py, 9045
%s  %s  [Version %s]
>>>>
%s  %s  [ %s]
=== bosh.py, 9113
Circular Masters
>>>>
 -
=== bosh.py, 9247
Can't match current main ESM to known version
>>>>
    ESM-
=== bosh.py, 9250
Can't swap: %s already exists
>>>>
 : %s  
=== bosh.py, 9253
Can't swap: %s doesn't exist
>>>>
 : %s  
=== bosh.py, 9264
Bash encountered an error when renaming %s to %s.\n\nThe file is in use by another process such as TES4Edit.\nPlease close the other program that is accessing %s.\n\nTry again?
>>>>
   %s  %s  .\n\n  -  ,  TES4Edit.\n,   ,  %s.\n\n ?
=== bosh.py, 9264
Bash Patch - Rename Error
>>>>
Bash Patch -  
=== bosh.py, 9591
ONLYONE does not support %s operators
>>>>
 %s    
=== bosh.py, 9779
<font color=red>WARNING:</font>
>>>>
<font color=red>:</font>
=== bosh.py, 9782
Check Mods
>>>>
 
=== bosh.py, 9783
This is a report on your currently active/merged mods
>>>>
      
=== bosh.py, 9801
Scanning for Dirty Edits
>>>>
  
=== bosh.py, 9820
Mergeable
>>>>

=== bosh.py, 9821
Following mods are active, but could be merged into the bashed patch
>>>>
  ,      bashed patch
=== bosh.py, 9825
NoMerge Tagged Mods
>>>>
   NoMerge
=== bosh.py, 9826
Following mods are tagged NoMerge and should be deactivated and imported into the bashed patch but are currently active
>>>>
    NoMerge        Bashed Patch,    
=== bosh.py, 9830
Deactivate Tagged Mods
>>>>
   Deactivate
=== bosh.py, 9831
Following mods are tagged Deactivate and should be deactivated and imported into the bashed patch but are currently active
>>>>
    Deactivate        Bashed Patch,    
=== bosh.py, 9835
MustBeActiveIfImported Tagged Mods
>>>>
   MustBeActiveIfImported
=== bosh.py, 9836
Following mods to work correctly have to be active as well as imported into the bashed patch but are currently only imported
>>>>
           Bashed Patch,  ,     
=== bosh.py, 9840
Mods that need cleaning with TES4Edit
>>>>
,     TES4Edit
=== bosh.py, 9841
Following mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit.  Visit the [[!http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide|TES4Edit Cleaning Guide]] for more information
>>>>
    -  (identical to master records),     ,      TES4Edit.  [[!http://forums.ag.ru/?board=tes_mods&action=display&num=1209143125&goto=6250252| ]]     .
=== bosh.py, 9845
Mods with special cleaning instructions
>>>>
,   
=== bosh.py, 9846
Following mods have special instructions for cleaning with TES4Edit
>>>>
           TES4Edit
=== bosh.py, 9853
Missing/Delinquent Masters
>>>>
/ -
=== bosh.py, 9859
MISSING
>>>>

=== bosh.py, 9861
DELINQUENT
>>>>

=== bosh.py, 9882
Only one of these should be active/merged
>>>>
     /
=== bosh.py, 9890
NOTES
>>>>

=== bosh.py, 9893
CONFIGURATION
>>>>

=== bosh.py, 9903
SUGGESTIONS
>>>>

=== bosh.py, 9910
* __%s__ -- %s
>>>>

=== bosh.py, 10123
Sent %s <b>%s</b> on %s</div>
>>>>
 %s <b>%s</b>  %s</div>
=== bosh.py, 10181
ModBase
>>>>

=== bosh.py, 10229
People
>>>>

=== bosh.py, 10422
%s: Pre-Scanning
>>>>
%s:   
=== bosh.py, 10434
%s: Pre-Scanning...\n%s
>>>>
%s:   ...\n%s
=== bosh.py, 10455
%s: Scanning
>>>>
%s: 
=== bosh.py, 10493
%s\nCalculating CRCs...\n
>>>>
%s\n CRC...\n
=== bosh.py, 10496
%s\nCalculating CRCs...\n%s
>>>>
%s\n CRC...\n%s
=== bosh.py, 10504
Failed to calculate crc for %s - please report this and or try the unicode build of Wrye Bash
>>>>
  crc  %s - ,         unicode- Wrye Bash
=== bosh.py, 10768
This installer (%s) has an OBSE plugin DLL.\nThe file is %s\nSuch files can be malicious and hence you should be very sure you know what this file is and that it is legitimate.\nAre you sure you want to install this?
>>>>
  (%s)  dll-,    OBSE.\n: %s\n     ,        ,    .\n    ?
=== bosh.py, 10770
You have previously chosen to install a dll by this name but with a different size, crc and or source archive name
>>>>
     dll   ,  ,  -  crc-  
=== bosh.py, 10772
You have previously chosen to NOT install a dll by this name but with a different size, crc and or source archive name - make extra sure you want to install this one before saying yes
>>>>
     dll   ,  ,  -  crc-   - ,       
=== bosh.py, 10773
OBSE DLL Warning
>>>>
  OBSE DLL
=== bosh.py, 11032
\nLoading %s:\nBCF doesn't exist
>>>>
\n %s:\nBCF  
=== bosh.py, 11038
\nLoading %s:\nBCF extraction failed
>>>>
\n %s:\n  BCF
=== bosh.py, 11056
Error creating BCF.dat:\nError Code: %s
>>>>
   BCF.dat:\n : %s
=== bosh.py, 11072
%s\nExtracting files
>>>>
%s\n 
=== bosh.py, 11086
%s: Extraction failed:\n%s
>>>>
%s:   :\n%s
=== bosh.py, 11094
\nExtracting files
>>>>
\n 
=== bosh.py, 11111
Moving files
>>>>
 
=== bosh.py, 11129
%s: Missing source file:\n%s
>>>>
%s:   :\n%s
=== bosh.py, 11131
%s: Unable to determine file destination for:\n%s
>>>>
%s:     :\n%s
=== bosh.py, 11136
Copying file...\n%s
>>>>
 ...\n%s
=== bosh.py, 11140
Moving file...\n%s
>>>>
 ...\n%s
=== bosh.py, 11230
%s\nMapping files
>>>>
%s\n 
=== bosh.py, 11235
%s\nMapping files...\n%s
>>>>
%s\n ...\n%s
=== bosh.py, 11283
%s\nCompressing files
>>>>
%s\n 
=== bosh.py, 11299
\nCompressing files...\n%s
>>>>
\n ...\n%s
=== bosh.py, 11304
%s: Compression failed:\n%s
>>>>
%s:   :\n%s
=== bosh.py, 11314
No files to extract for %s
>>>>
     %s
=== bosh.py, 11321
Error creating file list for 7z:\nError Code: %s
>>>>
     7z:\n : %s
=== bosh.py, 11354
%s\nExtracting files...\n%s
>>>>
%s\n ...\n%s
=== bosh.py, 11521
%s: Extraction failed\n%s
>>>>
%s:   \n%s
=== bosh.py, 11538
\nMoving files
>>>>
\n 
=== bosh.py, 11605
Package Structure
>>>>
 
=== bosh.py, 11903
Package
>>>>

=== bosh.py, 11903
Order
>>>>

=== bosh.py, 11903
Modified
>>>>

=== bosh.py, 11903
Size
>>>>

=== bosh.py, 11903
Files
>>>>

=== bosh.py, 11904
Installers
>>>>

=== bosh.py, 11944
Loading Data
>>>>
 
=== bosh.py, 12155
Scanning Packages
>>>>

=== bosh.py, 12158
Scanning Packages...\n
>>>>
...\n
=== bosh.py, 12320
Scanning Converters
>>>>
 
=== bosh.py, 12323
Scanning Converter...\n
>>>>
...\n
=== bosh.py, 12601
Lower
>>>>

=== bosh.py, 12601
Higher
>>>>

=== bosh.py, 12613
No Underrides. Mod is not completely un-installed
>>>>
   
=== bosh.py, 12620
Bain Packages
>>>>
 Bain
=== bosh.py, 12742
Type
>>>>

=== bosh.py, 12742
Actor Eid
>>>>

=== bosh.py, 12742
Actor Mod
>>>>

=== bosh.py, 12742
Actor Object
>>>>

=== bosh.py, 12742
Faction Eid
>>>>

=== bosh.py, 12742
Faction Mod
>>>>

=== bosh.py, 12742
Faction Object
>>>>

=== bosh.py, 12742
Rank
>>>>

=== bosh.py, 12971
Source Mod
>>>>
-
=== bosh.py, 12971
Offset
>>>>

=== bosh.py, 12971
CalcMin
>>>>

=== bosh.py, 12971
CalcMax
>>>>

=== bosh.py, 12971
Old IsPCLevelOffset
>>>>

=== bosh.py, 12971
Old Offset
>>>>

=== bosh.py, 12971
Old CalcMin
>>>>

=== bosh.py, 12971
Old CalcMax
>>>>

=== bosh.py, 13189
Script
>>>>

=== bosh.py, 13235
Mod Name
>>>>
 
=== bosh.py, 13235
ObjectIndex
>>>>

=== bosh.py, 13235
Editor Id
>>>>

=== bosh.py, 13483
Main Eid
>>>>

=== bosh.py, 13483
Main Mod
>>>>
 
=== bosh.py, 13483
Main Object
>>>>
 
=== bosh.py, 13483
Other Eid
>>>>

=== bosh.py, 13483
Other Mod
>>>>

=== bosh.py, 13483
Other Object
>>>>

=== bosh.py, 13483
Disp
>>>>

=== bosh.py, 13820
Name
>>>>

=== bosh.py, 14058
IsVisible
>>>>

=== bosh.py, 14058
IsCanTravelTo
>>>>

=== bosh.py, 14058
posX
>>>>

=== bosh.py, 14058
posY
>>>>

=== bosh.py, 14058
posZ
>>>>

=== bosh.py, 14058
rotX
>>>>

=== bosh.py, 14058
rotY
>>>>

=== bosh.py, 14058
rotZ
>>>>

=== bosh.py, 14206
Model Path
>>>>

=== bosh.py, 14206
Bound Radius
>>>>

=== bosh.py, 14207
Icon Path
>>>>
  
=== bosh.py, 14207
Script Mod Name
>>>>

=== bosh.py, 14207
Script ObjectIndex
>>>>

=== bosh.py, 14208
Uses
>>>>

=== bosh.py, 14208
Value
>>>>

=== bosh.py, 14208
Weight
>>>>

=== bosh.py, 14209
Effect
>>>>

=== bosh.py, 14209
Magnitude
>>>>

=== bosh.py, 14209
Area
>>>>

=== bosh.py, 14209
Duration
>>>>

=== bosh.py, 14209
Range
>>>>

=== bosh.py, 14209
Actor Value
>>>>

=== bosh.py, 14210
SE Mod Name
>>>>

=== bosh.py, 14210
SE ObjectIndex
>>>>

=== bosh.py, 14210
SE school
>>>>

=== bosh.py, 14210
SE visual
>>>>

=== bosh.py, 14210
SE Is Hostile
>>>>

=== bosh.py, 14210
SE Name
>>>>

=== bosh.py, 14212
Additional Effects (Same format)
>>>>

=== bosh.py, 14532
Damage
>>>>

=== bosh.py, 14532
EPoints
>>>>

=== bosh.py, 14536
Quality
>>>>

=== bosh.py, 14540
AR
>>>>

=== bosh.py, 14577
Reach
>>>>
. 
=== bosh.py, 15157
Model
>>>>

=== bosh.py, 15165
Quantity
>>>>

=== bosh.py, 15170
Male Icon Path
>>>>
   ()
=== bosh.py, 15170
Female Icon Path
>>>>
   ()
=== bosh.py, 15170
Male Model Path
>>>>
   ()
=== bosh.py, 15171
Female Model Path
>>>>
   ()
=== bosh.py, 15171
Male World Model Path
>>>>
    ()
=== bosh.py, 15171
Female World Model Path
>>>>
    ()
=== bosh.py, 15232
modPath
>>>>

=== bosh.py, 15232
IsFood
>>>>

=== bosh.py, 15232
IsNoAutoCalc
>>>>

=== bosh.py, 15232
Effects
>>>>

=== bosh.py, 15236
Enchant Points
>>>>
 
=== bosh.py, 15236
Enchantment
>>>>

=== bosh.py, 15236
Normal Weapon
>>>>
 
=== bosh.py, 15263
Icon
>>>>

=== bosh.py, 15263
MODB
>>>>

=== bosh.py, 15263
MODT_P
>>>>

=== bosh.py, 15568
Export Scripts
>>>>
 
=== bosh.py, 15574
Reading scripts in %s
>>>>
   %s
=== bosh.py, 15614
Import Scripts
>>>>
 
=== bosh.py, 15622
Skipping file %s
>>>>
  %s
=== bosh.py, 15624
Reading file %s
>>>>
  %s
=== bosh.py, 15655
Exporting script %s
>>>>
  %s
=== bosh.py, 15666
Exported %d scripts from %s:\n
>>>>
 %d   %s:\n
=== bosh.py, 15989
Cost
>>>>

=== bosh.py, 15989
Level Type
>>>>

=== bosh.py, 15989
Spell Type
>>>>
 
=== bosh.py, 15992
Manual Cost
>>>>

=== bosh.py, 15992
Start Spell
>>>>

=== bosh.py, 15992
Immune To Silence
>>>>

=== bosh.py, 15992
Area Effect Ignores LOS
>>>>

=== bosh.py, 15993
Script Always Applies
>>>>

=== bosh.py, 15993
Disallow Absorb and Reflect
>>>>

=== bosh.py, 15993
Touch Explodes Without Target
>>>>

=== bosh.py, 16590
Scanning
>>>>

=== bosh.py, 16657
Mod
>>>>

=== bosh.py, 16657
Group
>>>>

=== bosh.py, 16707
Failed to find pcName in PC ACHR record
>>>>
pcName   PC ACHR  
=== bosh.py, 17076
Face dump from save game
>>>>
    
=== bosh.py, 17272
Loading
>>>>

=== bosh.py, 17385
Cleaning
>>>>

=== bosh.py, 17418
Bash encountered an error when saving %s.\n\nThe file is in use by another process such as TES4Edit.\nPlease close the other program that is accessing %s.\n\nTry again?
>>>>
   %s  .\n\n  -  ,  TES4Edit.\n,   ,  %s.\n\n ?
=== bosh.py, 17418
%s - Save Error
>>>>
%s -  
=== bosh.py, 17668
\n.    Is esm
>>>>
\n.    - esm
=== bosh.py, 17672
\n.    Is Bashed Patch
>>>>
\n.    - Bashed Patch
=== bosh.py, 17679
\n.    Has BSA archive
>>>>
\n.     BSA archive
=== bosh.py, 17696
\n.    Unsupported types
>>>>
\n.     
=== bosh.py, 17700
\n.    Empty mod
>>>>
\n.     
=== bosh.py, 17710
\n.    New record(s) in block(s)
>>>>
\n.     ()  
=== bosh.py, 17714
\n.    Is a master of mod(s)
>>>>
\n.    - ()
=== bosh.py, 17763
Preparing\n%s
>>>>
\n%s
=== bosh.py, 17765
Patchers prepared
>>>>
 
=== bosh.py, 17769
Processing
>>>>

=== bosh.py, 17800
%s\nLoading
>>>>
%s\n
=== bosh.py, 17821
%s\nMerging
>>>>
%s\n
=== bosh.py, 17824
%s\nScanning
>>>>
%s\n
=== bosh.py, 17828
%s\n%s
>>>>

=== bosh.py, 17834
MERGE/SCAN ERROR
>>>>
 /
=== bosh.py, 17836
Load mods scanned
>>>>
  
=== bosh.py, 17853
Merge unsupported for type
>>>>
  
=== bosh.py, 17889
Overview
>>>>

=== bosh.py, 17890
Date/Time
>>>>
/
=== bosh.py, 17892
* Elapsed Time
>>>>
*  
=== bosh.py, 17894
Skipped Imports
>>>>
  
=== bosh.py, 17895
The following import patchers skipped records because the imported record required a missing or non-active mod to work properly. If this was not intentional, rebuild the patch after either deactivating the imported mods listed below or activating the missing mod(s)
>>>>
       , ..          .     ,   ,        .
=== bosh.py, 17901
Unfiltered Mods
>>>>
 
=== bosh.py, 17905
Load Error Mods
>>>>
    
=== bosh.py, 17909
World Orphans
>>>>
 
=== bosh.py, 17913
Compiled All
>>>>
  
=== bosh.py, 17916
Active Mods
>>>>
 
=== bosh.py, 17924
%s  [Version %s]
>>>>
%s  [ %s]
=== bosh.py, 17930
Mod Aliases
>>>>
  
=== bosh.py, 17937
Completing\n%s
>>>>
\n%s
=== bosh.py, 17940
Completing\nTrimming records
>>>>
\n 
=== bosh.py, 17943
Completing\nConverting fids
>>>>
\n FormID
=== bosh.py, 17950
Updated: %s\n\nRecords Changed: %d
>>>>
: %s\n\n : %d
=== bosh.py, 18019
\n.    Masters missing: \n    *
>>>>
\n.     -: \n    *
=== bosh.py, 18022
\n.    Masters not active: \n    *
>>>>
\n.    -  : \n    *
=== bosh.py, 18037
\n.    Is a master of non-mergeable mod(s)
>>>>
\n.     -  
=== bosh.py, 18307
Patching...\n%s::%s
>>>>
...\n%s::%s
=== bosh.py, 18354
Final Patching...\n%s::%s
>>>>
 ...\n%s::%s
=== bosh.py, 18368
Patchers applied
>>>>
 
=== bosh.py, 18592
+('|'.join(autoKey))+r
>>>>

=== bosh.py, 18653
\n\nAny non-active, non-merged mods in the following list will be IGNORED
>>>>
\n\n         
=== bosh.py, 18843
Tweakers
>>>>

=== bosh.py, 18902
General
>>>>

=== bosh.py, 18903
Alias Mod Names
>>>>
  
=== bosh.py, 18904
Specify mod aliases for reading CSV source files
>>>>
      CSV-
=== bosh.py, 18951
Merge Patches
>>>>
 
=== bosh.py, 18952
Merge patch mods into Bashed Patch
>>>>
     Bash-
=== bosh.py, 19007
Replace Form IDs
>>>>
 FormID
=== bosh.py, 19008
Imports Form Id replacers from csv files into the Bashed Patch
>>>>
 FormID  csv-  Bashed Patch
=== bosh.py, 19208
Source Mods
>>>>
-
=== bosh.py, 19211
\n=== Records Patched
>>>>
\n===  
=== bosh.py, 19224
Imports FormId replacers from csv files into the Bashed Patch
>>>>
 FormID  csv-  Bashed Patch
=== bosh.py, 19227
\n\nAny non-active, non-merged mods referenced by files selected in the following list will be IGNORED
>>>>
\n\n         
=== bosh.py, 19305
~~None~~
>>>>
~~~~
=== bosh.py, 19316
* Updated References: %d
>>>>
*  : %d
=== bosh.py, 19325
Importers
>>>>

=== bosh.py, 19585
Import Cells
>>>>
 
=== bosh.py, 19586
Import cells (climate, lighting, and water) from source mods
>>>>
  (,   )  -
=== bosh.py, 19777
\n=== Cells/Worlds Patched
>>>>
\n=== / 
=== bosh.py, 19859
* Cells/Worlds Patched: %d
>>>>
* / : %d
=== bosh.py, 19867
Import Graphics
>>>>
 
=== bosh.py, 19868
Import graphics (models, icons, etc.) from source mods
>>>>
  (,   ..)  -
=== bosh.py, 20043
\n=== Modified Records
>>>>
\n===  
=== bosh.py, 20174
* Modified %s Records: %d
>>>>
*  %s : %d
=== bosh.py, 20182
Import Actors
>>>>
 
=== bosh.py, 20183
Import Actor components from source mods
>>>>
     NPC  -
=== bosh.py, 20437
Import Actors: Animations
>>>>
 : 
=== bosh.py, 20438
Import Actor animations from source mods
>>>>
    NPC  -
=== bosh.py, 20621
* Imported Animations: %d
>>>>
*  : %d
=== bosh.py, 20629
Import Actors: AIPackages
>>>>
 :  AI
=== bosh.py, 20630
Import Actor AIPackage links from source mods
>>>>
  AI   NPC  -
=== bosh.py, 20811
\n=== AI Package Lists Changed: %d
>>>>
\n=== AI  : %d
=== bosh.py, 20921
* AI Package Lists Changed: %d
>>>>
* AI  : %d
=== bosh.py, 20929
Import Actors: Death Items
>>>>
 : Death Items
=== bosh.py, 20930
Import Actor death items from source mods
>>>>
  ,      
=== bosh.py, 21116
* Imported Death Items: %d
>>>>
*  : %d
=== bosh.py, 21124
Import Factions
>>>>
 
=== bosh.py, 21125
Import factions from source mods/files
>>>>
   -
=== bosh.py, 21228
Source Mods/Files
>>>>
/ 
=== bosh.py, 21231
\n=== Refactioned Actors
>>>>
\n===  
=== bosh.py, 21348
* Refactioned %s Records: %d
>>>>
*  %s : %d
=== bosh.py, 21356
Import Relations
>>>>
 
=== bosh.py, 21357
Import relations from source mods/files
>>>>
   -
=== bosh.py, 21458
\n=== Modified Factions: %d
>>>>
\n===  : %d
=== bosh.py, 21546
* Re-Relationed Records: %d
>>>>
*  : %d
=== bosh.py, 21555
Import Scripts on containers, plants, misc, weapons etc. from source mods
>>>>
   , ,   .  -
=== bosh.py, 21688
Import Scripts on containers, plants, misc, weapons etc from source mods
>>>>
   , ,   .  -
=== bosh.py, 21753
Import Script Contents
>>>>
  
=== bosh.py, 21754
Import the actual contents of scripts scripts
>>>>
   
=== bosh.py, 21903
Import Inventory
>>>>
 
=== bosh.py, 21904
Merges changes to NPC, creature and container inventories
>>>>
   NPC,     
=== bosh.py, 22026
\n=== Inventories Changed: %d
>>>>
\n===  : %d
=== bosh.py, 22137
* %s Inventories Changed: %d
>>>>
* %s  : %d
=== bosh.py, 22144
Import Actors: Spells
>>>>
 : 
=== bosh.py, 22145
Merges changes to NPC and creature spell lists
>>>>
       NPC
=== bosh.py, 22317
\n=== Spell Lists Changed: %d
>>>>
\n===   : %d
=== bosh.py, 22399
* Imported Spell Lists: %d
>>>>
*   : %d
=== bosh.py, 22408
Import Names
>>>>
 
=== bosh.py, 22409
Import names from source mods/files
>>>>
   - (  )
=== bosh.py, 22501
\n=== Renamed Items
>>>>
\n===  
=== bosh.py, 22603
Import NPC Faces
>>>>
  NPC
=== bosh.py, 22604
Import NPC face/eyes/hair from source mods. For use with TNR and similar mods
>>>>
 //  .  -.    TNR   
=== bosh.py, 22710
\n=== Faces Patched: %d
>>>>
\n===  : %d
=== bosh.py, 22812
* Faces Patched: %d
>>>>
*  : %d
=== bosh.py, 22820
Import Roads
>>>>
 
=== bosh.py, 22821
Import roads from source mods
>>>>
   -
=== bosh.py, 22893
\n=== Worlds Patched
>>>>
\n===  
=== bosh.py, 22982
* Roads Imported: %d
>>>>
*  : %d
=== bosh.py, 22990
Import Sounds
>>>>
 
=== bosh.py, 22991
Import sounds (from Magic Effects, Containers, Activators, Lights, Weathers and Doors) from source mods
>>>>
  (  , , , ,   .)  -
=== bosh.py, 23134
Import sounds (from Activators, Containers, Creatures, Doors, Lights, Magic Effects and Weathers) from source mods
>>>>
  (  , , , ,   .)  -
=== bosh.py, 23213
Import Stats
>>>>
 
=== bosh.py, 23214
Import stats from any pickupable items from source mods/files
>>>>
      -
=== bosh.py, 23314
\n=== Modified Stats
>>>>
\n===  
=== bosh.py, 23317
Potions
>>>>

=== bosh.py, 23317
Ammo
>>>>

=== bosh.py, 23317
Armors
>>>>

=== bosh.py, 23317
Ingredients
>>>>

=== bosh.py, 23317
Misc
>>>>

=== bosh.py, 23317
Weapons
>>>>

=== bosh.py, 23317
Soulgems
>>>>
 
=== bosh.py, 23317
Sigil Stones
>>>>
 
=== bosh.py, 23317
Lights
>>>>
. 
=== bosh.py, 23317
Keys
>>>>

=== bosh.py, 23317
Clothes
>>>>

=== bosh.py, 23317
Books
>>>>

=== bosh.py, 23317
Apparatuses
>>>>
. 
=== bosh.py, 23409
\n=== Imported Stats
>>>>
\n===  
=== bosh.py, 23422
Import Spell Stats
>>>>
  
=== bosh.py, 23423
Import stats from any spells from source mods/files
>>>>
    -
=== bosh.py, 23516
Spells
>>>>

=== bosh.py, 23602
* Modified SPEL Stats: %d
>>>>
*   : %d
=== bosh.py, 23650
* Armor Pieces Tweaked: %d
>>>>
*   : %d
=== bosh.py, 23658
Armor Tweaks
>>>>
 
=== bosh.py, 23734
* Clothing Pieces Tweaked: %d
>>>>
*   : %d
=== bosh.py, 23742
Clothing Tweaks
>>>>
 
=== bosh.py, 23782
Bow Reach Fix
>>>>
    
=== bosh.py, 23783
Fix bows with zero reach. (Zero reach causes CTDs.)
>>>>
   (   )
=== bosh.py, 23819
* Bows fixed: %d
>>>>
*  : %d
=== bosh.py, 23869
Right Hand Rings
>>>>
   
=== bosh.py, 23870
Fixes rings to unequip consistently by making them prefer the right hand
>>>>
           ,       
=== bosh.py, 23907
* Rings fixed: %d
>>>>
*  : %d
=== bosh.py, 23957
All Clothing Playable
>>>>
   
=== bosh.py, 23958
Sets all clothing to be playable
>>>>
  "playable" ( )  
=== bosh.py, 24000
Playable Clothes
>>>>
  
=== bosh.py, 24001
* Clothes set as playable: %d
>>>>
* ,    : %d
=== bosh.py, 24058
All Armor Playable
>>>>
   
=== bosh.py, 24059
Sets all armor to be playable
>>>>
  "playable" ( )  
=== bosh.py, 24101
Playable Armor
>>>>
  
=== bosh.py, 24102
* Armor pieces set as playable: %d
>>>>
*  ,    : %d
=== bosh.py, 24159
DarNified Books
>>>>
  DarN UI
=== bosh.py, 24160
Books will be reformatted for DarN UI
>>>>
     DarN UI
=== bosh.py, 24240
* Books DarNified: %d
>>>>
*  : %d
=== bosh.py, 24248
Books DarNified
>>>>
 
=== bosh.py, 24332
Nvidia Fog Fix
>>>>
.    nVidia
=== bosh.py, 24333
Fix fog related Nvidia black screen problems
>>>>
      Nvidia
=== bosh.py, 24419
No Light Flicker
>>>>
.  
=== bosh.py, 24420
Remove flickering from lights. For use on low-end machines
>>>>
    .   
=== bosh.py, 24461
* Lights unflickered: %d
>>>>
*   : %d
=== bosh.py, 24515
Reweigh: Potions (Maximum)
>>>>
 :  ()
=== bosh.py, 24516
Potion weight will be capped
>>>>
   
=== bosh.py, 24518
0.1
>>>>

=== bosh.py, 24519
0.2
>>>>

=== bosh.py, 24520
0.4
>>>>

=== bosh.py, 24521
0.6
>>>>

=== bosh.py, 24522
Custom
>>>>

=== bosh.py, 24560
Potions set to maximum weight of %f
>>>>
      %f
=== bosh.py, 24561
* Potions Reweighed: %d
>>>>
*  : %d
=== bosh.py, 24621
Reweigh: Ingredients
>>>>
 : 
=== bosh.py, 24622
Ingredient weight will be capped
>>>>
   
=== bosh.py, 24666
Ingredients set to maximum weight of %f
>>>>
       %f
=== bosh.py, 24667
* Ingredients Reweighed: %d
>>>>
*  : %d
=== bosh.py, 24728
Reweigh: Potions (Minimum)
>>>>
 :  ()
=== bosh.py, 24729
Potion weight will be floored
>>>>
   
=== bosh.py, 24731
1
>>>>

=== bosh.py, 24732
2
>>>>

=== bosh.py, 24733
3
>>>>

=== bosh.py, 24734
4
>>>>

=== bosh.py, 24773
Potions set to minimum weight of %f
>>>>
      %f
=== bosh.py, 24830
Reweigh: Staffs
>>>>
 : 
=== bosh.py, 24831
Staff weight will be capped
>>>>
   
=== bosh.py, 24837
5
>>>>

=== bosh.py, 24838
6
>>>>

=== bosh.py, 24839
7
>>>>

=== bosh.py, 24840
8
>>>>

=== bosh.py, 24879
Staffs set to maximum weight of %f
>>>>
      %f
=== bosh.py, 24880
* Staffs Reweighed: %d
>>>>
*  : %d
=== bosh.py, 24941
Reweigh: Arrows
>>>>
 : 
=== bosh.py, 24942
Arrow weights will be capped
>>>>
   
=== bosh.py, 24944
0
>>>>

=== bosh.py, 24987
Arrows set to maximum weight of %f
>>>>
      %f
=== bosh.py, 24988
* Arrows Reweighed: %d
>>>>
*  : %d
=== bosh.py, 25045
Magic: Script Effect Silencer
>>>>
:   
=== bosh.py, 25046
Script Effect will be silenced and have no graphics
>>>>
        Script Effect
=== bosh.py, 25097
Script Effect silenced
>>>>
  
=== bosh.py, 25144
Harvest Chance
>>>>
 
=== bosh.py, 25145
Harvest chances on all plants will be set to the chosen percentage
>>>>
     
=== bosh.py, 25147
10%
>>>>

=== bosh.py, 25148
20%
>>>>

=== bosh.py, 25149
30%
>>>>

=== bosh.py, 25150
40%
>>>>

=== bosh.py, 25151
50%
>>>>

=== bosh.py, 25152
60%
>>>>

=== bosh.py, 25153
70%
>>>>

=== bosh.py, 25154
80%
>>>>

=== bosh.py, 25155
90%
>>>>

=== bosh.py, 25156
100%
>>>>

=== bosh.py, 25196
* Harvest Chances Changed: %d
>>>>
*   : %d
=== bosh.py, 25258
Disable Wind
>>>>
 
=== bosh.py, 25259
Disables the wind on all weathers
>>>>
     
=== bosh.py, 25261
Disable
>>>>

=== bosh.py, 25297
* Winds Disabled: %d
>>>>
*   : %d
=== bosh.py, 25347
Number of uses for pre-enchanted weapons and staffs
>>>>
      
=== bosh.py, 25348
The charge amount and cast cost will be edited so that all enchanted weapons and staffs have the amount of uses specified. Cost will be rounded up to 1 (unless set to unlimited) so number of uses may not exactly match for all weapons
>>>>
          ,          .     1 (  ),          .
=== bosh.py, 25352
10
>>>>

=== bosh.py, 25353
20
>>>>

=== bosh.py, 25354
30
>>>>

=== bosh.py, 25355
40
>>>>

=== bosh.py, 25356
50
>>>>

=== bosh.py, 25357
80
>>>>

=== bosh.py, 25358
100
>>>>

=== bosh.py, 25359
250
>>>>

=== bosh.py, 25360
500
>>>>

=== bosh.py, 25361
Unlimited
>>>>

=== bosh.py, 25402
Set Enchantment Number of Uses
>>>>
   
=== bosh.py, 25403
* Enchantments set: %d
>>>>
*    : %d
=== bosh.py, 25474
Default Icons
>>>>
  
=== bosh.py, 25475
Sets a default icon for any records that don't have any icon assigned
>>>>
      ,     
=== bosh.py, 25633
* %s: %d
>>>>

=== bosh.py, 25777
* Default Icons set: %d
>>>>
*  : %d
=== bosh.py, 25786
Set Sound Attenuation Levels
>>>>
  
=== bosh.py, 25787
The sound attenution levels will be set to tweak%*current level, thereby increasing (or decreasing) the sound volume
>>>>
      '  *  ',     ( )   .
=== bosh.py, 25789
0%
>>>>

=== bosh.py, 25790
5%
>>>>

=== bosh.py, 25831
* Sounds Modified: %d
>>>>

=== bosh.py, 25877
* Sounds modified: %d
>>>>

=== bosh.py, 25886
Set Sound Attenuation Levels: Nirnroots Only
>>>>
  :   
=== bosh.py, 25887
The sound attenution levels will be set to tweak%*current level, thereby increasing (or decreasing) the sound volume. This one only affects Nirnroots
>>>>
      '  *  ',     ( )   .     .
=== bosh.py, 25987
Faction crime Gold Multiplier Fix
>>>>
   
=== bosh.py, 25988
Fix factions with unset crimeGoldMultiplier to have a crimeGoldMultiplier of 1.0
>>>>
     crimeGoldMultiplier,    1.0
=== bosh.py, 26024
* Factions fixed: %d
>>>>
*  : %d
=== bosh.py, 26074
No Light Fade Value Fix
>>>>
    
=== bosh.py, 26075
Sets Light's Fade values to default of 1.0 if not set
>>>>
        (Fade value),    1.0
=== bosh.py, 26111
* Lights with fade values added: %d
>>>>
*   : %d
=== bosh.py, 26161
Tweak Assorted
>>>>
 
=== bosh.py, 26162
Tweak various records in miscellaneous ways
>>>>
   
=== bosh.py, 26164
Armor Shows Amulets
>>>>
  
=== bosh.py, 26165
Prevents armor from hiding amulets
>>>>
    
=== bosh.py, 26168
Armor Shows Rings
>>>>
  
=== bosh.py, 26169
Prevents armor from hiding rings
>>>>
    
=== bosh.py, 26172
Clothing Shows Amulets
>>>>
  
=== bosh.py, 26173
Prevents Clothing from hiding amulets
>>>>
   
=== bosh.py, 26176
Clothing Shows Rings
>>>>
  
=== bosh.py, 26177
Prevents Clothing from hiding rings
>>>>
   
=== bosh.py, 26335
Globals
>>>>
  
=== bosh.py, 26336
Set globals to various values
>>>>
   
=== bosh.py, 26338
Timescale
>>>>

=== bosh.py, 26339
Timescale will be set to
>>>>
Timescale     
=== bosh.py, 26344
12
>>>>

=== bosh.py, 26345
18
>>>>

=== bosh.py, 26346
24
>>>>

=== bosh.py, 26347
[30]
>>>>

=== bosh.py, 26351
Thieves Guild: Quest Stealing Penalty
>>>>
 :    
=== bosh.py, 26352
The penalty (in Septims) for stealing while doing a Thieves Guild job
>>>>
 ( )       
=== bosh.py, 26355
150
>>>>

=== bosh.py, 26356
[200]
>>>>

=== bosh.py, 26357
300
>>>>

=== bosh.py, 26358
400
>>>>

=== bosh.py, 26361
Thieves Guild: Quest Killing Penalty
>>>>
 :    
=== bosh.py, 26362
The penalty (in Septims) for killing while doing a Thieves Guild job
>>>>
 ( )        
=== bosh.py, 26366
[1000]
>>>>

=== bosh.py, 26367
1500
>>>>

=== bosh.py, 26368
2000
>>>>

=== bosh.py, 26371
Thieves Guild: Quest Attacking Penalty
>>>>
 :    
=== bosh.py, 26372
The penalty (in Septims) for attacking while doing a Thieves Guild job
>>>>
 ( )    -      
=== bosh.py, 26376
[500]
>>>>

=== bosh.py, 26377
750
>>>>

=== bosh.py, 26378
1000
>>>>

=== bosh.py, 26381
Crime: Force Jail
>>>>
: 
=== bosh.py, 26382
The amount of Bounty at which a jail sentence is mandatory
>>>>
    ,            
=== bosh.py, 26385
2500
>>>>

=== bosh.py, 26386
[5000]
>>>>

=== bosh.py, 26387
7500
>>>>

=== bosh.py, 26388
10000
>>>>

=== bosh.py, 26586
Reweigh Clothes
>>>>
  
=== bosh.py, 26628
* Clothes Reweighed: %d
>>>>
*  : %d
=== bosh.py, 26705
Tweak Clothes
>>>>
 
=== bosh.py, 26706
Tweak clothing weight and blocking
>>>>
   
=== bosh.py, 26708
Unlimited Amulets
>>>>
.  
=== bosh.py, 26709
Wear unlimited number of amulets - but they won't display
>>>>
    -  -     
=== bosh.py, 26711
Unlimited Rings
>>>>
.  
=== bosh.py, 26712
Wear unlimited number of rings - but they won't display
>>>>
    -  -     
=== bosh.py, 26714
Gloves Show Rings
>>>>
  
=== bosh.py, 26715
Gloves will always show rings. (Conflicts with Unlimited Rings.)
>>>>
     (   '.  ')
=== bosh.py, 26717
Robes Show Pants
>>>>
  
=== bosh.py, 26718
Robes will allow pants, greaves, skirts - but they'll clip
>>>>
      , , 
=== bosh.py, 26720
Robes Show Amulets
>>>>
  
=== bosh.py, 26721
Robes will always show amulets. (Conflicts with Unlimited Amulets.)
>>>>
    (  . )
=== bosh.py, 26723
Max Weight Amulets
>>>>
  
=== bosh.py, 26724
Amulet weight will be capped
>>>>
  
=== bosh.py, 26726
0.0
>>>>

=== bosh.py, 26729
0.5
>>>>

=== bosh.py, 26732
Max Weight Rings
>>>>
  
=== bosh.py, 26733
Ring weight will be capped
>>>>
  
=== bosh.py, 26741
Max Weight Hoods
>>>>
  
=== bosh.py, 26742
Hood weight will be capped
>>>>
  
=== bosh.py, 26746
1.0
>>>>

=== bosh.py, 26900
Finishing GMST Tweaks
>>>>
   GMST
=== bosh.py, 26909
Tweak Settings: Unable to create GMST!
>>>>
:   GMST-!
=== bosh.py, 26928
Tweak Settings
>>>>
  
=== bosh.py, 26929
Tweak game settings
>>>>
   
=== bosh.py, 26931
Arrow: Litter Count
>>>>
:  
=== bosh.py, 26932
Maximum number of spent arrows allowed in cell
>>>>
   ,       
=== bosh.py, 26942
Arrow: Litter Time
>>>>
:  
=== bosh.py, 26943
Time before spent arrows fade away from cells and actors
>>>>
        
=== bosh.py, 26945
1 Minute
>>>>
1 
=== bosh.py, 26946
[1.5 Minutes]
>>>>
[1.5 ]
=== bosh.py, 26947
2 Minutes
>>>>
2 
=== bosh.py, 26948
3 Minutes
>>>>
3 
=== bosh.py, 26949
5 Minutes
>>>>
5 
=== bosh.py, 26950
10 Minutes
>>>>
10 
=== bosh.py, 26951
30 Minutes
>>>>
30 
=== bosh.py, 26952
1 Hour
>>>>
1 
=== bosh.py, 26953
Custom (in seconds)
>>>>
 ( )
=== bosh.py, 26955
Arrow: Recovery from Actor
>>>>
:   
=== bosh.py, 26956
Chance that an arrow shot into an actor can be recovered
>>>>
  ,   
=== bosh.py, 26966
Arrow: Speed
>>>>
: 
=== bosh.py, 26967
Speed of full power arrow
>>>>
   
=== bosh.py, 26969
x 1.2
>>>>

=== bosh.py, 26970
x 1.4
>>>>

=== bosh.py, 26971
x 1.6
>>>>

=== bosh.py, 26972
x 1.8
>>>>

=== bosh.py, 26973
x 2.0
>>>>

=== bosh.py, 26974
x 2.2
>>>>

=== bosh.py, 26975
x 2.4
>>>>

=== bosh.py, 26976
x 2.6
>>>>

=== bosh.py, 26977
x 2.8
>>>>

=== bosh.py, 26978
x 3.0
>>>>

=== bosh.py, 26979
Custom (base is 1500)
>>>>
 ( - 1500)
=== bosh.py, 26981
Camera: Chase Tightness
>>>>
: 
=== bosh.py, 26982
Tightness of chase camera to player turning
>>>>
     
=== bosh.py, 26984
x 1.5
>>>>

=== bosh.py, 26987
x 5.0
>>>>

=== bosh.py, 26989
Camera: Chase Distance
>>>>
: 
=== bosh.py, 26990
Distance camera can be moved away from PC using mouse wheel
>>>>
,            
=== bosh.py, 26993
x 2
>>>>

=== bosh.py, 26994
x 3
>>>>

=== bosh.py, 26995
x 5
>>>>

=== bosh.py, 26996
x 10
>>>>

=== bosh.py, 26998
Magic: Chameleon Refraction
>>>>
:  ()
=== bosh.py, 26999
Chameleon with transparency instead of refraction effect
>>>>
 ()    
=== bosh.py, 27001
Zero
>>>>

=== bosh.py, 27002
[Normal]
>>>>
[]
=== bosh.py, 27003
Full
>>>>

=== bosh.py, 27005
Compass: Disable
>>>>
: 
=== bosh.py, 27006
No quest and/or points of interest markers on compass
>>>>
       
=== bosh.py, 27008
Quests
>>>>
 
=== bosh.py, 27009
POIs
>>>>
 
=== bosh.py, 27010
Quests and POIs
>>>>
 
=== bosh.py, 27012
Compass: POI Recognition
>>>>
:   
=== bosh.py, 27013
Distance at which POI markers begin to show on compass
>>>>
   ,      
=== bosh.py, 27015
x 0.25
>>>>

=== bosh.py, 27016
x 0.50
>>>>

=== bosh.py, 27017
x 0.75
>>>>

=== bosh.py, 27018
Custom (base 1200)
>>>>
 ( - 1200)
=== bosh.py, 27020
Essential NPC Unconsciousness
>>>>
  NPC
=== bosh.py, 27021
Time which essential NPCs stay unconscious
>>>>
,   NPC   
=== bosh.py, 27023
[10 Seconds]
>>>>
[10 ]
=== bosh.py, 27024
20 Seconds
>>>>
20 
=== bosh.py, 27025
30 Seconds
>>>>
30 
=== bosh.py, 27027
1 1/2 Minutes
>>>>
1 1/2 
=== bosh.py, 27033
Fatigue from Running/Encumbrance
>>>>
  /
=== bosh.py, 27034
Fatigue cost of running and encumbrance
>>>>
          
=== bosh.py, 27042
Horse Turning Speed
>>>>
  
=== bosh.py, 27043
Speed at which horses turn
>>>>
      
=== bosh.py, 27047
Custom (base is 45)
>>>>
 ( - 45)
=== bosh.py, 27049
Jump Higher
>>>>
  
=== bosh.py, 27050
Maximum height player can jump to
>>>>
      
=== bosh.py, 27052
x 1.1
>>>>

=== bosh.py, 27059
Custom (base 164)
>>>>
 ( - 164)
=== bosh.py, 27061
Camera: PC Death Time
>>>>
:  
=== bosh.py, 27062
Time after player's death before reload menu appears
>>>>
         
=== bosh.py, 27064
15 Seconds
>>>>
15 
=== bosh.py, 27067
5 Minute
>>>>
5 
=== bosh.py, 27071
Cell Respawn Time
>>>>
   
=== bosh.py, 27072
Time before unvisited cell respawns. But longer times increase save sizes
>>>>
 .        
=== bosh.py, 27074
1 Day
>>>>
1 
=== bosh.py, 27075
[3 Days]
>>>>
[3 ]
=== bosh.py, 27076
5 Days
>>>>
5 
=== bosh.py, 27077
10 Days
>>>>
10 
=== bosh.py, 27078
20 Days
>>>>
20 
=== bosh.py, 27079
1 Month
>>>>
1 
=== bosh.py, 27080
6 Months
>>>>
6 
=== bosh.py, 27081
1 Year
>>>>
1 
=== bosh.py, 27082
Custom (in hours)
>>>>
 ( )
=== bosh.py, 27084
Combat: Recharge Weapons
>>>>
:  
=== bosh.py, 27085
Allow recharging weapons during combat
>>>>
/      
=== bosh.py, 27087
[Allow]
>>>>
[]
=== bosh.py, 27088
Disallow
>>>>

=== bosh.py, 27090
Magic: Bolt Speed
>>>>
:   
=== bosh.py, 27091
Speed of magic bolt/projectile
>>>>
    
=== bosh.py, 27103
Custom (base 1000)
>>>>
 ( - 1000)
=== bosh.py, 27105
Msg: Equip Misc. Item
>>>>
:  
=== bosh.py, 27106
Message upon equipping misc. item
>>>>
   
=== bosh.py, 27108
[None]
>>>>
[]
=== bosh.py, 27109
.
>>>>

=== bosh.py, 27110
Hmm
>>>>

=== bosh.py, 27112
Cost Multiplier: Repair
>>>>
 : 
=== bosh.py, 27113
Cost factor for repairing items
>>>>
,    
=== bosh.py, 27127
Greeting Distance
>>>>
  
=== bosh.py, 27128
Distance at which NPCs will greet the player. Default: 150
>>>>
   NPC   .  .: 150
=== bosh.py, 27135
Cost Multiplier: Recharge
>>>>
 : 
=== bosh.py, 27136
Cost factor for recharging items
>>>>
,    
=== bosh.py, 27148
Master of Mercantile extra gold amount
>>>>
.    
=== bosh.py, 27149
How much more barter gold all merchants have for a master of mercantile
>>>>
             
=== bosh.py, 27159
Combat: Max Actors
>>>>
:  
=== bosh.py, 27160
Maximum number of actors that can actively be in combat with the player
>>>>
  ,        
=== bosh.py, 27171
Crime Alarm Distance
>>>>
:  
=== bosh.py, 27172
Distance from player that NPCs(guards) will be alerted of a crime
>>>>
    NPC,      
=== bosh.py, 27182
Cost Multiplier: Enchantment
>>>>
 : 
=== bosh.py, 27183
Cost factor for enchanting items, OOO default is 120, vanilla 10
>>>>
,    .   120,     - 10
=== bosh.py, 27195
Cost Multiplier: Spell Making
>>>>
 :  
=== bosh.py, 27196
Cost factor for making spells
>>>>
,     
=== bosh.py, 27205
AI: Max Active Actors
>>>>
AI: .   
=== bosh.py, 27206
Maximum actors whose AI can be active. Must be higher than Combat: Max Actors
>>>>
  ,  AI   .   ,    :  
=== bosh.py, 27212
MMM Default: 40
>>>>
  : 40
=== bosh.py, 27218
Magic: Max Player Summons
>>>>
: .   
=== bosh.py, 27219
Maximum number of creatures the player can summon
>>>>
  ,    
=== bosh.py, 27228
Combat: Max Ally Hits
>>>>
: .   
=== bosh.py, 27229
Maximum number of hits on an ally allowed in combat before the ally will attack the hitting character
>>>>
       ,       .
=== bosh.py, 27238
Magic: Max NPC Summons
>>>>
: .   NPC 
=== bosh.py, 27239
Maximum number of creatures that each NPC can summon
>>>>
: .   NPC 
=== bosh.py, 27249
Bounty: Attack
>>>>
: 
=== bosh.py, 27250
Bounty for attacking a 'good' npc
>>>>
   '' NPC
=== bosh.py, 27259
Bounty: Horse Theft
>>>>
: 
=== bosh.py, 27260
Bounty for horse theft
>>>>
   
=== bosh.py, 27269
Bounty: Theft
>>>>
: 
=== bosh.py, 27270
Bounty for stealing, as fraction of item value
>>>>
       
=== bosh.py, 27278
Combat: Alchemy
>>>>
: 
=== bosh.py, 27279
Allow alchemy during combat
>>>>
     
=== bosh.py, 27281
Allow
>>>>

=== bosh.py, 27282
[Disallow]
>>>>
[]
=== bosh.py, 27284
Combat: Repair
>>>>
: 
=== bosh.py, 27285
Allow repairing armor/weapons during combat
>>>>
      
=== bosh.py, 27290
Companions: Max Number
>>>>
: . 
=== bosh.py, 27291
Maximum number of actors following the player
>>>>
      
=== bosh.py, 27300
Training Max
>>>>
.  
=== bosh.py, 27301
Maximum number of Training allowed by trainers
>>>>
      
=== bosh.py, 27311
Combat: Maximum Armor Rating
>>>>
:   
=== bosh.py, 27312
The Maximun amount of protection you will get from armor
>>>>
  ,    
=== bosh.py, 27321
Warning: Interior Distance to Hostiles
>>>>
:     
=== bosh.py, 27322
The minimum distance hostile actors have to be to be allowed to sleep, travel etc, when inside interiors
>>>>
 ,       // -    ( )
=== bosh.py, 27333
Warning: Exterior Distance to Hostiles
>>>>
:     
=== bosh.py, 27334
The minimum distance hostile actors have to be to be allowed to sleep, travel etc, when outside
>>>>
 ,       // -    ( )
=== bosh.py, 27347
UOP Vampire Aging and Face Fix.esp
>>>>

=== bosh.py, 27348
Duplicate of UOP component that disables vampire aging (fixes a bug). Use instead of 'UOP Vampire Aging & Face Fix.esp' to save an esp slot
>>>>
  esp-  UOP.       ,      esp
=== bosh.py, 27352
AI: Max Dead Actors
>>>>
AI: .   
=== bosh.py, 27353
Maximum number of dead actors allowed before they're removed
>>>>
     ,      
=== bosh.py, 27356
[x 1]
>>>>

=== bosh.py, 27359
x 2.5
>>>>

=== bosh.py, 27361
x 3.5
>>>>

=== bosh.py, 27362
x 4
>>>>

=== bosh.py, 27364
Inventory Quantity Prompt
>>>>
   
=== bosh.py, 27365
Number of items in a stack at which point Oblivion prompts for a quantity
>>>>
   ,    Oblivion       
=== bosh.py, 27372
No Prompt
>>>>
  
=== bosh.py, 27375
Crime: Trespass Fine
>>>>
:   
=== bosh.py, 27376
Fine in septims for trespassing
>>>>
      -
=== bosh.py, 27385
Crime: Pickpocketing Fine
>>>>
:  
=== bosh.py, 27386
Fine in septims for pickpocketing
>>>>
     
=== bosh.py, 27396
Leveled Item Max level difference
>>>>
 : .   
=== bosh.py, 27397
Maximum difference to player level for leveled items
>>>>
       
=== bosh.py, 27407
Actor Strength Encumbrance Multiplier
>>>>
  
=== bosh.py, 27408
Actor's Strength X this = Actor's Encumbrance capacity
>>>>
     =  
=== bosh.py, 27419
No NPC Blood
>>>>
   NPC
=== bosh.py, 27420
Disables NPC Blood Splatters
>>>>
      NPC
=== bosh.py, 27422
No Blood
>>>>
 
=== bosh.py, 27424
AI: Max Smile Distance
>>>>
AI: .  
=== bosh.py, 27425
Maximum distance for NPCs to start smiling
>>>>
 ,    NPC  
=== bosh.py, 27427
No Smiles
>>>>
 
=== bosh.py, 27428
Default (128)
>>>>
  (128)
=== bosh.py, 27970
Body Part Codes
>>>>
   
=== bosh.py, 27971
Sets body part codes used by Armor/Clothes name tweaks. A: Amulet, R: Ring, etc
>>>>
       /, .: : , R:   ./
=== bosh.py, 28121
* %s Renamed: %d
>>>>
* %s : %d
=== bosh.py, 28130
Label potions to sort by type and effect
>>>>
       
=== bosh.py, 28132
XD Illness
>>>>

=== bosh.py, 28133
XD. Illness
>>>>

=== bosh.py, 28134
XD - Illness
>>>>

=== bosh.py, 28135
(XD) Illness
>>>>

=== bosh.py, 28280
Notes and Scrolls
>>>>
  
=== bosh.py, 28281
Mark notes and scrolls to sort separately from books
>>>>
        
=== bosh.py, 28283
~Fire Ball
>>>>

=== bosh.py, 28284
~D Fire Ball
>>>>

=== bosh.py, 28285
~D. Fire Ball
>>>>

=== bosh.py, 28286
~D - Fire Ball
>>>>

=== bosh.py, 28287
~(D) Fire Ball
>>>>

=== bosh.py, 28289
Fire Ball
>>>>

=== bosh.py, 28290
D Fire Ball
>>>>

=== bosh.py, 28291
D. Fire Ball
>>>>

=== bosh.py, 28292
D - Fire Ball
>>>>

=== bosh.py, 28293
(D) Fire Ball
>>>>

=== bosh.py, 28448
* Items Renamed: %d
>>>>
*  : %d
=== bosh.py, 28457
Label spells to sort by school and level
>>>>
 ,    
=== bosh.py, 28466
D2 Fire Ball
>>>>

=== bosh.py, 28467
D2. Fire Ball
>>>>

=== bosh.py, 28468
D2 - Fire Ball
>>>>

=== bosh.py, 28469
(D2) Fire Ball
>>>>

=== bosh.py, 28598
* Spells Renamed: %d
>>>>

=== bosh.py, 28608
Label ammo and weapons to sort by type and damage
>>>>
         
=== bosh.py, 28610
B Iron Bow
>>>>

=== bosh.py, 28611
B. Iron Bow
>>>>

=== bosh.py, 28612
B - Iron Bow
>>>>

=== bosh.py, 28613
(B) Iron Bow
>>>>

=== bosh.py, 28615
B08 Iron Bow
>>>>

=== bosh.py, 28616
B08. Iron Bow
>>>>

=== bosh.py, 28617
B08 - Iron Bow
>>>>

=== bosh.py, 28618
(B08) Iron Bow
>>>>

=== bosh.py, 28748
Lore Friendly Names: Dwarven -> Dwemer
>>>>

=== bosh.py, 28749
Rename any thing that is named X Dwarven or Dwarven X to Dwemer X/X Dwemer to follow lore better
>>>>
 Dwarven  Dwemer (  .  )
=== bosh.py, 28896
Rename anything that is named X Dwarven or Dwarven X to Dwemer X/X Dwemer to follow lore better
>>>>
 Dwarven  Dwemer (  .  )
=== bosh.py, 29065
Tweak Names
>>>>
 
=== bosh.py, 29066
Tweak object names in various ways such as lore friendlyness or show type/quality
>>>>
  ,     lore   / 
=== bosh.py, 29068
Rename armor to sort by type
>>>>
     
=== bosh.py, 29069
BL Leather Boots
>>>>

=== bosh.py, 29070
BL. Leather Boots
>>>>

=== bosh.py, 29071
BL - Leather Boots
>>>>

=== bosh.py, 29072
(BL) Leather Boots
>>>>

=== bosh.py, 29074
BL02 Leather Boots
>>>>

=== bosh.py, 29075
BL02. Leather Boots
>>>>

=== bosh.py, 29076
BL02 - Leather Boots
>>>>

=== bosh.py, 29077
(BL02) Leather Boots
>>>>

=== bosh.py, 29079
Rename clothes to sort by type
>>>>
     
=== bosh.py, 29080
P Grey Trousers
>>>>

=== bosh.py, 29081
P. Grey Trousers
>>>>

=== bosh.py, 29082
P - Grey Trousers
>>>>

=== bosh.py, 29083
(P) Grey Trousers
>>>>

=== bosh.py, 29188
Title
>>>>

=== bosh.py, 29189
Description
>>>>

=== bosh.py, 29273
Mayu's Animation Overhaul Skeleton Tweaker
>>>>
   Mayu's Animation Overhaul
=== bosh.py, 29274
Changes all (modded and vanilla) NPCs to use the MAO skeletons.  Not compatible with VORB.  Note: ONLY use if you have MAO installed
>>>>
 NPC     MAO.    VORB. :     MAO
=== bosh.py, 29276
All NPCs
>>>>
 NPC
=== bosh.py, 29277
Only Female NPCs
>>>>
 NPC  
=== bosh.py, 29278
Only Male NPCs
>>>>
 NPC  
=== bosh.py, 29305
MAO Skeleton Setter
>>>>
   MAO
=== bosh.py, 29306
* %d Skeletons Tweaked
>>>>
* %d  
=== bosh.py, 29358
* Skeletons Tweaked: %d
>>>>
*  : %d
=== bosh.py, 29367
VadersApp's Oblivion Real Bodies Skeleton Tweaker
>>>>
   VadersApp's Oblivion Real Bodies Skeleton
=== bosh.py, 29368
Changes all (modded and vanilla) NPCs to use diverse skeletons for different look.  Not compatible with MAO, Requires VadersApp's Oblivion Real Bodies
>>>>
 NPC     VORB.    MAO,   VadersApp's Oblivion Real Bodies
=== bosh.py, 29421
VadersApp's Oblivion Real Bodies
>>>>

=== bosh.py, 29430
VORB Skeleton Setter
>>>>
   VORB
=== bosh.py, 29509
Vanilla Beast Skeleton Tweaker
>>>>
   -
=== bosh.py, 29510
Avoids bug if an NPC is a beast race but has the regular skeleton.nif selected
>>>>
 ,    NPC     skeleton.nif
=== bosh.py, 29557
Vanilla Beast Skeleton
>>>>
   -
=== bosh.py, 29614
Redguard FGTS Nuller
>>>>
 FGTS  
=== bosh.py, 29615
Nulls FGTS of all Redguard NPCs - for compatibility with Better Redguards
>>>>
  FGTS (FaceGen Textures)   NPC  -     Better Redguards
=== bosh.py, 29632
Redguard FGTS Patcher
>>>>
 FGTS 
=== bosh.py, 29633
* %d Redguard NPCs Tweaked
>>>>
* %d NPC  
=== bosh.py, 29676
* Redguard NPCs Tweaked: %d
>>>>
* NPC  : %d
=== bosh.py, 29686
No Bloody Creatures
>>>>
   
=== bosh.py, 29687
Set all creatures to have no blood records
>>>>
      
=== bosh.py, 29707
* %d Creatures Tweaked
>>>>
* %d  
=== bosh.py, 29748
* Creatures Tweaked: %d
>>>>
*  : %d
=== bosh.py, 29760
As Intended: Imps
>>>>
 : 
=== bosh.py, 29761
Set imps to have the unassigned Bethesda Imp Spells as discovered by the UOP team and made into a mod by Tejon
>>>>
    ,    Bethesda,      (  UOP)
=== bosh.py, 29763
All imps
>>>>
 
=== bosh.py, 29764
Only fullsize imps
>>>>
  
=== bosh.py, 29765
Only implings
>>>>
 
=== bosh.py, 29799
* %d Imps Tweaked
>>>>
* %d  
=== bosh.py, 29858
* Imps Tweaked: %d
>>>>
*  : %d
=== bosh.py, 29870
As Intended: Boars
>>>>
 : 
=== bosh.py, 29871
Set boars to have the unassigned Bethesda Boar Spells as discovered by the UOP team and made into a mod by Tejon
>>>>
    ,    Bethesda,      (  UOP)
=== bosh.py, 29902
* %d Boars Tweaked
>>>>
* %d  
=== bosh.py, 29956
* Boars Tweaked: %d
>>>>
*  : %d
=== bosh.py, 29966
Sexy Walk for female NPCs
>>>>
Sexy Walk  NPC  
=== bosh.py, 29967
Changes all female NPCs to use Mur Zuk's Sexy Walk - Requires Mur Zuk's Sexy Walk animation file
>>>>
 NPC       Mur Zuk's Sexy Walk -       
=== bosh.py, 29983
SWalk for Female NPCs
>>>>
SWalk   NPC
=== bosh.py, 29984
* %d NPCs Tweaked
>>>>
* %d NPC 
=== bosh.py, 30024
* NPCs Tweaked: %d
>>>>
* NPCs : %d
=== bosh.py, 30034
Real Walk for female NPCs
>>>>
Real Walk  NPC  
=== bosh.py, 30035
Changes all female NPCs to use Mur Zuk's Real Walk - Requires Mur Zuk's Real Walk animation file
>>>>
 NPC       Mur Zuk's Real Walk -       
=== bosh.py, 30051
RWalk for Female NPCs
>>>>
RWalk  NPC  
=== bosh.py, 30102
Quiet Feet
>>>>
 
=== bosh.py, 30103
Removes all/some 'foot' sounds from creatures; on some computers can have a significant performance boost
>>>>
 /  ''  ;       
=== bosh.py, 30105
All Creature Foot Sounds
>>>>
   
=== bosh.py, 30106
Only 4 Legged Creature Foot Sounds
>>>>
   
=== bosh.py, 30107
Only Mount Foot Sounds
>>>>
   
=== bosh.py, 30133
Quite Feet
>>>>
 
=== bosh.py, 30198
Irresponsible Creatures
>>>>
 
=== bosh.py, 30199
Sets responsibility to 0 for all/specified creatures - so they can't report you for crimes
>>>>
 ''  0  /  - ..       
=== bosh.py, 30201
All Creatures
>>>>
  
=== bosh.py, 30202
Only Horses
>>>>
  
=== bosh.py, 30275
Bigger Nords and Orcs
>>>>
    
=== bosh.py, 30276
Adjusts the Orc and Nord race records to be taller/heavier - to be more lore friendly
>>>>
        ,       -     lore  
=== bosh.py, 30325
* %d Races tweaked
>>>>
* %d  
=== bosh.py, 30379
* Races tweaked: %d
>>>>
*  : %d
=== bosh.py, 30386
Tweak Actors
>>>>
 
=== bosh.py, 30387
Tweak NPC and Creatures records in specified ways
>>>>
  ,    NPC
=== bosh.py, 30466
Special
>>>>

=== bosh.py, 30473
Cobl Catalogs
>>>>
 COBL
=== bosh.py, 30474
Update COBL's catalogs of alchemical ingredients and effects.\n\nWill only run if Cobl Main.esm is loaded
>>>>
      COBL.\n\n     esm- COBL
=== bosh.py, 30527
Salan's Catalog of %s\r\n\r\n
>>>>

=== bosh.py, 30575
* Ingredients Cataloged: %d
>>>>
*  : %d
=== bosh.py, 30576
* Effects Cataloged: %d
>>>>
*  : %d
=== bosh.py, 30637
Cobl Catalogs: Unable to lookup book record in Cobl Main.esm!
>>>>

=== bosh.py, 30647
Cobl Catalogs: Unable to create book!
>>>>
Cobl Catalogs:   !
=== bosh.py, 30652
Cataloging Ingredients...\n%s
>>>>
 ...\n%s
=== bosh.py, 30709
Cataloging Effects...\n%s
>>>>
 ...\n%s
=== bosh.py, 30736
Cobl Exhaustion
>>>>

=== bosh.py, 30737
Modify greater powers to use Cobl's Power Exhaustion feature.\n\nWill only run if Cobl Main v1.66 (or higher) is active
>>>>
    Power Exhaustion  Cobl.\n\n     esm- COBL  1.66  
=== bosh.py, 30822
Power Exhaustion
>>>>

=== bosh.py, 30834
* Powers Tweaked: %d
>>>>

=== bosh.py, 30932
Leveled Lists
>>>>
 
=== bosh.py, 30933
Merges changes to leveled lists from ACTIVE/MERGED MODS ONLY.\n\nAdvanced users may override Relev/Delev tags for any mod (active or inactive) using the list below
>>>>
   -   / .\n\n      /  Relev/Delev
=== bosh.py, 30934
Merges changes to leveled lists from all active mods
>>>>
        
=== bosh.py, 31059
Delevelers/Relevelers
>>>>
  
=== bosh.py, 31063
Item
>>>>

=== bosh.py, 31063
Spell
>>>>

=== bosh.py, 31064
Merged %s Lists
>>>>

=== bosh.py, 31105
Empty %s Sublists
>>>>

=== bosh.py, 31108
Empty %s Sublists Removed
>>>>

=== bosh.py, 31266
Looking for empty %s sublists...\n
>>>>

=== bosh.py, 31318
* Modified LVL: %d
>>>>
*  : %d
=== bosh.py, 31326
Morph Factions
>>>>
 
=== bosh.py, 31327
Mark factions that player can acquire while morphing.\n\nRequires Cobl 1.28 and Wrye Morph or similar
>>>>
      .\n\n Cobl 1.28  Wrye Morph
=== bosh.py, 31358
Member
>>>>

=== bosh.py, 31435
\n=== Morphable Factions
>>>>
\n===   
=== bosh.py, 31544
Cobl Morph Factions: Unable to lookup morphable faction record in Cobl Main.esm!
>>>>

=== bosh.py, 31551
Marking Morphable Factions...\n
>>>>
 ...\n
=== bosh.py, 31576
Modify greater powers to work with Power Exhaustion mod.\n\nWill only run if Power Exhaustion mod is installed and active
>>>>
    Power Exhaustion
=== bosh.py, 31721
Race Records
>>>>
 
=== bosh.py, 31722
Merge race eyes, hair, body, voice from ACTIVE AND/OR MERGED mods. Any non-active, non-merged mods in the following list will be IGNORED.\n\nEven if none of the below mods are checked, this will sort hairs and eyes and attempt to remove googly eyes from all active mods. It will also randomly assign hairs and eyes to npcs that are otherwise missing them
>>>>
  , , ,      .  ,         
=== bosh.py, 31723
Merge race eyes, hair, body, voice from mods
>>>>
  , , ,   
=== bosh.py, 31779
WARNING mod %s has both R.AddSpells and R.ChangeSpells tags - only one of those tags should be on a mod at one time
>>>>
!  %s   R.AddSpells  R.ChangeSpells tags -      
=== bosh.py, 31903
No right and/or no left eye recorded in race %s, from mod %s
>>>>
    /     %s,   %s
=== bosh.py, 31936
Very odd race %s found - no right eye assigned
>>>>
    %s -     
=== bosh.py, 31942
Very odd race %s found - no left eye assigned
>>>>
    %s -     
=== bosh.py, 32020
Mesh undefined for eye %s in race %s, eye removed from race list
>>>>
  %s  %s  
=== bosh.py, 32111
\n=== Merged
>>>>
\n=== 
=== bosh.py, 32117
\n=== Eyes/Hair Sorted
>>>>
\n=== / 
=== bosh.py, 32123
\n=== Eye Meshes Filtered
>>>>
\n===   
=== bosh.py, 32127
In order to prevent 'googly eyes', incompatible eyes have been removed from the following races
>>>>
''      
=== bosh.py, 32131
\n=== Eyes/Hair Assigned for NPCs
>>>>
\n=== /   NPC
=== bosh.py, 32489
Skipping the race eye patcher: unable to locate the default blue eye (%s, %06X)
>>>>
   :        (%s, %06X)
=== bosh.py, 32490
Please copy this entire message and report it on the current official thread at http://forums.bethsoft.com/index.php?/forum/25-mods/
>>>>
,          WB  .  http://forums.bethsoft.com/index.php?/forum/25-mods/
=== bosh.py, 32494
eye_meshes contents
>>>>

=== bosh.py, 32502
Skipping the race eye patcher: unable to locate the default argonian eye (%s, %06X)
>>>>
   :        (%s, %06X)
=== bosh.py, 32528
Filtering eyes...\n
>>>>
  ...\n
=== bosh.py, 32547
Mesh undefined for eye %s in race %s
>>>>
  %s  %s  
=== bosh.py, 32615
Assigning random eyes and hairs to npcs missing them...\n
>>>>
    NPC...\n
=== bosh.py, 32649
Merge race eyes, hair, body, voice from ACTIVE AND/OR MERGED mods.\n\nEven if none of the below mods are checked, this will sort hairs and eyes and attempt to remove googly eyes from all active mods. It will also randomly assign hairs and eyes to npcs that are otherwise missing them
>>>>
  , , ,    /  .\n\n       ,           .   NPC,     ,     
=== bosh.py, 32735
SEWorld Tests
>>>>
   SEWorld
=== bosh.py, 32736
Suspends Cyrodiil quests while in Shivering Isles. I.e. re-instates GetPlayerInSEWorld tests as necessary
>>>>
  ,      , ..    GetPlayerInSEWorld  
=== bosh.py, 32802
Quests Patched: %d
>>>>
 : %d
=== bosh.py, 32857
\n=== Quests Patched
>>>>
\n===  
=== bosh.py, 32868
Contents Checker
>>>>
 
=== bosh.py, 32869
Checks contents of leveled lists, inventories and containers for correct types
>>>>
  -,       
=== bosh.py, 33018
NONE
>>>>

=== bosh.py, 33047
* Cleaned %s: %d
>>>>
*  %s: %d
=== bosh.py, 33058
Unloaded Object or Undefined Reference
>>>>
    
=== bosh.py, 33060
Editor ID: "%s", Object ID %06X: Defined in mod "%s" as %s
>>>>

=== bosh.py, 33079
Can't find user directories in windows registry.\n>> See \"If Bash Won't Start\" in bash docs for help
>>>>
      Windows.\n>>   \" Wrye Bash  \"
=== bosh.py, 33175
Install Error\nFailed to find Oblivion.exe in %s.\nNote that the Mopy folder should be in the same folder as Oblivion.exe
>>>>
 \nOblivion.exe    %s.\n:  Mopy      ,   Oblivion.exe
=== bosh.py, 33183
Folder path specified on command line (-p)
>>>>
      (-)
=== bosh.py, 33186
Folder path specified in bash.ini (%s)
>>>>
     bash.ini (%s)
=== bosh.py, 33189
Folder path extracted from win32com.shell
>>>>
     win32com.shell
=== bosh.py, 33198
Personal folder does not exist.\nPersonal folder: %s\nAdditional info:\n%s
>>>>
   .\n : %s\n. :\n%s
=== bosh.py, 33207
Folder path specified on command line (-l)
>>>>
      (-l)
=== bosh.py, 33210
Folder path specified  in bash.ini (%s)
>>>>
     bash.ini (%s)
=== bosh.py, 33222
Local AppData folder does not exist.\nLocal AppData folder: %s\nAdditional info:\n%s
>>>>
 AppData  .\n AppData: %s\n. :\n%s
=== bosh.py, 33315
Wrye Bash cannot access the following paths
>>>>
Wrye Bash       
=== bosh.py, 33317
See: "Wrye Bash.html, Installation - Windows Vista/7" for information on how to solve this problem
>>>>
 readme-,  " - Windows Vista/7"
=== bosh.py, 33521
-option(s)
>>>>
-
=== bosh.py, 33521
tooltip text
>>>>
 
=== bosh.py, 33521
default
>>>>
 
=== bosh.py, 33541
%s Wrye Bash ini file read, Keep Log level: %d, initialized.\r\n
>>>>
%s Wrye Bash - ini- ,   : %d,  .\r\n
=== bosh.py, 33565
Compiled
>>>>

=== bash.py, 143
Error Attempting to Restart Wrye Bash!
>>>>
    Wrye Bash!
=== bash.py, 144
cmd line
>>>>

=== basher.py, 159
Author
>>>>

=== basher.py, 161
Current LO
>>>>
 
=== basher.py, 162
Date
>>>>

=== basher.py, 163
Day
>>>>

=== basher.py, 164
File
>>>>

=== basher.py, 168
Installer
>>>>

=== basher.py, 169
Karma
>>>>

=== basher.py, 170
Load Order
>>>>
 
=== basher.py, 173
MI
>>>>

=== basher.py, 176
Hours
>>>>
 
=== basher.py, 177
Player
>>>>
 
=== basher.py, 178
Rating
>>>>

=== basher.py, 180
Save Order
>>>>
 
=== basher.py, 182
Status
>>>>

=== basher.py, 183
Subject
>>>>
 
=== basher.py, 802
${count} Children deactivated
>>>>
${count}  
=== basher.py, 802
%s
>>>>

=== basher.py, 811
${count} Masters activated
>>>>
${count} - 
=== basher.py, 1090
Unrecognized sort key
>>>>
  
=== basher.py, 1146
Edit/update the masters list? Note that the update process may automatically rename some files. Be sure to review the changes before saving
>>>>
/  -? ,         .     ,      
=== basher.py, 1147
Update Masters
>>>>
 -
=== basher.py, 1169
File "%s" does not exist
>>>>
 "%s"  
=== basher.py, 1265
Tweak is currently applied
>>>>
 
=== basher.py, 1270
Some settings are applied.  Some are overwritten by another tweak from the same installer
>>>>
  .  -  -    
=== basher.py, 1275
Some settings are changed
>>>>
-   
=== basher.py, 1279
Tweak is invalid
>>>>
 
=== basher.py, 1468
Auto-ordered files cannot be manually moved
>>>>
-      
=== basher.py, 1590
Master file
>>>>
 
=== basher.py, 1594
Technically mergeable but has NoMerge tag
>>>>
   ,     NoMerge
=== basher.py, 1597
Can be merged into Bashed Patch
>>>>
    Bashed 
=== basher.py, 1601
One or more masters are missing
>>>>
   - 
=== basher.py, 1602
Active in load list
>>>>
   
=== basher.py, 1603
Merged into Bashed Patch
>>>>
  Bashed 
=== basher.py, 1604
Imported into Bashed Patch
>>>>
  Bashed 
=== basher.py, 1605
Masters have been re-ordered
>>>>
- 
=== basher.py, 1620
WARNING: Has same load order as another mod
>>>>
:     
=== basher.py, 1623
Mod should be imported and deactivated
>>>>
     
=== basher.py, 1626
WARNING: Exclusion group is overloaded
>>>>
:  
=== basher.py, 1629
Has same time as another (unloaded) mod
>>>>
  ,   
=== basher.py, 1632
Group header
>>>>
 
=== basher.py, 1635
File is ghosted
>>>>
 
=== basher.py, 1849
Masters
>>>>
-
=== basher.py, 1856
Bash Tags
>>>>
 Wrye Bash
=== basher.py, 1937
Incorrect file extension
>>>>
  
=== basher.py, 1941
File %s already exists
>>>>
 %s  
=== basher.py, 1963
Unrecognized date
>>>>
 
=== basher.py, 1967
Bash cannot handle files dates greater than January 19, 2038.)
>>>>
Bash     ,   .   19  2038 .)
=== basher.py, 1996
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will become detached when the mod is renamed.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive name is adjusted
>>>>
   (%s.bsa)     (Sound\\Voices\\%s),      . \n\n ,  BSA         (Sound\\Voices\\%s)
=== basher.py, 1998
This mod has an associated archive (%s.bsa), which will become detached when the mod is renamed.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive file name is adjusted
>>>>
   (%s.bsa),      
=== basher.py, 2000
This mod has an associated voice directory (Sound\\Voice\\%s), which will become detached when the mod is renamed
>>>>
   /  (Sound\\Voice\\%s),      esp-
=== basher.py, 2041
File corrupted on save!
>>>>
   !
=== basher.py, 2060
Automatic
>>>>

=== basher.py, 2063
Copy to Description
>>>>
  
=== basher.py, 2230
Browse
>>>>

=== basher.py, 2259
Tweaks: %d/%d
>>>>
: %d/%d
=== basher.py, 2329
Mods: %d/%d
>>>>
: %d/%d
=== basher.py, 2624
%s\nLevel %d, Day %d, Play %d:%02d\n%s
>>>>
%s\n %d,  %d,  %d:%02d\n%s
=== basher.py, 2648
Notes
>>>>

=== basher.py, 2743
Saves: %d
>>>>
 : %d
=== basher.py, 2875
Bad extension or file root
>>>>
  
=== basher.py, 2931
Extracting OMODs
>>>>
 OMOD-
=== basher.py, 2938
The project '%s' already exitsts.  Overwrite with '%s'?
>>>>
 '%s'  .    '%s'?
=== basher.py, 2974
The following OMOds were unpacked:\n%s\n\n
>>>>
  omod-:\n%s\n\n
=== basher.py, 2977
The following OMODs were skipped:\n%s\n\n
>>>>
  omod-:\n%s\n\n
=== basher.py, 2979
The following OMODs failed to extract:\n%s
>>>>
    omod-:\n%s
=== basher.py, 2980
OMOD Extraction Canceled
>>>>
 OMOD- 
=== basher.py, 2984
The following OMODs failed to extract.  This could be a file IO error, or an unsupported OMOD format:\n\n
>>>>
 omod-   . ,     /     :\n\n
=== basher.py, 2985
OMOD Extraction Complete
>>>>
 OMOD 
=== basher.py, 2995
You have dragged the following files into Wrye Bash:\n
>>>>
    Wrye Bash  :\n
=== basher.py, 2999
What would you like to do with them?
>>>>
     ?
=== basher.py, 3001
Move or Copy?
>>>>
 (Move)   (Copy)?
=== basher.py, 3174
Matched
>>>>

=== basher.py, 3175
Missing
>>>>

=== basher.py, 3176
Mismatched
>>>>

=== basher.py, 3177
Conflicts
>>>>

=== basher.py, 3178
Underridden
>>>>

=== basher.py, 3179
Dirty
>>>>
''
=== basher.py, 3180
Skipped
>>>>

=== basher.py, 3190
Sub-Packages
>>>>

=== basher.py, 3196
Esp/m Filter
>>>>
 esm/esp
=== basher.py, 3203
Comments
>>>>

=== basher.py, 3246
Do you want to enable Installers If you do, Bash will first need to initialize some data. If you have many mods installed, this can take on the order of five minutes.\n\nIf you prefer to not enable Installers at this time, you can always enable it later from the column header context menu
>>>>
   ''?  ,  Wrye Bash   .      ,     .\n\n       ,         
=== basher.py, 3256
Refreshing Installers
>>>>
 
=== basher.py, 3277
Refreshing Converters
>>>>
 
=== basher.py, 3304
Packages: %d/%d
>>>>
: %d/%d
=== basher.py, 3413
Overview\n
>>>>
\n
=== basher.py, 3416
Project
>>>>

=== basher.py, 3418
Marker
>>>>

=== basher.py, 3420
Archive
>>>>

=== basher.py, 3422
Unrecognized
>>>>

=== basher.py, 3425
Structure: N/A\n
>>>>
: N/A\n
=== basher.py, 3427
Structure: Simple\n
>>>>
: \n
=== basher.py, 3430
Structure: Complex/Simple\n
>>>>
: /\n
=== basher.py, 3432
Structure: Complex\n
>>>>
: \n
=== basher.py, 3434
Structure: Corrupt/Incomplete\n
>>>>
: /\n
=== basher.py, 3436
Structure: Unrecognized\n
>>>>
: \n
=== basher.py, 3441
Size: %s KB\n
>>>>
: %s KB\n
=== basher.py, 3443
Size: N/A\n
>>>>
: N/A\n
=== basher.py, 3447
Solid, Block Size: %d MB
>>>>
,  : %d MB
=== basher.py, 3449
Solid, Block Size: Unknown
>>>>
,  : 
=== basher.py, 3451
Solid, Block Size: 7z Default
>>>>
,  :    7z
=== basher.py, 3453
Non-solid
>>>>

=== basher.py, 3454
Size: %s KB (%s)\n
>>>>
: %s KB (%s)\n
=== basher.py, 3456
Size: Unrecognized\n
>>>>
: \n
=== basher.py, 3457
Modified: %s\n
>>>>
: %s\n
=== basher.py, 3459
Data CRC: %08X\n
>>>>
 CRC-: %08X\n
=== basher.py, 3461
Files: %s\n
>>>>
: %s\n
=== basher.py, 3463
Configured: %s (%s KB)\n
>>>>
  : %s (%s KB)\n
=== basher.py, 3466
Matched: %s\n
>>>>
: %s\n
=== basher.py, 3468
Missing: %s\n
>>>>
: %s\n
=== basher.py, 3470
Conflicts: %s\n
>>>>
: %s\n
=== basher.py, 3475
Configured Files
>>>>
   
=== basher.py, 3491
Skipped (Extension)
>>>>
 ()
=== basher.py, 3492
Skipped (Dir)
>>>>
 ()
=== basher.py, 3679
Automatically update Textures BSA after adding/removing a replacer
>>>>
  bsa-  / 
=== basher.py, 3681
Update
>>>>

=== basher.py, 3682
Enable replacement textures by updating Textures archive
>>>>
 bsa-
=== basher.py, 3683
Restore
>>>>

=== basher.py, 3684
Restore Textures archive to its original state
>>>>
 bsa-  
=== basher.py, 3686
Textures BSA
>>>>
BSA-
=== basher.py, 3701
Reps: %d/%d
>>>>
: %d/%d
=== basher.py, 3720
BSA editing disabled becase OBMM or BSAPatch is in use
>>>>
 BSA-  ..  OBMM  BSAPatch
=== basher.py, 3726
Edit Textures BSA?\n\nThis command directly edits the Oblivion - Textures - Compressed.bsa file. If the file becomes corrupted (very unlikely), you will need to reinstall Oblivion or restore it from another source
>>>>
   BSA-?\n\n    Oblivion - Textures - Compressed.bsa.    (  ),     Oblivion
=== basher.py, 3746
BSA Hashes reset: %d\nBSA Hashes Invalidated: %d.\nAIText entries: %d
>>>>
BSA  : %d\n  BSA: %d.\n AIText: %d
=== basher.py, 3756
BSA Hashes reset: %d
>>>>
BSA- : %d
=== basher.py, 3971
Screens: %d
>>>>
: %d
=== basher.py, 4299
BSAs: %d
>>>>
BSA: %d
=== basher.py, 4457
Search
>>>>

=== basher.py, 4458
Clear
>>>>

=== basher.py, 4483
PMs: %d/%d
>>>>
: %d/%d
=== basher.py, 4590
People: %d
>>>>
: %d
=== basher.py, 4667
Version
>>>>

=== basher.py, 4669
Tags
>>>>

=== basher.py, 4677
Abstract
>>>>

=== basher.py, 4684
ModBase: %d
>>>>

=== basher.py, 4723
Replacers
>>>>

=== basher.py, 4724
Mods
>>>>

=== basher.py, 4727
Saves
>>>>
 
=== basher.py, 4728
INI Edits
>>>>
  INI
=== basher.py, 4729
Screenshots
>>>>

=== basher.py, 4732
PM Archive
>>>>
  
=== basher.py, 4735
PM Archive panel disabled due to Import Error (most likely comtypes)
>>>>
  -  
=== basher.py, 4828
Wrye Bash in %s Mode
>>>>
Wrye Bash   %s
=== basher.py, 4833
Warning you appear to be using a non-unicode version of wxPython (%s) but have set Wrye Bash to unicode mode, this may cause problems, it is reccomended you use a unicode version of wPython instead
>>>>
,    -unicode  wxPython (%s),  Wrye Bash   unicode-,    .  unicode- wPython
=== basher.py, 4847
Default
>>>>
 
=== basher.py, 4864
\n+ %d others
>>>>
\n+ %d 
=== basher.py, 4879
It appears that the current user doesn't have permissions for some or all of the files in Oblivion\\Data.\nSpecifically had permission denied to change the time on:\n%s
>>>>
,              Oblivion\\Data.\n     :\n%s
=== basher.py, 4881
Modified dates have been reset for some mod files
>>>>
        
=== basher.py, 4888
Some mods have been auto-grouped
>>>>
   
=== basher.py, 4918
Missing files have been removed from load list
>>>>
     
=== basher.py, 4925
Load list is overloaded. Some files have been de-activated
>>>>
  .    
=== basher.py, 4934
The following mod files have corrupted headers
>>>>
     
=== basher.py, 4940
The following save files have corrupted headers
>>>>
     
=== basher.py, 4948
Your Oblivion.ini should begin with a section header (e.g. "[General]
>>>>
Oblivion.ini       ([General]
=== basher.py, 4952
Bash cannot handle dates greater than January 19, 2038. Accordingly, the dates for the following files have been reset to an earlier date
>>>>
Bash     ,   .   19  2038 . ,        
=== basher.py, 4959
Turn Lock Times Off?\n\nLock Times a feature which resets load order to a previously memorized state. While this feature is good for maintaining your load order, it will also undo any load order changes that you have made in OBMM
>>>>
    ?\n\n         ,     /     (Wrye Bash   )
=== basher.py, 4960
Lock Times
>>>>
  
=== basher.py, 4966
Lock Times is now %s. To change it in the future, right click on the main list header on the Mods tab and select 'Lock Times'
>>>>
     %s.     '  '   
=== basher.py, 4967
off
>>>>

=== basher.py, 4967
on
>>>>

=== basher.py, 4972
Installation appears incomplete. Please re-unzip bash to Oblivion directory so that ALL files are installed.\n\nCorrect installation will create Oblivion\\Mopy, Oblivion\\Data\\Docs and Oblivion\\Data\\INI Tweaks directories
>>>>
  . ,      Oblivion.\n\n        Oblivion\\Mopy, Oblivion\\Data\\Docs  Oblivion\\Data\\INI Tweaks
=== basher.py, 4973
Incomplete Installation
>>>>
 
=== basher.py, 4979
Mark Mergeable
>>>>
 
=== basher.py, 5046
Doc Browser
>>>>
 
=== basher.py, 5058
Set Doc
>>>>
 
=== basher.py, 5060
Forget Doc
>>>>
 
=== basher.py, 5062
Rename Doc
>>>>
 
=== basher.py, 5064
Edit Doc
>>>>
 
=== basher.py, 5066
Open Doc
>>>>
 
=== basher.py, 5066
Open doc in external editor
>>>>
    
=== basher.py, 5175
Select doc for %s
>>>>
   %s
=== basher.py, 5190
Rename file to
>>>>
  
=== basher.py, 5209
Filename not defined
>>>>
   
=== basher.py, 5248
My Readme Template.txt
>>>>
   Readme Template.txt
=== basher.py, 5249
Bash Readme Template.txt
>>>>
  Readme Template.txt
=== basher.py, 5328
Mod Checker
>>>>
 
=== basher.py, 5345
Mod List
>>>>
 
=== basher.py, 5346
Rule Sets
>>>>
 
=== basher.py, 5348
Configuration
>>>>

=== basher.py, 5349
Suggestions
>>>>

=== basher.py, 5351
Scan for Dirty Edits
>>>>
  
=== basher.py, 5353
Scan for UDR's
>>>>
  
=== basher.py, 5354
Copy Text
>>>>
 
=== basher.py, 5465
Initializing Data
>>>>
 
=== basher.py, 5468
Initializing Version
>>>>
 
=== basher.py, 5471
Initializing Windows
>>>>
 
=== basher.py, 5495
Initializing ModInfos
>>>>
  
=== basher.py, 5501
Initializing SaveInfos
>>>>
  
=== basher.py, 5504
Initializing IniInfos
>>>>
   ini
=== basher.py, 5516
Generating Blank Bashed Patch
>>>>
  
=== basher.py, 5582
Race
>>>>

=== basher.py, 5583
Gender
>>>>

=== basher.py, 5584
Stats
>>>>

=== basher.py, 5585
Class
>>>>

=== basher.py, 5599
Import
>>>>

=== basher.py, 5670
Face imported
>>>>
 
=== basher.py, 5729
Build Patch
>>>>
 
=== basher.py, 5730
Revert To Saved
>>>>
   
=== basher.py, 5731
Select All
>>>>
 
=== basher.py, 5732
Deselect All
>>>>
 
=== basher.py, 5733
Export Patch Configuration
>>>>
  
=== basher.py, 5734
Import Patch Configuration
>>>>
  
=== basher.py, 5825
\nSaving
>>>>
\n
=== basher.py, 5830
Bash Patch - Save Error
>>>>
Bash Patch -  
=== basher.py, 5860
Activate %s?
>>>>
 %s?
=== basher.py, 5867
Masters Activated
>>>>
- 
=== basher.py, 5874
File Edit Error
>>>>
  
=== basher.py, 5968
_Configuration.dat
>>>>

=== basher.py, 5972
Export Bashed Patch configuration to
>>>>
   
=== basher.py, 5988
Import Bashed Patch configuration from
>>>>
   
=== basher.py, 6019
item %s not in saved configs
>>>>
 %s  
=== basher.py, 6359
Oblivion Mod Files
>>>>
 
=== basher.py, 6361
Get
>>>>

=== basher.py, 6438
Tweaks
>>>>

=== basher.py, 6575
Enter the desired custom tweak value.\nDue to an inability to get decimal numbers from the wxPython prompt please enter an extra zero after your choice if it is not meant to be a decimal.\nIf you are trying to enter a decimal multiply it by 10, for example for 0.3 enter 3 instead
>>>>
  .\n-       , ,    ,        .\n     ,     10.     0.3,   3,     6,   60
=== basher.py, 6576
Enter the desired custom tweak value
>>>>
  
=== basher.py, 6577
Custom Tweak Value
>>>>
  
=== basher.py, 6585
Mergeable Mods
>>>>
 
=== basher.py, 6626
Race Mods
>>>>
,  
=== basher.py, 6678
Override Delev/Relev Tags
>>>>
  Delev/Relev
=== basher.py, 6889
Sort by %s
>>>>
  %s
=== basher.py, 6908
Unhide
>>>>

=== basher.py, 6908
Unhides hidden %ss
>>>>
  %ss
=== basher.py, 6924
Unhide files
>>>>
 
=== basher.py, 6939
You can't unhide files from this directory
>>>>
       
=== basher.py, 6951
File skipped: %s. File is already present
>>>>
 : %s.   
=== basher.py, 6972
Delete Files
>>>>
 
=== basher.py, 6986
Make a copy of '%s'
>>>>
  '%s'
=== basher.py, 7001
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will not be attached to the duplicate mod.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
   bsa   /  (Sound\\Voices\\%s),       .\n\n:  BSA    /  (Sound\\Voices\\%s),     esp-       bsa 
=== basher.py, 7003
This mod has an associated archive (%s.bsa), which will not be attached to the duplicate mod.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
   bsa  (%s.bsa),       .\n\n:  BSA    /  (Sound\\Voices\\%s),     esp-       bsa 
=== basher.py, 7005
This mod has an associated voice directory (Sound\\Voice\\%s), which will not be attached to the duplicate mod
>>>>
   bsa   /  (Sound\\Voices\\%s),       
=== basher.py, 7047
Hide
>>>>

=== basher.py, 7052
Hide Files
>>>>
 
=== basher.py, 7070
A file named %s already exists in the hidden files directory. Overwrite it?
>>>>
 %s      . ?
=== basher.py, 7083
List Masters
>>>>
 -
=== basher.py, 7101
Redate
>>>>
  
=== basher.py, 7110
Redate selected mods starting at
>>>>
     
=== basher.py, 7111
Redate Mods
>>>>
   
=== basher.py, 7120
Bash cannot handle dates greater than January 19, 2038.)
>>>>
Bash     ,      19  2038 .)
=== basher.py, 7138
Sort
>>>>

=== basher.py, 7143
Reorder selected mods in alphabetical order? The first file will be given the date/time of the current earliest file in the group, with consecutive files following at 1 minute increments.\n\nNote that this operation cannot be undone. Note also that some mods need to be in a specific order to work correctly, and this sort operation may break that order
>>>>
     ?       ,      ,  .        . \n\n,    .         ,      
=== basher.py, 7144
Sort Mods
>>>>
 
=== basher.py, 7171
Snapshot
>>>>

=== basher.py, 7183
Save snapshot as
>>>>
  
=== basher.py, 7211
Revert to Snapshot
>>>>
  
=== basher.py, 7225
Revert %s to snapshot
>>>>
 %s  
=== basher.py, 7230
Revert %s to snapshot %s dated %s?
>>>>
 %s   %s  %s?
=== basher.py, 7240
Snapshot file is corrupt!
>>>>
  !
=== basher.py, 7250
Backup
>>>>
  
=== basher.py, 7269
Revert to Backup
>>>>
  . 
=== basher.py, 7275
Revert to First Backup
>>>>
.    . 
=== basher.py, 7289
Revert %s to backup dated %s?
>>>>
 %s     %s?
=== basher.py, 7301
Old file is corrupt!
>>>>
  !
=== basher.py, 7311
Open '%s' with the system's default program
>>>>
 '%s'   
=== basher.py, 7313
Open the selected files
>>>>
  
=== basher.py, 7335
Show/Hide '%s' column
>>>>
/  '%s'
=== basher.py, 7363
Columns
>>>>

=== basher.py, 7373
Add Marker
>>>>
 
=== basher.py, 7373
Adds a Marker, a special type of package useful for seperating and labeling your packages
>>>>
  -   ,        
=== basher.py, 7394
Anneal All
>>>>
 
=== basher.py, 7394
This will install any missing files (for active installers) and correct all install order and reconfiguration errors
>>>>
    (  ),        
=== basher.py, 7399
Annealing
>>>>

=== basher.py, 7412
Auto-Anneal
>>>>
-
=== basher.py, 7414
Enable/Disable automatic annealing of packages
>>>>
/ - 
=== basher.py, 7421
Auto-Anneal/Install Wizards
>>>>
-/ -
=== basher.py, 7423
Enable/Disable automatic installing or anneal (as applicable) of packages after running its wizard
>>>>
/ -      
=== basher.py, 7431
Wizard Icon Overlay
>>>>
    
=== basher.py, 7433
Enable/Disable the magic wand icon overlay for packages with Wizards
>>>>
/       ,    
=== basher.py, 7445
Auto-Refresh Projects
>>>>
- 
=== basher.py, 7453
Auto-Refresh Bethsoft Content
>>>>
-  Bethsoft
=== basher.py, 7459
Enable refreshing Bethsoft Content?  This will cause data refreshing to take much longer if the timestamps on Bethsoft BSA's, ESP's, or ESM's change
>>>>
    Bethesda?    ,       ,    -    '  '
=== basher.py, 7467
Enabled
>>>>

=== basher.py, 7469
Enable/Disable the Installers tab
>>>>
/  
=== basher.py, 7475
Do you want to enable Installers? If you do, Bash will first need to initialize some data. If there are many new mods to process, then this may take on the order of five minutes
>>>>
   ''?  ,  Wrye Bash   .      ,     
=== basher.py, 7492
BSA Redirection
>>>>

=== basher.py, 7512
Show Inactive Conflicts
>>>>
 
=== basher.py, 7525
Show Lower Conflicts
>>>>
   
=== basher.py, 7537
Avoid at Startup
>>>>
  
=== basher.py, 7539
Toggles Wrye Bash to avoid the Installers tab on startup, avoiding unnecessary data scanning
>>>>
         Wrye Bash    ''   ''
=== basher.py, 7552
Refresh Data
>>>>
 
=== basher.py, 7552
Full Refresh
>>>>
 
=== basher.py, 7554
Perform a full refresh of all data files, recalculating all CRCs.  This can take 5-15 minutes
>>>>
      ,    CRC .    5-15 
=== basher.py, 7556
Rescan the Data directory and all project directories
>>>>
  Data    
=== basher.py, 7563
Refresh ALL data from scratch? This may take five to ten minutes (or more) depending on the number of mods you have installed
>>>>
  ?     5  10 
=== basher.py, 7573
Clean Data Directory
>>>>
  Data
=== basher.py, 7581
Show Replacers Tab
>>>>
  ''
=== basher.py, 7583
Show/Hide the Replacers tab
>>>>
/  ''
=== basher.py, 7588
This option will take effect when Bash is restarted. Note that if any files are present in Data\\Replacers, then the Replacers tab will be shown regardless of this setting
>>>>
    .  ,    Data\\Replacers   - ,       
=== basher.py, 7605
Skip Screenshots
>>>>
 
=== basher.py, 7613
Skip Images
>>>>
 
=== basher.py, 7621
Skip Docs
>>>>
 
=== basher.py, 7629
Skip DistantLOD
>>>>
 DistantLOD-
=== basher.py, 7637
Skip LOD Meshes
>>>>
  LOD
=== basher.py, 7645
Skip LOD Textures
>>>>
  LOD
=== basher.py, 7653
Skip LOD Normals
>>>>
   LOD
=== basher.py, 7661
Skip OBSE Plugins
>>>>
   OBSE
=== basher.py, 7676
Sort by Active
>>>>
 
=== basher.py, 7678
If selected, active installers will be sorted to the top of the list
>>>>
        
=== basher.py, 7689
Projects First
>>>>
  
=== basher.py, 7691
If selected, projects will be sorted to the top of the list
>>>>
       
=== basher.py, 7702
Sort by Structure
>>>>
  
=== basher.py, 7716
Export list of allowed/disallowed OBSE plugin dlls
>>>>
  / dll  OBSE 
=== basher.py, 7723
Export list of allowed/disallowed OBSE plugin dlls to
>>>>
  / dll  OBSE  
=== basher.py, 7723
OBSE dll permissions.txt
>>>>

=== basher.py, 7748
Import list of allowed/disallowed OBSE plugin dlls
>>>>
  / dll  OBSE 
=== basher.py, 7755
Import list of allowed/disallowed OBSE plugin dlls from
>>>>
  / dll  OBSE  
=== basher.py, 7758
Merge permissions from file with current dll permissions?\n('No' Replaces current permissions instead.)
>>>>
     ?\n( 'No'     dll).
=== basher.py, 7759
Merge permissions?
>>>>
 ?
=== basher.py, 7846
Edit Wizard
>>>>
 -
=== basher.py, 7870
Wizard
>>>>
-
=== basher.py, 7872
Auto Wizard
>>>>
 -
=== basher.py, 7938
Installing
>>>>

=== basher.py, 7979
Apply an ini tweak to Oblivion.ini?\n\nWARNING: Incorrect tweaks can result in CTDs and even damage to you computer!
>>>>
   Oblivion.ini?\n\n:           !
=== basher.py, 7980
INI Tweaks
>>>>
  INI
=== basher.py, 7996
The following INI Tweaks were not automatically applied.  Be sure to apply them after installing the package
>>>>
  INI    .       
=== basher.py, 8006
Anneal
>>>>

=== basher.py, 8041
Copy (%d)
>>>>
 (%d)
=== basher.py, 8043
Duplicate %s to
>>>>
 %s 
=== basher.py, 8050
%s is not a valid name
>>>>
%s  
=== basher.py, 8053
%s already exists
>>>>
%s  
=== basher.py, 8057
%s does not have correct extension (%s)
>>>>
%s     (%s)
=== basher.py, 8140
Has Extra Directories
>>>>
  
=== basher.py, 8164
Override Skips
>>>>
  
=== basher.py, 8187
Don't Refresh
>>>>
 
=== basher.py, 8213
Install
>>>>

=== basher.py, 8213
Install Last
>>>>
  
=== basher.py, 8213
Install Missing
>>>>
 
=== basher.py, 8246
List Packages
>>>>
 
=== basher.py, 8246
Displays a list of all packages.  Also copies that list to the clipboard.  Useful for posting your package order on forums
>>>>
           ,     .
=== basher.py, 8251
Only show Installed Packages?\n(Else shows all packages)
>>>>
   ?\n(  )
=== basher.py, 8252
Only Show Installed?
>>>>
  ?
=== basher.py, 8258
BAIN Packages
>>>>
BAIN 
=== basher.py, 8264
List Structure
>>>>
 
=== basher.py, 8287
Move To
>>>>
 
=== basher.py, 8293
Move selected archives to what position?\nEnter position number.\nLast: -1; First of Last: -2; Semi-Last: -3
>>>>
   ?\n  .\n : -1;   : -2;   : -3
=== basher.py, 8298
Position must be an integer
>>>>
   
=== basher.py, 8342
TES Nexus
>>>>

=== basher.py, 8349
Attempt to open this as a mod at TES Nexus? This assumes that the trailing digits in the package's name are actually the id number of the mod at TES Nexus. If this assumption is wrong, you'll just get a random mod page (or error notice) at TES Nexus
>>>>
    TES Nexus?             TesNexus.  ,       id   ,           .
=== basher.py, 8350
Open at TES Nexus
>>>>
  TesNexus
=== basher.py, 8358
Google
>>>>

=== basher.py, 8365
Open a search for this on Google?
>>>>
    Google?
=== basher.py, 8366
Open a search
>>>>
 
=== basher.py, 8373
TES Alliance
>>>>

=== basher.py, 8380
Attempt to open this as a mod at TES Alliance? This assumes that the trailing digits in the package's name are actually the id number of the mod at TES Alliance. If this assumption is wrong, you'll just get a random mod page (or error notice) at TES Alliance
>>>>
    TES Alliance?             TES Alliance.  ,       id   ,           .
=== basher.py, 8381
Open at TES Alliance
>>>>
  TesAlliance
=== basher.py, 8389
Planet Elderscrolls
>>>>

=== basher.py, 8396
Attempt to open this as a mod at Planet Elderscrolls? This assumes that the trailing digits in the package's name are actually the id number of the mod at Planet Elderscrolls. If this assumption is wrong, you'll just get a random mod page (or error notice) at Planet Elderscrolls
>>>>
    Planet Elderscrolls?             Planet Elderscrolls.  ,       id   ,           .
=== basher.py, 8397
Open at Planet Elderscrolls
>>>>
  Planet Elderscrolls
=== basher.py, 8405
Refresh
>>>>

=== basher.py, 8411
Refreshing Packages
>>>>

=== basher.py, 8415
Refreshing Packages...\n
>>>>
 
=== basher.py, 8434
Skip Voices
>>>>
  
=== basher.py, 8456
Uninstall
>>>>

=== basher.py, 8464
Uninstalling
>>>>

=== basher.py, 8478
Copy Conflicts to Project
>>>>
   
=== basher.py, 8489
Copying Conflicts
>>>>
  
=== basher.py, 8518
%s\nCopying files...\n%s
>>>>
%s\n ...\n%s
=== basher.py, 8605
Enter new name (without the extension)
>>>>
    ( )
=== basher.py, 8606
Rename Esp/m
>>>>
 Esp/m	
=== basher.py, 8616
Reset Name
>>>>
  
=== basher.py, 8640
Reset All Names
>>>>
   
=== basher.py, 8691
Toggle Selection
>>>>

=== basher.py, 8709
List Sub-packages
>>>>
 
=== basher.py, 8716
[spoiler]\nSub-Packages List for "%s"\n
>>>>
[spoiler]\n   "%s"\n
=== basher.py, 8723
Sub-Package List
>>>>
 
=== basher.py, 8732
Unpack to Project(s)
>>>>
  ()
=== basher.py, 8741
Unpack %s to Project
>>>>
 %s  
=== basher.py, 8748
%s is not a valid project name
>>>>
%s    
=== basher.py, 8751
%s is a file
>>>>
%s  
=== basher.py, 8754
%s already exists. Overwrite it?
>>>>
%s  . ?
=== basher.py, 8757
Unpacking to Project
>>>>
  
=== basher.py, 8800
Omod Config
>>>>
Omod 
=== basher.py, 8825
Website
>>>>

=== basher.py, 8827
Email
>>>>

=== basher.py, 8873
Omod Info
>>>>
Omod 
=== basher.py, 8888
Sync from Data
>>>>
  Data
=== basher.py, 8903
Update %s according to data directory?\nFiles to delete: %d\nFiles to update: %d
>>>>
 %s     Data?\n  : %d\n  : %d
=== basher.py, 8908
Updating files
>>>>

=== basher.py, 8921
Sync and Pack
>>>>
  
=== basher.py, 8935
Pack to Archive
>>>>
  
=== basher.py, 8945
Pack %s to Archive
>>>>
 %s  
=== basher.py, 8952
%s is not a valid archive name
>>>>
%s      
=== basher.py, 8955
%s is a directory
>>>>
%s  
=== basher.py, 8958
The %s extension is unsupported. Using %s instead
>>>>
 %s  .  %s  
=== basher.py, 8968
Use solid compression for %s?
>>>>
    %s?
=== basher.py, 8970
Use what maximum size for each solid block?\nEnter '0' to use 7z's default size
>>>>
    ?\n '0'    
=== basher.py, 8972
Packing to Archive
>>>>
  
=== basher.py, 8995
Package for Release
>>>>
  
=== basher.py, 9062
Apply BCF
>>>>
 BCF
=== basher.py, 9070
Using:\n*
>>>>
:\n*
=== basher.py, 9086
Converting to Archive
>>>>
  
=== basher.py, 9147
Create BCF
>>>>
 BCF
=== basher.py, 9148
Create
>>>>

=== basher.py, 9155
Select the BAIN\'ed Archive
>>>>
 BAIN- 
=== basher.py, 9163
%s must be in the Bash Installers directory
>>>>
%s     Bash Installers
=== basher.py, 9165
-bcf
>>>>

=== basher.py, 9166
-BCF
>>>>

=== basher.py, 9168
Convert
>>>>

=== basher.py, 9170
\n\nTo:\n* (%08X) - %s
>>>>
\n\n:\n* (%08X) - %s
=== basher.py, 9183
BCF's only support %s. The %s extension will be discarded
>>>>
BCF   %s.  %s   
=== basher.py, 9194
Creating %s
>>>>
 %s
=== basher.py, 9207
Name: %s
>>>>
: %s
=== basher.py, 9208
Size: %s KB
>>>>
: %s KB
=== basher.py, 9209
Remapped: %s file
>>>>
: %s 
=== basher.py, 9209
s
>>>>

=== basher.py, 9210
Requires: %s file
>>>>
: %s 
=== basher.py, 9212
Options
>>>>

=== basher.py, 9213
*  Skip Voices   = %s
>>>>
*      = %s
=== basher.py, 9214
*  Solid Archive = %s
>>>>
*    = %s
=== basher.py, 9217
*  Solid Block Size = %d
>>>>
*     = %d
=== basher.py, 9219
*  Solid Block Size = 7z default
>>>>
*     = 7z  
=== basher.py, 9220
*  Has Comments  = %s
>>>>
*     = %s
=== basher.py, 9221
*  Has Extra Directories = %s
>>>>
*     = %s
=== basher.py, 9222
*  Has Esps Unselected   = %s
>>>>
*    esp   = %s
=== basher.py, 9223
*  Has Packages Selected = %s
>>>>
*     = %s
=== basher.py, 9224
Contains: %s file
>>>>
: %s 
=== basher.py, 9229
BCF Information
>>>>
  BCF
=== basher.py, 9278
Name must be between 1 and 64 characters long
>>>>
       1  64 
=== basher.py, 9308
None
>>>>

=== basher.py, 9309
Save List
>>>>
 
=== basher.py, 9310
Edit Lists
>>>>
 
=== basher.py, 9340
All load list slots are full. Please delete an existing load list before adding another
>>>>
      . ,  -     
=== basher.py, 9343
Save current load list as
>>>>
    
=== basher.py, 9346
Load list name must be between 1 and 64 characters long
>>>>
        1  64 
=== basher.py, 9353
Load Lists
>>>>
 
=== basher.py, 9361
Valid Tweaks First
>>>>
   
=== basher.py, 9363
Valid tweak files will be shown first
>>>>
     
=== basher.py, 9375
List Errors
>>>>
 
=== basher.py, 9375
Lists any errors in the tweak file causing it to be invalid
>>>>
    , -    
=== basher.py, 9394
INI Tweak Errors
>>>>
   INI
=== basher.py, 9402
Apply
>>>>

=== basher.py, 9402
Applies '%s' to '%s'
>>>>
 '%s'  '%s'
=== basher.py, 9441
Copy to new Tweak
>>>>
   
=== basher.py, 9441
Creates a new tweak based on '%s' but with values from '%s'
>>>>
    '%s' ,     '%s'
=== basher.py, 9449
INI Tweak File (*.ini)|*.ini
>>>>
  INI (*.ini)|*.ini
=== basher.py, 9472
Sort masters by type
>>>>
 -  
=== basher.py, 9489
Selection
>>>>

=== basher.py, 9501
Check mods against BOSS's dirty mod list
>>>>
    ''  BOSS
=== basher.py, 9513
Auto-Ghost
>>>>
-
=== basher.py, 9526
Auto Group
>>>>
-
=== basher.py, 9539
Debug Mode
>>>>
 
=== basher.py, 9544
Debug Printing: Off
>>>>
  : 
=== basher.py, 9546
Debug Printing: On
>>>>
  : 
=== basher.py, 9552
Full Balo
>>>>
Balo -  
=== basher.py, 9558
Activate Full Balo?\n\nFull Balo segregates mods by groups, and then autosorts mods within those groups by alphabetical order. Full Balo is still in development and may have some rough edges
>>>>
?\n\n      ,       .          
=== basher.py, 9559
Balo Groups
>>>>
 Balo
=== basher.py, 9574
Dump Translator
>>>>
  
=== basher.py, 9578
Generate Bash program translator file?\n\nThis function is for translating Bash itself (NOT mods) into non-English languages. For more info, see Internationalization section of Bash readme
>>>>
     ?\n\n      -    Wrye Bash.          - Internationalization
=== basher.py, 9609
%d translation keys written to Mopy\\Data\\%s
>>>>
%d       Mopy\\Data\\%s
=== basher.py, 9617
List Mods
>>>>
 
=== basher.py, 9633
List Bash Tags
>>>>
  
=== basher.py, 9689
Tes4Edit Expert
>>>>

=== basher.py, 9697
BOSS Disable Lock Times
>>>>
 BOSS  
=== basher.py, 9699
If selected, will temporarilly disable Bash's Lock Times when running BOSS through Bash
>>>>
      '  '   BOSS
=== basher.py, 9707
Always Update BOSS Masterlist prior to running BOSS
>>>>
  - BOSS   BOSS
=== basher.py, 9709
If selected, will tell BOSS to update the masterlist before sorting the mods
>>>>
  BOSS   -  
=== basher.py, 9724
Backup Settings
>>>>
.  
=== basher.py, 9733
Do you want to backup your Bash settings now?
>>>>
    ?
=== basher.py, 9734
Backup Bash Settings?
>>>>
 ?
=== basher.py, 9740
Backup Images?
>>>>
 ?
=== basher.py, 9745
Do you want to backup any images?
>>>>
       ?
=== basher.py, 9769
Restore Settings
>>>>
 
=== basher.py, 9776
Do you want to restore saved images as well as settings?
>>>>
        ?
=== basher.py, 9788
Save Settings
>>>>
 
=== basher.py, 9800
Update Archive Invalidator
>>>>
 ArchiveInvalidation.txt
=== basher.py, 9804
Update ArchiveInvalidation.txt? This updates the file that forces the game engine to recognize replaced textures. Note that this feature is experimental and most probably somewhat incomplete. You may prefer to use another program to do AI.txt file updating
>>>>
 ArchiveInvalidation.txt?   ,     . ,         ,       .      ,  ArchiveInvalidation.txt
=== basher.py, 9805
ArchiveInvalidation.txt
>>>>

=== basher.py, 9816
NPC Levels
>>>>
 NPC
=== basher.py, 9821
This command will export the level info for NPCs whose level is offset with respect to the PC. The exported file can be edited with most spreadsheet programs and then reimported.\n\nSee the Bash help file for more info
>>>>
     NPC         .            -.\n\n       
=== basher.py, 9822
Export NPC Levels
>>>>
  NPC
=== basher.py, 9826
_NPC_Levels.csv
>>>>

=== basher.py, 9830
Export NPC levels to
>>>>
   
=== basher.py, 9834
Export Factions
>>>>
 
=== basher.py, 9843
Reading %s
>>>>
 %s
=== basher.py, 9845
Exporting to %s
>>>>
  %s
=== basher.py, 9847
Done
>>>>

=== basher.py, 9859
This command will import NPC level info from a previously exported file.\n\nSee the Bash help file for more info
>>>>
     NPC    .\n\n       
=== basher.py, 9860
Import NPC Levels
>>>>
  NPC
=== basher.py, 9867
Import NPC levels from
>>>>
  NPC 
=== basher.py, 9874
Source file must be a _NPC_Levels.csv file
>>>>
-    _NPC_Levels.csv
=== basher.py, 9885
Applying to %s
>>>>
 %s
=== basher.py, 9890
No relevant NPC levels to import
>>>>
    
=== basher.py, 9900
Add Master
>>>>
 -
=== basher.py, 9905
WARNING! For advanced modders only! Adds specified master to list of masters, thus ceding ownership of new content of this mod to the new master. Useful for splitting mods into esm/esp pairs
>>>>
!    !    - .       esm/esp 
=== basher.py, 9910
Oblivion Masters
>>>>
-
=== basher.py, 9911
Add master
>>>>
 -
=== basher.py, 9916
File must be selected from Oblivion Data Files directory
>>>>
      Data
=== basher.py, 9918
%s is already a master!
>>>>
%s   -!
=== basher.py, 9951
Move Up
>>>>

=== basher.py, 9952
Move Down
>>>>

=== basher.py, 9963
Offsets
>>>>

=== basher.py, 9990
Group name must be letters, spaces, underscores only!
>>>>
     ,   !
=== basher.py, 9993
group %s already exists
>>>>
 %s  
=== basher.py, 9996
Group names must be less than forty characters
>>>>
     14 
=== basher.py, 10049
Add Balo Group
>>>>
  Balo
=== basher.py, 10054
Name of new group (spaces and letters only)
>>>>
   (  )
=== basher.py, 10078
Rename Balo Group
>>>>
  Balo
=== basher.py, 10083
Rename %s to (spaces, letters and underscores only)
>>>>
 %s  (,    )
=== basher.py, 10196
Allow Ghosting
>>>>
 
=== basher.py, 10234
Disallow Ghosting
>>>>
 
=== basher.py, 10253
Invert Ghosting
>>>>
 
=== basher.py, 10275
Don't Ghost
>>>>
 
=== basher.py, 10305
Don't check against BOSS's dirty mod list
>>>>
    ''  BOSS
=== basher.py, 10307
Check against BOSS's dirty mod list
>>>>
   ''  BOSS
=== basher.py, 10320
Invert checking against BOSS's dirty mod list
>>>>
      ''  BOSS
=== basher.py, 10343
Dirty edit scanning
>>>>
  
=== basher.py, 10365
Apply Nvidia fog fix. This modify fog values in interior cells to avoid the Nvidia black screen bug
>>>>
   - Nvidia.             ' '
=== basher.py, 10374
Scanning %s
>>>>
 %s
=== basher.py, 10382
Cells Fixed:\n
>>>>
 :\n
=== basher.py, 10385
No changes required
>>>>
  
=== basher.py, 10393
New Mod
>>>>
 esp
=== basher.py, 10423
Relations
>>>>

=== basher.py, 10430
_Relations.csv
>>>>

=== basher.py, 10434
Export faction relations to
>>>>
   
=== basher.py, 10438
Export Relations
>>>>
 
=== basher.py, 10463
This command will import faction relation info from a previously exported file.\n\nSee the Bash help file for more info
>>>>
          .\n\n .   
=== basher.py, 10471
Import faction relations from
>>>>
    
=== basher.py, 10478
Source file must be a _Relations.csv file
>>>>
-    _Relations.csv
=== basher.py, 10494
No relevant faction relations to import
>>>>
    
=== basher.py, 10504
Factions
>>>>

=== basher.py, 10511
_Factions.csv
>>>>

=== basher.py, 10515
Export factions to
>>>>
  
=== basher.py, 10544
This command will import faction ranks from a previously exported file.\n\nSee the Bash help file for more info
>>>>
          .\n\n .   
=== basher.py, 10552
Import Factions from
>>>>
  
=== basher.py, 10559
Source file must be a _Factions.csv file
>>>>
-    _Factions.csv
=== basher.py, 10575
No relevant faction ranks to import
>>>>
    
=== basher.py, 10586
Mark Levelers
>>>>
 -
=== basher.py, 10591
Obsolete. Mods are now automatically tagged when possible
>>>>
     
=== basher.py, 10604
Mark Mergeable (CBash)
>>>>
  (CBash)
=== basher.py, 10630
Mergeability
>>>>

=== basher.py, 10632
Mergeable\n*
>>>>
\n*
=== basher.py, 10636
Not Mergeable\n*
>>>>
\n*
=== basher.py, 10649
Copy to Esm
>>>>
  esm
=== basher.py, 10649
Copy to Esp
>>>>
  esp
=== basher.py, 10667
Replace existing %s?
>>>>
   %s?
=== basher.py, 10688
Face
>>>>

=== basher.py, 10695
Oblivion Files
>>>>
 Oblivion
=== basher.py, 10717
Imported face to: %s
>>>>
  : %s
=== basher.py, 10724
Esmify Masters
>>>>
 ESP -  -ESM
=== basher.py, 10736
Espify Masters
>>>>
 ''   -
=== basher.py, 10744
WARNING! For advanced modders only! Flips esp/esm bit of esp masters to convert them to/from esm state. Useful for building/analyzing esp mastered mods
>>>>
!    !      ESP -       ESM,     CS ,  esp  -()
=== basher.py, 10767
Esmify Self
>>>>
 -esm 
=== basher.py, 10767
Espify Self
>>>>
  esp
=== basher.py, 10777
WARNING! For advanced modders only!\n\nThis command flips an internal bit in the mod, converting an esp to an esm and vice versa. Note that it is this bit and NOT the file extension that determines the esp/esm state of the mod
>>>>
!    !     esp/esm ,         .    esm- 
=== basher.py, 10778
Flip to Esm
>>>>
  esm
=== basher.py, 10925
Edit Groups
>>>>
 
=== basher.py, 10926
Groups
>>>>

=== basher.py, 10927
Add group
>>>>
 
=== basher.py, 10954
Export groups to
>>>>
  
=== basher.py, 10962
Exported %d mod/groups
>>>>
 %d /
=== basher.py, 10963
Export Groups
>>>>
 
=== basher.py, 10976
Import groups from a text file. Any mods that are moved into new auto-sorted groups will be immediately reordered
>>>>
    .  ,        
=== basher.py, 10978
Import Groups
>>>>
 
=== basher.py, 10982
Import names from
>>>>
  
=== basher.py, 10988
Source file must be a csv file
>>>>
-    csv
=== basher.py, 10997
Imported %d mod/groups (%d changed)
>>>>
 %d / (%d )
=== basher.py, 11005
Editor Ids
>>>>

=== basher.py, 11012
_Eids.csv
>>>>

=== basher.py, 11016
Export eids to
>>>>
 EditorID 
=== basher.py, 11020
Export Editor Ids
>>>>
 EditorID
=== basher.py, 11045
Import editor ids from a text file. This will replace existing ids and is not reversible!
>>>>
 ID   ?    ID,  !
=== basher.py, 11047
Import Editor Ids
>>>>
 Editor Ids
=== basher.py, 11082
Objects Changed
>>>>
 
=== basher.py, 11091
Decompile All
>>>>
 
=== basher.py, 11097
This command will remove the effects of a 'compile all' by removing all scripts whose texts appear to be identical to the version that they override
>>>>
      esp-,      ' '
=== basher.py, 11103
Skipping %s
>>>>
 %s
=== basher.py, 11137
Scripts removed: %d.\nScripts remaining: %d
>>>>
 : %d.\n : %d
=== basher.py, 11139
Only %d scripts were identical. This is probably intentional, so no changes have been made
>>>>
 %d   .    
=== basher.py, 11148
Form IDs
>>>>

=== basher.py, 11153
For advanced modders only! Systematically replaces one set of Form Ids with another in npcs, creatures, containers and leveled lists according to a Replacers.csv file
>>>>
   !    FormID   NPC, ,         Replacers.csv
=== basher.py, 11155
Import Form IDs
>>>>
 FormID
=== basher.py, 11161
Form ID mapper file
>>>>
  
=== basher.py, 11192
Names
>>>>
/
=== basher.py, 11199
_Names.csv
>>>>

=== basher.py, 11203
Export names to
>>>>
  
=== basher.py, 11208
Export Names
>>>>
 
=== basher.py, 11233
Import record names from a text file. This will replace existing names and is not reversible!
>>>>
     .    /,  !
=== basher.py, 11249
Source file must be mod (.esp or .esm) or csv file
>>>>
    *esp, *.esm  *.csv
=== basher.py, 11277
Objects Renamed
>>>>
 
=== basher.py, 11291
Rebuild Patch (CBash)
>>>>
  (CBash)
=== basher.py, 11293
Rebuild Patch
>>>>
 
=== basher.py, 11316
That which does not exist cannot be patched.\nLoad some mods and try again
>>>>
  .\n    
=== basher.py, 11316
Existential Error
>>>>
 
=== basher.py, 11321
The patch you are rebuilding (%s) was created in %s mode.  You are trying to rebuild it using %s mode.  Wrye Bash will attempt to import your settings over, however some may not be copied correctly
>>>>
  (%s)     %s.       %s. Wrye Bash     ,        .
=== basher.py, 11343
The following mods are tagged 'Deactivate'. These should be deactivated before building the patch, and then imported into the patch during build.\n*%s
>>>>
    'Deactivate'.       ,         .\n*%s
=== basher.py, 11344
The following mods are tagged 'Filter'. These should be deactivated before building the patch, and then merged into the patch during build.\n*%s
>>>>
    'Filter'.        ,         .\n*%s
=== basher.py, 11345
The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the  Oblivion maximum esp/m limit.\n*%s
>>>>
    .    Wrye Bash    ,       Bashed Patch.     Oblivion   esm/p.\n*%s
=== basher.py, 11346
The following mods are tagged 'NoMerge'. These should be deactivated before building the patch and imported according to tag(s), and preferences.\n*%s
>>>>
    'NoMerge'.                .\n*%s
=== basher.py, 11350
Deactivate Suggested Mods?
>>>>
  ?
=== basher.py, 11374
MISSING MASTER
>>>>
 -
=== basher.py, 11376
DELINQUENT MASTER
>>>>
  -
=== basher.py, 11384
WARNING!\nThe following mod(s) have master file error(s):\n%sPlease adjust your load order to rectify those probem(s) before continuing. However you can still proceed if you want to. Proceed?
>>>>
!\n     -:\n%s        .   ,     . ?
=== basher.py, 11384
Missing or Delinquent Master Errors
>>>>
      
=== basher.py, 11402
List Patch Config
>>>>
 
=== basher.py, 11426
Config
>>>>

=== basher.py, 11427
This is the current configuration of this Bashed Patch.  This report has also been copied into your clipboard.\n
>>>>
   Bashed Patch.        .\n
=== basher.py, 11432
Patch Mode
>>>>
 
=== basher.py, 11501
Bashed Patch Configuration
>>>>
 Bashed Patc
=== basher.py, 11510
Edit Ratings
>>>>
 
=== basher.py, 11511
Ratings
>>>>

=== basher.py, 11512
Add rating
>>>>
 
=== basher.py, 11522
Version 0.8
>>>>
  CS  0.8
=== basher.py, 11528
WARNING! For advanced modders only! This feature allows you to edit newer official mods in the TES Construction Set by resetting the internal file version number back to 0.8. While this will make the mod editable, it may also break the mod in some way
>>>>
!    !       TES: CS    Bethesda,       CS.       CS       0.8
=== basher.py, 11529
Set File Version
>>>>
  
=== basher.py, 11543
Details
>>>>

=== basher.py, 11554
Sorting records
>>>>
 
=== basher.py, 11558
(Details not provided for this record type.)\n\n
>>>>
(      .)\n\n
=== basher.py, 11576
Remove World Orphans
>>>>
  ''
=== basher.py, 11581
In some circumstances, editing a mod will leave orphaned cell records in the world group. This command will remove such orphans
>>>>
  ,       "" (  )   ,     
=== basher.py, 11599
Saving %s
>>>>
 %s
=== basher.py, 11604
Orphan cell blocks removed: %d
>>>>
   : %d
=== basher.py, 11613
Readme
>>>>
 
=== basher.py, 11632
Scripts
>>>>

=== basher.py, 11640
Skip prefix (leave blank to not skip any), non-case sensitive)
>>>>
     (     ,     )
=== basher.py, 11641
Skip Prefix?
>>>>
 ?
=== basher.py, 11643
Remove prefix from file names f.e. enter cob to save script cobDenockInit\nas DenockInit.ext rather than as cobDenockInit.ext  (leave blank to not cut any prefix, non-case sensitive)
>>>>
    , .., ,   cob,       DenockInit.ext,   cobDenockInit.ext
=== basher.py, 11644
Remove Prefix from file names?
>>>>
    ?
=== basher.py, 11649
Choose directory to export scripts to
>>>>
 ,    
=== basher.py, 11676
Import script from a text file. This will replace existing scripts and is not reversible (except by restoring from backup)!
>>>>
    .    ,   (      )!
=== basher.py, 11686
Choose directory to import scripts from
>>>>
 ,     
=== basher.py, 11690
Import scripts that don't exist in the esp as new scripts?\n(If not they will just be skipped)
>>>>
   ().  !
=== basher.py, 11700
No changed or new scripts to import
>>>>
    ,     
=== basher.py, 11703
Imported %d changed scripts from %s:\n%s
>>>>
 %d    %s:\n%s
=== basher.py, 11707
Imported %d new scripts from %s:\n%s
>>>>
 %d    %s:\n%s
=== basher.py, 11730
_Stats.csv
>>>>

=== basher.py, 11734
Export stats to
>>>>
  
=== basher.py, 11739
Export Stats
>>>>
 
=== basher.py, 11764
Import item stats from a text file. This will replace existing stats and is not reversible!
>>>>
    (,   .)   .    ,  !
=== basher.py, 11773
Import stats from
>>>>
  
=== basher.py, 11780
Source file must be a Stats.csv file
>>>>
-    csv
=== basher.py, 11796
No relevant stats to import
>>>>
    
=== basher.py, 11799
No changed stats to import
>>>>
  ,     
=== basher.py, 11811
Item Data
>>>>
 
=== basher.py, 11818
_ItemData.csv
>>>>

=== basher.py, 11822
Export item data to
>>>>
  
=== basher.py, 11827
Export Item Data
>>>>
  
=== basher.py, 11852
Import pretty much complete item data from a text file. This will replace existing data and is not reversible!
>>>>
    .       !
=== basher.py, 11854
Import Item Data
>>>>
   
=== basher.py, 11861
Import item data from
>>>>
  
=== basher.py, 11868
Source file must be a ItemData.csv file
>>>>
-   ItemData.csv
=== basher.py, 11885
No relevant data to import
>>>>
    
=== basher.py, 11889
Imported Item Data:\n* %03d  %s:\n
>>>>
   :\n* %03d  %s:\n
=== basher.py, 11897
Prices
>>>>

=== basher.py, 11904
_Prices.csv
>>>>

=== basher.py, 11908
Export prices to
>>>>
  
=== basher.py, 11913
Export Prices
>>>>
 
=== basher.py, 11938
Import item prices from a text file. This will replace existing prices and is not reversible!
>>>>
     .    ,  !
=== basher.py, 11940
Import prices
>>>>
 
=== basher.py, 11947
Import prices from
>>>>
  
=== basher.py, 11954
Source file must be a Prices.csv file or esp/m
>>>>
-   Prices.csv  esp/m 
=== basher.py, 11958
Import Prices
>>>>
 
=== basher.py, 11974
No relevant prices to import
>>>>
    
=== basher.py, 11978
Imported Prices:\n* %s: %d\n
>>>>
 :\n* %s: %d\n
=== basher.py, 11986
Map Markers
>>>>
 
=== basher.py, 11993
_MapMarkers.csv
>>>>

=== basher.py, 11997
Export Map Markers to
>>>>
   
=== basher.py, 12002
Export Map Markers
>>>>
  
=== basher.py, 12024
Import Map Markers data from a text file. This will replace existing the data on map markers with the same editor ids and is not reversible!
>>>>
     .       EditorID   !
=== basher.py, 12026
Import Map Markers
>>>>
  
=== basher.py, 12033
Import Map Markers from
>>>>
   
=== basher.py, 12040
Source file must be a MapMarkers.csv file
>>>>
-   MapMarkers.csv
=== basher.py, 12053
No relevant Map Markers to import
>>>>
    
=== basher.py, 12073
_SigilStones.csv
>>>>

=== basher.py, 12077
Export Sigil Stone details to
>>>>
      
=== basher.py, 12081
Export Sigil Stone details
>>>>
    
=== basher.py, 12105
Import Sigil Stone details from a text file. This will replace existing the data on sigil stones with the same form ids and is not reversible!
>>>>
       .    ,  !
=== basher.py, 12107
Import Sigil Stones details
>>>>
    
=== basher.py, 12114
Import Sigil Stone details from
>>>>
     
=== basher.py, 12121
Source file must be a _SigilStones.csv file
>>>>
-    _SigilStones.csv 
=== basher.py, 12125
Import Sigil Stone details
>>>>
    
=== basher.py, 12137
No relevant Sigil Stone details to import
>>>>
       
=== basher.py, 12156
_Spells.csv
>>>>

=== basher.py, 12160
Export Spell details to
>>>>
    
=== basher.py, 12162
Export flags and effects?\n(If not they will just be skipped)
>>>>
   ?\n(      )
=== basher.py, 12163
Export Spells
>>>>
 
=== basher.py, 12166
Export Spell details
>>>>
   
=== basher.py, 12190
Import Spell details from a text file. This will replace existing the data on spells with the same form ids and is not reversible!
>>>>
      .    ,  !
=== basher.py, 12192
Import Spell details
>>>>
   
=== basher.py, 12199
Import Spell details from
>>>>
    
=== basher.py, 12202
Import flags and effects?\n(If not they will just be skipped)
>>>>
   ?\n(      )
=== basher.py, 12208
Source file must be a _Spells.csv file
>>>>
-    _Spells.csv
=== basher.py, 12224
No relevant Spell details to import
>>>>
      
=== basher.py, 12244
_Ingredients.csv
>>>>

=== basher.py, 12248
Export Ingredient details to
>>>>
    
=== basher.py, 12252
Export Ingredient details
>>>>
   
=== basher.py, 12276
Import Ingredient details from a text file. This will replace existing the data on Ingredients with the same form ids and is not reversible!
>>>>
      .    ,  !
=== basher.py, 12278
Import Ingredients details
>>>>
   
=== basher.py, 12285
Import Ingredient details from
>>>>
    
=== basher.py, 12292
Source file must be a _Ingredients.csv file
>>>>
-    _Ingredients.csv
=== basher.py, 12296
Import Ingredient details
>>>>
   
=== basher.py, 12308
No relevant Ingredient details to import
>>>>
      
=== basher.py, 12320
Undelete Refs
>>>>
  ''
=== basher.py, 12325
Changes deleted refs to ignored. This is a very advanced feature and should only be used by modders who know exactly what they're doing
>>>>
     ''  ''.    ,     ,     
=== basher.py, 12368
Dirty Edits
>>>>
 
=== basher.py, 12373
Scan Mods
>>>>

=== basher.py, 12374
This is a report of records that where detected as either Identical To Master (ITM) or a deleted reference (UDR).\n
>>>>
   ,      - (Identical To Master records)     (UDR).\n
=== basher.py, 12395
* UDR: %i
>>>>

=== basher.py, 12397
* %s
>>>>

=== basher.py, 12401
* ITM: %i
>>>>

=== basher.py, 12407
Dirty Edit Scan Results
>>>>
   
=== basher.py, 12436
About %s
>>>>
 %s
=== basher.py, 12444
Enter profile name
>>>>
  
=== basher.py, 12486
Active profile cannot be removed
>>>>
     
=== basher.py, 12492
Delete profile %s and the %d save files it contains?
>>>>
  %s  %d     ?
=== basher.py, 12493
Delete Profile
>>>>
 
=== basher.py, 12497
Sanity check failed: No "Oblivion\\Saves" in %s
>>>>
  :   "Oblivion\\Saves"  %s
=== basher.py, 12516
Edit Profiles
>>>>
 
=== basher.py, 12535
Save Profiles
>>>>
  
=== basher.py, 12585
Load Masters
>>>>
 -
=== basher.py, 12604
Import Face
>>>>
 
=== basher.py, 12646
No player (PC) faces found in %s
>>>>
 %s   
=== basher.py, 12658
Rename Player
>>>>
 
=== basher.py, 12664
Enter new player name. E.g. Conan the Bold
>>>>
    
=== basher.py, 12665
Rename player
>>>>

=== basher.py, 12678
Diff Masters
>>>>
 -
=== basher.py, 12689
Active Masters
>>>>
 -
=== basher.py, 12698
Masters are the same
>>>>
- 
=== basher.py, 12703
Removed Masters (%s):\n*
>>>>
 - (%s):\n*
=== basher.py, 12707
Added Masters (%s):\n*
>>>>
 - (%s):\n*
=== basher.py, 12730
Re-number Save(s)
>>>>
  () 
=== basher.py, 12736
Enter new number to start numbering the selected saves at
>>>>
  ,      
=== basher.py, 12737
Save Number
>>>>
  
=== basher.py, 12737
Re-number Saves
>>>>
  () 
=== basher.py, 12799
Armor\nFlags
>>>>
\nFlags
=== basher.py, 12804
Clothing\nFlags
>>>>
\nFlags
=== basher.py, 12826
Name is too long
>>>>
  
=== basher.py, 12829
Name is already used
>>>>
  
=== basher.py, 12839
No changes made
>>>>
  
=== basher.py, 12851
Names modified: %d
>>>>
 : %d
=== basher.py, 12856
Rename Enchanted
>>>>
 . 
=== basher.py, 12856
Rename Spells
>>>>
 
=== basher.py, 12856
Rename Potions
>>>>
 
=== basher.py, 12885
No items to edit
>>>>
   
=== basher.py, 12899
Loading Masters
>>>>
 -
=== basher.py, 12937
Delete Spells
>>>>
 
=== basher.py, 12945
Player Spells
>>>>
 
=== basher.py, 12955
Set Number of Uses for Weapon Enchantments
>>>>
      
=== basher.py, 12962
Enter the number of uses you desire per recharge for all custom made enchantements.\n(Enter 0 for unlimited uses)
>>>>
          .\n( 0    )
=== basher.py, 12962
Number of Uses
>>>>
 
=== basher.py, 13014
You can't move saves to the current profile!
>>>>
       
=== basher.py, 13023
A file named %s already exists in %s. Overwrite it?
>>>>
 %s    %s. ?
=== basher.py, 13025
Move File
>>>>
 
=== basher.py, 13039
%d files copied to %s
>>>>
%d ()   %s
=== basher.py, 13039
Copy File
>>>>
 ()
=== basher.py, 13046
Repair Abomb
>>>>
.    
=== basher.py, 13062
Abomb counter is too low to reset
>>>>
  Abomb      
=== basher.py, 13064
Reset Abomb counter? (Current progress: %.0f%%.)\n\nNote: Abomb animation slowing won't occur until progress is near 100%%
>>>>
  abomb? ( : %.0f%%.)\n\n:     100%%    
=== basher.py, 13068
Abomb counter reset
>>>>
  Abomb
=== basher.py, 13075
Repair Factions
>>>>
   
=== basher.py, 13081
This will (mostly) repair faction membership errors due to Wrye Bash v 105 bug and/or faction changes in underlying mods.\n\nWARNING! This repair is NOT perfect! Do not use it unless you have to!
>>>>
  (  )   Wrye Bash  105,         (  )
=== basher.py, 13082
Update NPC Levels
>>>>
  NPC
=== basher.py, 13084
Restore dropped factions too? WARNING: This may involve clicking through a LOT of yes/no dialogs
>>>>
 ? :       
=== basher.py, 13121
NPC Factions Restored/UnNulled
>>>>
 NPC 
=== basher.py, 13124
Updating
>>>>

=== basher.py, 13181
Restore %s to %s faction?
>>>>
Restore %s  %s ?
=== basher.py, 13208
Repair Hair
>>>>
   
=== basher.py, 13217
Hair repaired
>>>>
 
=== basher.py, 13219
No repair necessary
>>>>
  
=== basher.py, 13226
Reweigh Potions
>>>>
  
=== basher.py, 13233
Set weight of all player potions to
>>>>
     
=== basher.py, 13239
Invalid weight: %f
>>>>
 : %f
=== basher.py, 13260
Potions reweighed: %d
>>>>
 : %d
=== basher.py, 13263
No potions to reweigh!
>>>>
  !
=== basher.py, 13270
Statistics
>>>>

=== basher.py, 13281
Calculating statistics
>>>>
 
=== basher.py, 13292
obse Statistics
>>>>
OBSE 
=== basher.py, 13306
obse
>>>>

=== basher.py, 13321
Remove Bloat
>>>>

=== basher.py, 13330
Scanning for Bloat
>>>>
  
=== basher.py, 13338
No bloating found
>>>>
      
=== basher.py, 13346
Null Ref Objects: %s\n
>>>>
  . : %s\n
=== basher.py, 13347
Remove savegame bloating?\n%s\nWARNING: This is a risky procedure that may corrupt your savegame! Use only if necessary!
>>>>
   ?\n%s\n:     !    !
=== basher.py, 13348
Remove bloating?
>>>>
?
=== basher.py, 13351
Removing Bloat
>>>>

=== basher.py, 13353
Saving
>>>>

=== basher.py, 13357
Uncreated Objects: %d\nUncreated Refs: %d\nUnNulled Refs: %d
>>>>
 : %d\n : %d\n : %d
=== basher.py, 13372
This will relevel the NPCs in the selected save game(s) according to the npc levels in the currently active mods. This supercedes the older "Import NPC Levels" command
>>>>
   NPC           .     "  NPC"
=== basher.py, 13401
NPCs Releveled
>>>>
   NPC
=== basher.py, 13442
\n\nSome mods had load errors and were skipped:\n*
>>>>
\n\n        :\n*
=== basher.py, 13452
Next Shot
>>>>
 
=== basher.py, 13460
Screenshot base name, optionally with next screenshot number.\nE.g. ScreenShot or ScreenShot_101 or Subdir\\ScreenShot_201
>>>>
    
=== basher.py, 13487
Convert to %s
>>>>
  %s
=== basher.py, 13494
Converting to %s
>>>>
  %s
=== basher.py, 13536
Custom [%i]
>>>>
 [%i]
=== basher.py, 13539
JPEG Quality
>>>>
 JPEG
=== basher.py, 13566
Import Archives
>>>>
 
=== basher.py, 13572
Import message archive(s)
>>>>
 
=== basher.py, 13589
Delete Messages
>>>>
 
=== basher.py, 13605
Add New Person
>>>>
  
=== basher.py, 13608
Add new person
>>>>
  
=== basher.py, 13611
already exists
>>>>
 
=== basher.py, 13622
Export
>>>>

=== basher.py, 13624
Export People
>>>>
 
=== basher.py, 13629
Export people to text file
>>>>
   
=== basher.py, 13634
Records exported: %d
>>>>
 : %d
=== basher.py, 13643
Import People
>>>>
 
=== basher.py, 13648
Import people from text file
>>>>
  
=== basher.py, 13653
People imported: %d
>>>>
 : %d
=== basher.py, 13687
Change to
>>>>
 
=== basher.py, 13697
Change master name to
>>>>
  - 
=== basher.py, 13802
Used Path: %s
>>>>
 : %s
=== basher.py, 13803
Used Arguments
>>>>
 
=== basher.py, 13930
Executing BOSS
>>>>
 BOSS
=== basher.py, 13933
Processing... deghosting mods
>>>>
...  
=== basher.py, 13952
Processing... launching BOSS
>>>>
...  BOSS
=== basher.py, 13994
OBSE Disabled
>>>>
OBSE 
=== basher.py, 13994
OBSE Enabled
>>>>
OBSE 
=== basher.py, 14031
Auto-Quit Disabled
>>>>
- 
=== basher.py, 14031
Auto-Quit Enabled
>>>>
- 
=== basher.py, 14051
Help File
>>>>
 
=== basher.py, 14200
Launch Oblivion
>>>>
 Oblivion
=== basher.py, 14201
Launch Oblivion + OBSE
>>>>
 Oblivion + OBSE
=== basher.py, 14207
Launch TESCS
>>>>
 TESCS
=== basher.py, 14208
Launch TESCS + OBSE
>>>>
 TESCS + OBSE
=== basher.py, 14214
Launch OBMM
>>>>
 OBMM
=== basher.py, 14219
Launch InsanitySorrow's Oblivion Launcher
>>>>
 InsanitySorrow's Oblivion Launcher
=== basher.py, 14224
Launch InsanitySorrow's Readme Generator
>>>>
 InsanitySorrow's Readme Generator
=== basher.py, 14229
Launch InsanitySorrow's Random Name Generator
>>>>
 InsanitySorrow's Random Name Generator
=== basher.py, 14234
Launch InsanitySorrow's Random NPC Generator
>>>>
 InsanitySorrow's Random NPC Generator
=== basher.py, 14239
Oblivion Face Exchange Lite
>>>>

=== basher.py, 14244
Oblivion Mod List Generator
>>>>

=== basher.py, 14249
Launch Oblivion Book Creator
>>>>
 Oblivion Book Creator
=== basher.py, 14254
Launch BSA Commander
>>>>
 BSA Commander
=== basher.py, 14259
Launch Tabula
>>>>
 Tabula
=== basher.py, 14264
Launch TES4Files
>>>>
 TES4Files
=== basher.py, 14269
Launch Tes4Gecko
>>>>
 Tes4Gecko
=== basher.py, 14274
Launch TES4View
>>>>
 TES4View
=== basher.py, 14279
Launch TES4Edit
>>>>
 TES4Edit
=== basher.py, 14284
Launch TES4Trans
>>>>
 TES4Trans
=== basher.py, 14289
Launch Tes4LODGen
>>>>
 Tes4LODGen
=== basher.py, 14299
Launch BOSS
>>>>
 BOSS
=== basher.py, 14305
Launch AutoCad
>>>>
 AutoCad
=== basher.py, 14310
Launch Blender
>>>>
 Blender
=== basher.py, 14315
Launch Dogwaffle
>>>>
 Dogwaffle
=== basher.py, 14320
Launch Gmax
>>>>
 Gmax
=== basher.py, 14325
Launch Maya
>>>>
 Maya
=== basher.py, 14330
Launch 3dsMax
>>>>
 3dsMax
=== basher.py, 14335
Launch Milkshape 3D
>>>>
 Milkshape 3D
=== basher.py, 14340
Launch Mudbox
>>>>
 Mudbox
=== basher.py, 14345
Launch Sculptris
>>>>
 Sculptris
=== basher.py, 14350
Launch Softimage Mod Tool
>>>>
 Softimage Mod Tool
=== basher.py, 14355
Launch SpeedTree
>>>>
 SpeedTree
=== basher.py, 14360
Launch Tree\[d\]
>>>>
 Tree\[d\]
=== basher.py, 14365
Launch Wings 3D
>>>>
 Wings 3D
=== basher.py, 14371
Launch Nifskope
>>>>
 Nifskope
=== basher.py, 14377
Launch AniFX
>>>>
 AniFX
=== basher.py, 14382
Launch Art Of Illusion
>>>>
 Art Of Illusion
=== basher.py, 14387
Launch Artweaver
>>>>
 Artweaver
=== basher.py, 14392
Launch CrazyBump
>>>>
 CrazyBump
=== basher.py, 14397
Launch DDSConverter
>>>>
 DDSConverter
=== basher.py, 14402
Launch DeepPaint
>>>>
 DeepPaint
=== basher.py, 14407
Launch FastStone Image Viewer
>>>>
 FastStone Image Viewer
=== basher.py, 14412
Launch Genetica
>>>>
 Genetica
=== basher.py, 14417
Launch Genetica Viewer
>>>>
 Genetica Viewer
=== basher.py, 14422
Launch GIMP
>>>>
 GIMP
=== basher.py, 14427
Launch GIMP Shop
>>>>
 GIMP Shop
=== basher.py, 14432
Launch IcoFX
>>>>
 IcoFX
=== basher.py, 14437
Launch Inkscape
>>>>
 Inkscape
=== basher.py, 14442
Launch IrfanView
>>>>
 IrfanView
=== basher.py, 14447
Launch MaPZone
>>>>
 MaPZone
=== basher.py, 14452
Launch MyPaint
>>>>
 MyPaint
=== basher.py, 14457
Launch Nvidia Melody
>>>>
 Nvidia Melody
=== basher.py, 14462
Launch Paint.NET
>>>>
 Paint.NET
=== basher.py, 14467
Launch PaintShop Photo Pro
>>>>
 PaintShop Photo Pro
=== basher.py, 14472
Launch Photoshop
>>>>
 Photoshop
=== basher.py, 14477
Launch PhotoScape
>>>>
 PhotoScape
=== basher.py, 14482
Launch PhotoSEAM
>>>>
 PhotoSEAM
=== basher.py, 14487
Launch Photobie
>>>>
 Photobie
=== basher.py, 14492
Launch PhotoFiltre
>>>>
 PhotoFiltre
=== basher.py, 14497
Launch Pixel Studio Pro
>>>>
 Pixel Studio Pro
=== basher.py, 14502
Launch Pixia
>>>>
 Pixia
=== basher.py, 14507
Launch TextureMaker
>>>>
 TextureMaker
=== basher.py, 14512
Launch TwistedBrush
>>>>
 TwistedBrush
=== basher.py, 14517
Launch Windows Texture Viewer
>>>>
 Windows Texture Viewer
=== basher.py, 14522
Launch xNormal
>>>>
 xNormal
=== basher.py, 14527
Launch XnView
>>>>
 XnView
=== basher.py, 14533
Launch Audacity
>>>>
 Audacity
=== basher.py, 14538
Launch ABC Amber Audio Converter
>>>>
 ABC Amber Audio Converter
=== basher.py, 14543
Launch Switch
>>>>
 Switch
=== basher.py, 14548
Launch Fraps
>>>>
 Fraps
=== basher.py, 14553
Interactive Map of Cyrodiil and Shivering Isles
>>>>

=== basher.py, 14558
Launch LogitechKeyboard
>>>>
 LogitechKeyboard
=== basher.py, 14563
Launch MediaMonkey
>>>>
 MediaMonkey
=== basher.py, 14568
Launch Notepad++
>>>>
 Notepad++
=== basher.py, 14573
Launch Steam
>>>>
 Steam
=== basher.py, 14578
Launch EVGA Precision
>>>>
 EVGA Precision
=== basher.py, 14583
Launch WinMerge
>>>>
 WinMerge
=== basher.py, 14588
Launch FreeMind
>>>>
 FreeMind
=== basher.py, 14593
Launch Freeplane
>>>>
 Freeplane
=== basher.py, 14598
Launch FileZilla
>>>>
 FileZilla
=== basher.py, 14603
Launch Egg Translator
>>>>
 Egg Translator
=== basher.py, 14608
Launch RAD Video Tools
>>>>
 RAD Video Tools
=== basher.py, 14613
Launch WinSnap
>>>>
 WinSnap
=== basher.py, 14834
Launch BashMon
>>>>
 BashMon
=== basher.py, 14843
Sort by
>>>>
 
=== basher.py, 14926
Open at
>>>>
  
=== basher.py, 14957
Conversions
>>>>

=== basher.py, 15026
Load
>>>>

=== basher.py, 15163
Mod Cleaning
>>>>
 
=== basher.py, 15201
Profile
>>>>

=== basher.py, 15235
Copy To
>>>>
 
=== basher.py, 15377
Settings
>>>>

=== bashmon.py, 253
exists and is not a save file
>>>>
      
=== bashmon.py, 255
is not a save file
>>>>
  -
=== bashmon.py, 285
Bashmon stopped
>>>>

=== bashmon.py, 289
Oblivion.ini is busy
>>>>
Oblivion.ini   
=== belt.py, 18
Extra arguments to '%s'
>>>>
   '%s'
=== belt.py, 19
Missing arguments to '%s'
>>>>
   '%s'
=== belt.py, 20
Unexpected '%s'
>>>>

=== belt.py, 43
Installer Wizard
>>>>
-
=== belt.py, 384
The installer script has finished, and will apply the following settings
>>>>
 - ,   , esm  esp-  
=== belt.py, 392
Esp/ms
>>>>

=== belt.py, 415
Ini Tweaks
>>>>
  INI
=== belt.py, 438
Apply these selections
>>>>
 
=== belt.py, 444
Install this package
>>>>
  
=== belt.py, 517
WARNING: The following version requirements are not met for using this installer
>>>>
:      
=== belt.py, 521
Version Requirements
>>>>
 
=== belt.py, 526
Need
>>>>

=== belt.py, 527
Have
>>>>

=== belt.py, 571
Install anyway
>>>>
  
=== belt.py, 888
Could not open wizard file
>>>>
  wizards.txt
=== belt.py, 898
An error occured in the wizard script:\n Line:\t%s\n Error:\t%s
>>>>
  -  :\n :\t%s\n :\t%s
=== belt.py, 901
An unhandled error occured while parsing the wizard:\n Line(%s):\t%s\n\n
>>>>
   -  :\n (%s):\t%s\n\n
=== belt.py, 1296
Invalid syntax for 'For' statement.  Expected format:\n For var_name in Subpackages\n For var_name in subpackage_name
>>>>
   'For'.  :\n For var_name in Subpackages\n For var_name in subpackage_name
=== belt.py, 1303
Subpackage '%s' does not exist
>>>>
 '%s'  
=== belt.py, 1305
SubPackage '%s' does not exist
>>>>
 '%s'  
=== belt.py, 1466
Sub-package '%s' is not a part of the installer
>>>>
 '%s'    
=== belt.py, 1481
Espm '%s' is not a part of the installer
>>>>
Espm '%s'    
=== belt.py, 1493
Cannot rename %s to %s: the extensions must match
>>>>
  %s  %s:   
=== belt.py, 1560
Version '%s' expected in format 'x.x.x.x'
>>>>
Version '%s'    'x.x.x.x'
=== belt.py, 1576
No reason given
>>>>
  
=== belt.py, 1577
The installer wizard was canceled
>>>>
-  
