=== bolt.py, 119
Abstract section called
>>>>
Seo abstrata chamada
=== bolt.py, 125
Argument is out of allowed ranged of values
>>>>
Argumento est longe do permitido em variaes de valores
=== bolt.py, 131
Object is in a bad state
>>>>
Objeto est em condio ruim
=== bolt.py, 137
Section is not coded yet
>>>>
Seo ainda no est codificada
=== balt.py, 132
Missing resource file: %s
>>>>
Base de arquivo ausente: %s
=== balt.py, 301
Choose a directory
>>>>
Escolha um diretorio
=== balt.py, 313
Warning
>>>>
Ateno
=== balt.py, 322
Don't show this in the future
>>>>
No exibir isso no futuro
=== balt.py, 399
Error
>>>>
Erro
=== balt.py, 407
Information
>>>>
Informao
=== balt.py, 418
\n(And %d others.)
>>>>
\n(e %d outros.)
=== balt.py, 633
Action
>>>>
Ao
=== balt.py, 634
Add
>>>>
Juntar
=== balt.py, 635
Edit
>>>>
Editar
=== balt.py, 636
Rename
>>>>
Renomear
=== balt.py, 637
Remove
>>>>
Remover
=== balt.py, 638
Save
>>>>
Salvar
=== balt.py, 639
Cancel
>>>>
Cancelar
=== balt.py, 709
Rename to
>>>>
Renomear como
=== balt.py, 713
Name must be unique
>>>>
Nome tem que ser nico
=== balt.py, 814
Progress
>>>>
Progresso
=== balt.py, 827
Dialog already destroyed
>>>>
Dilogo j destrodo
=== balt.py, 1156
Delete Items
>>>>
Apague Items
=== balt.py, 1244
Delete
>>>>
Apagar
=== bush.py, 51
Top (Type)
>>>>
Principal (Tipo)
=== bush.py, 52
World Children
>>>>
Mundo Pequeno
=== bush.py, 53
Int Cell Block
>>>>
Int Cela Bloco
=== bush.py, 54
Int Cell Sub-Block
>>>>
Int Cela Substituto-bloco
=== bush.py, 55
Ext Cell Block
>>>>
Extenso Cela Bloco
=== bush.py, 56
Ext Cell Sub-Block
>>>>
Extenso de Clula Substituto-bloco
=== bush.py, 57
Cell Children
>>>>
Clula Criana
=== bush.py, 58
Topic Children
>>>>
Tpico Seguidor
=== bush.py, 59
Cell Persistent Childen
>>>>
Clula Persitente
=== bush.py, 60
Cell Temporary Children
>>>>
Clula Temporrias
=== bush.py, 61
Cell Visible Distant Children
>>>>
Distancia Visvel de Clula
=== bush.py, 77
Argonian
>>>>

=== bush.py, 78
Breton
>>>>

=== bush.py, 79
Dark Elf
>>>>

=== bush.py, 80
High Elf
>>>>

=== bush.py, 81
Imperial
>>>>

=== bush.py, 82
Khajiit
>>>>

=== bush.py, 83
Nord
>>>>

=== bush.py, 84
Orc
>>>>

=== bush.py, 85
Redguard
>>>>

=== bush.py, 86
Vampire
>>>>

=== bush.py, 87
Wood Elf
>>>>

=== bush.py, 338
Blade (1 Handed)
>>>>
Lmina (1 Mo)
=== bush.py, 339
Blade (2 Handed)
>>>>
Lmina (2 Mos)
=== bush.py, 340
Blunt (1 Handed)
>>>>
Clava (1 Mo)
=== bush.py, 341
Blunt (2 Handed)
>>>>
Clava (2 Mos)
=== bush.py, 342
Staff
>>>>
Cajado
=== bush.py, 343
Bow
>>>>
Arco
=== bush.py, 676
Faction
>>>>
Faco
=== bush.py, 677
Armor
>>>>
Armadura
=== bush.py, 678
Book
>>>>
Livro
=== bush.py, 679
Clothing
>>>>
Roupas
=== bush.py, 680
Light
>>>>
Leve
=== bush.py, 681
Misc. Item
>>>>
Itens Mistos
=== bush.py, 682
Weapon
>>>>
Arma
=== bush.py, 683
NPC
>>>>

=== bush.py, 684
Creature
>>>>
Criatura
=== bush.py, 685
Key
>>>>
Chave
=== bush.py, 686
Cell
>>>>
Clula
=== bush.py, 687
Object Ref
>>>>
Objeto Referencia
=== bush.py, 688
NPC Ref
>>>>
NPC Referencia
=== bush.py, 689
Creature Ref
>>>>
Criatura Ref
=== bush.py, 690
Dialog Entry
>>>>
Entrada do Dilogo
=== bush.py, 691
Quest
>>>>

=== bush.py, 692
AI Package
>>>>
AI Pacote
=== bush.py, 697
Alchemical Ingredients I
>>>>
Ingredientes Alqumicos I
=== bush.py, 698
Alchemical Ingredients II
>>>>
Ingredientes Alqumicos II
=== bush.py, 699
Alchemical Ingredients III
>>>>
Ingredientes Alqumicos III
=== bush.py, 700
Alchemical Ingredients IV
>>>>
Ingredientes Alqumicos IV
=== bush.py, 703
Alchemical Effects I
>>>>
Efeitos Alqumicos I
=== bush.py, 704
Alchemical Effects II
>>>>
Efeitos Alqumicos II
=== bush.py, 705
Alchemical Effects III
>>>>
Efeitos Alquimicos III
=== bush.py, 706
Alchemical Effects IV
>>>>
Efeitos Alqumicos IV
=== bosh.py, 95
Unknown File
>>>>
Arquivo Desconhecido
=== bosh.py, 101
Unable to edit file %s
>>>>
Incapaz de editar o arquivo %s
=== bosh.py, 335
%s: Attempted to read before (%d) beginning of file/buffer
>>>>
%s: Tentou ler antes (%d) do inicio do file/buffer
=== bosh.py, 338
%s: Attempted to read past (%d) end (%d) of file/buffer
>>>>
%s: Tentou ler aps o (%d) fim (%d) do file/buffer
=== bosh.py, 351
%s: Expected size == %d, but got: %d
>>>>
%s: Tamanho esperado == %d, mas adquiriu: %d
=== bosh.py, 353
%s: Expected size <= %d, but got: %d
>>>>
%s: Tamanho esperado <= %d, mas adquiriu: %d
=== bosh.py, 361
Extraneous subrecord (%s) in %s record
>>>>
Sub-Gravao estranha (%s) em %s gravado
=== bosh.py, 405
Exceded limit of
>>>>
Ultrapassar limite de
=== bosh.py, 446
Bad Top GRUP type
>>>>
Topo Ruim tipo GRUPO
=== bosh.py, 460
%s: Expected %s subrecord, but found %s instead
>>>>
%s: Esperado %s sub-gravado, mas achou %s ao invs
=== bosh.py, 1039
Unknown condition function: %d
>>>>
Desconhecida a condio de funo: %d
=== bosh.py, 1240
Unexpected subrecord
>>>>
Sub-gravao inesperada
=== bosh.py, 1281
FormIds not in long format
>>>>
FormIds no em longo formato
=== bosh.py, 1347
Data changed
>>>>
Dados mudaram
=== bosh.py, 1348
Data undefined
>>>>
Dados indefinidos
=== bosh.py, 1422
Mis-sized compressed data. Expected %d, got %d
>>>>
Dados comprimidos Mis-de tamanho. %d esperado, adquiriu %d
=== bosh.py, 1493
Packing Error: %s %s: Formids in long format
>>>>
Erro ao Comprimir: %s %s: Formids em formato longo
=== bosh.py, 2012
Unexpected %s record in %s group
>>>>
Inesperado %s registre em grupo de %s
=== bosh.py, 2953
No valid mapping for mod index 0x%02X
>>>>
No h mapeamento vlido para indexar mdulo 0x%02X
=== bosh.py, 3343
Invalid top group type
>>>>
Tipo de grupo de topo invlido
=== bosh.py, 3357
Improperly grouped file
>>>>
Agrupamento de arquivo imprprio
=== bosh.py, 3403
Insufficient data to write file
>>>>
Dados insuficientes para escrever arquivo
=== bosh.py, 3766
File header is corrupted
>>>>
Cabealho de arquivo esta corrompido
=== bosh.py, 3773
File does not exist
>>>>
Arquivo no existe
=== bosh.py, 3864
Reading Header
>>>>
Lendo Cabealho
=== bosh.py, 3903
Reading created
>>>>
Criando Cabealho
=== bosh.py, 3915
Reading records
>>>>
Lendo registros
=== bosh.py, 3921
Reading formids, worldids
>>>>
Lendo formids, worldids
=== bosh.py, 3937
Finished reading
>>>>
Finalizando leitura
=== bosh.py, 3952
Writing Header
>>>>
Escrevendo Cabealho
=== bosh.py, 3977
Writing created
>>>>
Criado escrita
=== bosh.py, 3985
Writing records
>>>>
Escrevendo registros
=== bosh.py, 3993
Writing formids, worldids
>>>>
Escrevendo formids, worldids
=== bosh.py, 4004
Writing complete
>>>>
Escrita completa
=== bosh.py, 4107
Missing Master
>>>>
Mestre perdido
=== bosh.py, 4110
Abomb Counter
>>>>
Contador Abomb
=== bosh.py, 4111
Integer:\t0x%08X
>>>>
Qualidade:\t0x%08X
=== bosh.py, 4112
Float:\t%.2f
>>>>
Flutuao: \t%. 2f
=== bosh.py, 4114
Fbomb Counter
>>>>
Contador Fbomb
=== bosh.py, 4115
Next in-game object: %08X
>>>>
Prximo objeto de em-jogo: %08X
=== bosh.py, 4118
Created Items
>>>>
Artigos criados
=== bosh.py, 4119
Records
>>>>
Regstros
=== bosh.py, 4120
FormIds
>>>>
Forma Ids
=== bosh.py, 4187
LostChanges
>>>>
AlteraesPerdidas
=== bosh.py, 4193
Unknown
>>>>
Desconhecido
=== bosh.py, 4198
New ObjectRef Bases
>>>>
Objeto novo Bases de Referencia
=== bosh.py, 4202
Count IRef     BaseId
>>>>
Conta IRef     Bsico Id
=== bosh.py, 4218
Scanning created objects
>>>>
Examinando objetos criados
=== bosh.py, 4234
Scanning change records
>>>>
Examinando mudanas no regstro
=== bosh.py, 4436
Backing up BSA file. This will take a while
>>>>
Backing up arquivo de BSA. Isto demorar um tempo
=== bosh.py, 4646
Load list is full
>>>>
Lista de carga est cheia
=== bosh.py, 4932
Can't get snapshot parameters for file outside main directory
>>>>
No possa adquirir parmetros de instantneo para arquivo fora de diretrio principal
=== bosh.py, 5021
Expected TES4, but got
>>>>
TES4 esperado, mas adquiriu
=== bosh.py, 5026
Struct.error
>>>>
Erro de construo
=== bosh.py, 5382
Getting sizes
>>>>
Adquirindo tamanhos
=== bosh.py, 5529
247388848
>>>>

=== bosh.py, 5530
277504985
>>>>

=== bosh.py, 5729
Balo group header
>>>>
Grupo Lder Balo
=== bosh.py, 5897
Some mods were unavailable and were skipped:\n*
>>>>
Alguns Mods esto indisponiveis e foram pulados: \n*
=== bosh.py, 5901
Mod list is full, so some mods were skipped:\n
>>>>
Lista de Mod est cheia, assim algum mods foram pulados: \n
=== bosh.py, 5916
Missing Masters for
>>>>
Mestres perdidos para
=== bosh.py, 5919
Masters for
>>>>
Mestres para
=== bosh.py, 5925
Active Mod Files
>>>>
Arquivos de Modulo ativos
=== bosh.py, 5951
%s  %s  [Version %s]
>>>>
%s %s [Verso %s]
=== bosh.py, 5957
----> MISSING MASTER
>>>>
----> MESTRE PERDIDO
=== bosh.py, 5959
----> DELINQUENT MASTER
>>>>
----> MESTRE DELINQENTE
=== bosh.py, 5985
Circular Masters
>>>>
Mestres Circulares
=== bosh.py, 6094
Can't match current Oblivion.esm to known version
>>>>
No  possivel emparelhar Oblivion atual. esm para verso conhecida
=== bosh.py, 6097
Can't swap: %s already exists
>>>>
No possa trocar: %s j existe
=== bosh.py, 6100
Can't swap: %s doesn't exist
>>>>
No possa trocar: %s no existe
=== bosh.py, 6283
Builds
>>>>
Contruo
=== bosh.py, 6520
ModBase
>>>>

=== bosh.py, 6568
People
>>>>
Amigo(a)s
=== bosh.py, 6686
Loading
>>>>
Carregando
=== bosh.py, 6696
Loading Oblivion.esm
>>>>
Carregando Oblivion.esm
=== bosh.py, 6705
Writing
>>>>
Escrevendo
=== bosh.py, 6707
FormId
>>>>
FormaId
=== bosh.py, 6707
EditorId
>>>>
EditarId
=== bosh.py, 6707
Offset
>>>>
Compensao
=== bosh.py, 6707
CalcMin
>>>>
ClculoMin
=== bosh.py, 6707
CalcMax
>>>>
ClculoMax
=== bosh.py, 6708
Old bOffset
>>>>
Obsoleto bCompensao
=== bosh.py, 6708
Old Offset
>>>>
Obsoleto Compensao
=== bosh.py, 6708
Old CalcMin
>>>>
Obsoleto CalcMin
=== bosh.py, 6708
Old CalcMax
>>>>
Obsoleto CalcMax
=== bosh.py, 6720
Done
>>>>
Feito
=== bosh.py, 6728
Reading
>>>>
Leitura
=== bosh.py, 6746
Saving
>>>>
Gravando
=== bosh.py, 6831
Script
>>>>
Escrita
=== bosh.py, 6877
Type
>>>>
Tipo
=== bosh.py, 6877
Mod Name
>>>>
Modulo Nome
=== bosh.py, 6877
ObjectIndex
>>>>
ndice de objeto
=== bosh.py, 6877
Editor Id
>>>>

=== bosh.py, 7033
Name
>>>>
Nome
=== bosh.py, 7132
Weight
>>>>
Peso
=== bosh.py, 7132
Value
>>>>
Valor
=== bosh.py, 7132
Damage
>>>>
Dano
=== bosh.py, 7132
Speed
>>>>
Velocidade
=== bosh.py, 7132
EPoints
>>>>
EPontos
=== bosh.py, 7136
Health
>>>>
Sade
=== bosh.py, 7136
AR
>>>>

=== bosh.py, 7141
Reach
>>>>
Alcance
=== bosh.py, 7180
Scanning
>>>>
Examinando
=== bosh.py, 7247
Mod
>>>>
Mdulo
=== bosh.py, 7247
Group
>>>>
Grupo
=== bosh.py, 7296
Failed to find pcName in PC ACRH record
>>>>
Falha para encontrar pcNome em PC registro de ACRH
=== bosh.py, 7655
Face dump from save game
>>>>
Entulho de Rosto em gravao de jogo
=== bosh.py, 7859
Has BSA archive
>>>>
Tem arquivo de BSA
=== bosh.py, 7868
Marked NoMerge
>>>>
Marcado NoFundido
=== bosh.py, 7871
Unsupported types
>>>>
Tipos sem assistncia
=== bosh.py, 7874
Empty mod
>>>>
Modulo vazio
=== bosh.py, 7880
New record %08X in block %s
>>>>
Registro novo %08X em bloco %s
=== bosh.py, 7924
Preparing %s
>>>>
Preparando %s
=== bosh.py, 7926
Patchers prepared
>>>>
Patchers preparado
=== bosh.py, 7930
Processing
>>>>
Processando
=== bosh.py, 7956
Scanning %s
>>>>
Examinando %s
=== bosh.py, 7973
MERGE/SCAN ERROR
>>>>
FUNDIR/SCAN ERRO
=== bosh.py, 7975
Load mods scanned
>>>>
Carregando mdulos examinados
=== bosh.py, 7992
Merge unsupported for type
>>>>
Tipo de juno no suportado
=== bosh.py, 8024
Overview
>>>>
Avaliao
=== bosh.py, 8025
Date/Time
>>>>
Data/Tempo
=== bosh.py, 8027
Active Mods
>>>>
Modulos Ativos
=== bosh.py, 8029
**Note: Some mods had loading errors and were skipped.**
>>>>
**Nota: Algum mdulos tiveram erros de leitura ao carregar e foram saltados. **
=== bosh.py, 8037
%s  [Version %s]
>>>>
%s [Verso %s]
=== bosh.py, 8041
**Load Error -- Skipped**
>>>>
**Erro de Leitura -- Omitir**
=== bosh.py, 8045
Mod Aliases
>>>>
Pseudnimos de Modulo
=== bosh.py, 8051
Completing %s
>>>>
Completando %s
=== bosh.py, 8054
Trimming records
>>>>
Aparando registros
=== bosh.py, 8058
Converting formids
>>>>
Convertendo formids
=== bosh.py, 8164
+('|'.join(autoKey))+r
>>>>
+('|'.unio(Chaveautomatica))+r
=== bosh.py, 8266
Tweakers
>>>>
Foradores
=== bosh.py, 8294
General
>>>>
Geral
=== bosh.py, 8295
Alias Mod Names
>>>>
Pseudnimo Nomes de Modulos
=== bosh.py, 8296
Specify mod aliases for reading CSV source files
>>>>
Especifique pseudnimos de mdulo por ler CSV fonte de arquivos
=== bosh.py, 8320
Merge Patches
>>>>
Fundir Patches
=== bosh.py, 8321
Merge patch mods into Bashed Patch
>>>>
Fundir patch mdulo em Bashed Patch
=== bosh.py, 8339
Importers
>>>>
Importadores
=== bosh.py, 8353
Import Graphics
>>>>
Importe Grficos
=== bosh.py, 8354
Import graphics (models, icons, etc.) from source mods
>>>>
Importe grficos (modelos, cones, etc. ) de mdulos de fonte
=== bosh.py, 8465
Source Mods
>>>>
Mdulos Fontes
=== bosh.py, 8468
\n=== Modified Records
>>>>
\n=== Modificou Registros
=== bosh.py, 8480
Import Inventory
>>>>
Importao de Inventrio
=== bosh.py, 8481
Merges changes to NPC and creature inventories
>>>>
Fundir mudanas para NPC e inventrios de criaturas
=== bosh.py, 8578
\n=== Inventories Changed: %d
>>>>
\n=== Inventrios Alterados: %d
=== bosh.py, 8585
Import Names
>>>>
Nomes de importao
=== bosh.py, 8586
Import names from source mods/files
>>>>
Nomes de importao de mdulos/arquivos de fonte
=== bosh.py, 8675
Source Mods/Files
>>>>
Fontes Modulos/Arquivos
=== bosh.py, 8678
\n=== Renamed Items
>>>>
\n=== Items Remarcados
=== bosh.py, 8690
Import NPC Faces
>>>>
Importaao NPC Rostos
=== bosh.py, 8691
Import NPC face/eyes/hair from source mods. For use with TNR and similar mods
>>>>
Importao NPC rosto/olhos/cabelo de fonte de mdulos. Para uso com TNR e mdulos semelhantes
=== bosh.py, 8756
\n=== Faces Patched: %d
>>>>
\n=== Rostos Patched: %d
=== bosh.py, 8766
Import Stats
>>>>
Importe Classes
=== bosh.py, 8767
Import ammo, armor and weapon stats from source mods/files
>>>>
Importe munies, armadura e estados de arma de mdulos/arquivos de fonte
=== bosh.py, 8872
\n=== Modified Stats
>>>>
\n=== Modificando Condies
=== bosh.py, 8875
Ammo
>>>>
Munio
=== bosh.py, 8875
Weapons
>>>>
Armas
=== bosh.py, 8928
* Armor Pieces Tweaked: %d
>>>>
* Pedaos de Amaduras Forados: %d
=== bosh.py, 8938
Bow Reach Fix
>>>>
Reparo de Alcance de Arco
=== bosh.py, 8939
Fix bows with zero reach. (Zero reach causes CTDs.)
>>>>
Reparar Arcos com alcance zero. (o alcance zero causa CTDs.)
=== bosh.py, 8975
* Bows fixed: %d
>>>>
* Correo de Arcos: %d
=== bosh.py, 8985
Right Hand Rings
>>>>
Anis de mo direita
=== bosh.py, 8986
Fixes rings to unequip consistently by making them prefer the right hand
>>>>
Corrige anis constantemente ao se tirar fazendo preferir a mo direita
=== bosh.py, 9023
* Rings fixed: %d
>>>>
* Correo de Anis: %d
=== bosh.py, 9033
DarNified Books
>>>>
Livros DarNified
=== bosh.py, 9034
Books will be reformatted for DarN UI
>>>>
Livros sero reformatados para DarN UI
=== bosh.py, 9094
* Books DarNified: %d
>>>>
* Livros DarNified: %d
=== bosh.py, 9104
No Light Flicker
>>>>
Nenhuma Cintilao Clara
=== bosh.py, 9105
Remove flickering from lights. For use on low-end machines
>>>>
Remova cintilar das luzes. Para o uso em mquinas da baixa-performance
=== bosh.py, 9146
* Lights unflickered: %d
>>>>
* Luzes cintilantes: %d
=== bosh.py, 9156
Max Weight Potions
>>>>
Peso Mximo de Poes
=== bosh.py, 9157
Potion weight will be capped
>>>>
Peso de poes ficara ocultado
=== bosh.py, 9159
0.1
>>>>

=== bosh.py, 9160
0.2
>>>>

=== bosh.py, 9161
0.4
>>>>

=== bosh.py, 9162
0.6
>>>>

=== bosh.py, 9199
Reweigh Potions
>>>>
Reajustando Peso em Poes
=== bosh.py, 9200
* Potions Reweighed: %d
>>>>
* Poes Reajustadas: %d
=== bosh.py, 9210
Max Weight Staffs
>>>>
Mximo Peso de Cajados
=== bosh.py, 9211
Staff weight will be capped
>>>>
Peso de cajados ser ocultado
=== bosh.py, 9213
1
>>>>

=== bosh.py, 9214
2
>>>>

=== bosh.py, 9215
3
>>>>

=== bosh.py, 9216
4
>>>>

=== bosh.py, 9217
5
>>>>

=== bosh.py, 9218
6
>>>>

=== bosh.py, 9219
7
>>>>

=== bosh.py, 9220
8
>>>>

=== bosh.py, 9257
Reweigh Staffs
>>>>
Reajustando Inventario
=== bosh.py, 9258
* Staffs Reweighed: %d
>>>>
* Reajustando Cajados: %d
=== bosh.py, 9265
Tweak Assorted
>>>>
Forar Sortido
=== bosh.py, 9266
Tweak various records in miscellaneous ways
>>>>
Forar vrios registros de modos misturados
=== bosh.py, 9268
Armor Shows Amulets
>>>>
Mostrar Amuletos em Armadura
=== bosh.py, 9269
Prevents armor from hiding amulets
>>>>
Impede que armadura oculte amuletos
=== bosh.py, 9272
Armor Shows Rings
>>>>
Mostrar Anis em Armadura
=== bosh.py, 9273
Prevents armor from hiding rings
>>>>
Impede que armadura oculte anis
=== bosh.py, 9381
Tweak Clothes
>>>>
Forar Roupas
=== bosh.py, 9382
Tweak clothing weight and blocking
>>>>
Forar peso de vestimenta e bloqueio
=== bosh.py, 9384
Unlimited Amulets
>>>>
Amuletos ilimitados
=== bosh.py, 9385
Wear unlimited number of amulets - but they won't display
>>>>
Use nmero ilimitado de amuletos - mas eles no exibiro
=== bosh.py, 9387
Unlimited Rings
>>>>
Anis ilimitados
=== bosh.py, 9388
Wear unlimited number of rings - but they won't display
>>>>
Use nmero ilimitado de anis - mas eles no exibiro
=== bosh.py, 9390
Gloves Show Rings
>>>>
Exibir Anis em Luvas
=== bosh.py, 9391
Gloves will always show rings. (Conflicts with Unlimited Rings.)
>>>>
Anis sempre sero exibidos em luvas. ( Conflito com Anis Ilimitados. )
=== bosh.py, 9393
Robes Show Pants
>>>>
Mostrar Calas em Roupes
=== bosh.py, 9394
Robes will allow pants, greaves, skirts - but they'll clip
>>>>
Roupes permitiro calas, greaves, saias - mas eles cortaro
=== bosh.py, 9396
Robes Show Amulets
>>>>
Mostrar Amuletos em Roupes
=== bosh.py, 9397
Robes will always show amulets. (Conflicts with Unlimited Amulets.)
>>>>
Roupes sempre mostraro amuletos. (Conflitos com Amuletos Ilimitados. )
=== bosh.py, 9399
Max Weight Amulets
>>>>
Maximo Peso em Amuletos
=== bosh.py, 9400
Amulet weight will be capped
>>>>
Peso de amuleto ser ocultado
=== bosh.py, 9402
0.0
>>>>

=== bosh.py, 9405
0.5
>>>>

=== bosh.py, 9407
Max Weight Rings
>>>>
Mximo Peso de Anis
=== bosh.py, 9408
Ring weight will be capped
>>>>
Peso de anel ser ocultado
=== bosh.py, 9415
Max Weight Hoods
>>>>
Mximo Peso de Capuzes
=== bosh.py, 9416
Hood weight will be capped
>>>>
Peso de capuz ser ocultado
=== bosh.py, 9420
1.0
>>>>

=== bosh.py, 9480
Tweak Settings
>>>>
Forar Configuraes
=== bosh.py, 9481
Tweak game settings
>>>>
Forar configuraes de jogo
=== bosh.py, 9483
Arrow Litter Count
>>>>
Contagem de Flecha em Cesta
=== bosh.py, 9484
Maximum number of spent arrows allowed in cell
>>>>
Nmero mximo de flechas gastas permitido em cela
=== bosh.py, 9491
Arrow Litter Time
>>>>
Tempo de Lixo de Flecha
=== bosh.py, 9492
Time before spent arrows fade away from cells and actors
>>>>
Tempo antes de flechas gastas enfraquece longe de celas e atores
=== bosh.py, 9494
1 Minute
>>>>
1 Minuto
=== bosh.py, 9495
2 Minutes
>>>>
2 Minutos
=== bosh.py, 9496
3 Minutes
>>>>
3 Minutos
=== bosh.py, 9497
5 Minutes
>>>>
5 Minutos
=== bosh.py, 9498
10 Minutes
>>>>
10 Minutos
=== bosh.py, 9499
30 Minutes
>>>>
30 Minutos
=== bosh.py, 9500
1 Hour
>>>>
1 Hora
=== bosh.py, 9502
Arrow Recovery from Actor
>>>>
Recuperao de flecha de Ator
=== bosh.py, 9503
Chance that an arrow shot into an actor can be recovered
>>>>
Chance que um tiro de flecha em um ator pode ser recuperado
=== bosh.py, 9511
Arrow Speed
>>>>
Velocidade de Flecha
=== bosh.py, 9512
Speed of full power arrow
>>>>
Velocidade de flecha de poder total
=== bosh.py, 9514
x 1.2
>>>>

=== bosh.py, 9515
x 1.4
>>>>

=== bosh.py, 9516
x 1.6
>>>>

=== bosh.py, 9517
x 1.8
>>>>

=== bosh.py, 9518
x 2.0
>>>>

=== bosh.py, 9519
x 2.2
>>>>

=== bosh.py, 9520
x 2.4
>>>>

=== bosh.py, 9521
x 2.6
>>>>

=== bosh.py, 9522
x 2.8
>>>>

=== bosh.py, 9523
x 3.0
>>>>

=== bosh.py, 9525
Chase Camera Tightness
>>>>
Persiga Tenso de Camera
=== bosh.py, 9526
Tightness of chase camera to player turning
>>>>
Tenso da cmera de perseguio para torneamento de jogador
=== bosh.py, 9528
x 1.5
>>>>

=== bosh.py, 9531
x 5.0
>>>>

=== bosh.py, 9533
Chase Camera Distance
>>>>
Persiga Distncia de Cmera
=== bosh.py, 9534
Distance camera can be moved away from PC using mouse wheel
>>>>
Distncia da cmera que pode ser movida longe de PC que usa roda de rato
=== bosh.py, 9537
x 2
>>>>

=== bosh.py, 9538
x 3
>>>>

=== bosh.py, 9539
x 5
>>>>

=== bosh.py, 9540
x 10
>>>>

=== bosh.py, 9542
Chameleon: No Refraction
>>>>
Camaleo: Nenhuma Refrao
=== bosh.py, 9543
Chameleon with transparency instead of refraction effect
>>>>
Camaleo com transparncia em vez de efeito de refrao
=== bosh.py, 9547
Compass: Disable
>>>>
Bssola: Desabilitada
=== bosh.py, 9548
No quest and/or points of interest markers on compass
>>>>
Nenhum Quest e/ou aponta de marcadores de interesse em bssola
=== bosh.py, 9550
Quests
>>>>

=== bosh.py, 9551
POIs
>>>>

=== bosh.py, 9552
Quests and POIs
>>>>
Quests e POIs
=== bosh.py, 9554
Compass: POI Recognition
>>>>
Bssola: Reconhecimento de POI
=== bosh.py, 9555
Distance at which POI markers begin to show on compass
>>>>
Distancie a qual marcadores de POI comeam mostrar em bssola
=== bosh.py, 9557
x 0.25
>>>>

=== bosh.py, 9558
x 0.50
>>>>

=== bosh.py, 9559
x 0.75
>>>>

=== bosh.py, 9561
Essential NPC Unconsciousness
>>>>
Inconscincia de NPC essencial
=== bosh.py, 9562
Time which essential NPCs stay unconscious
>>>>
Tempo que NPCs essencial ficam inconscientes
=== bosh.py, 9564
20 Seconds
>>>>
20 Segundos
=== bosh.py, 9565
30 Seconds
>>>>
30 Segundos
=== bosh.py, 9570
Fatigue from Running/Encumbrance
>>>>
Cansao de Corrida/Dificuldade
=== bosh.py, 9571
Fatigue cost of running and encumbrance
>>>>
Custo de Cansao de correndo e dificuldade
=== bosh.py, 9578
Horse Turning Speed
>>>>
Cavalo que Vira Velocidade
=== bosh.py, 9579
Speed at which horses turn
>>>>
Acelerao a qual cavalos viram
=== bosh.py, 9584
Jump Higher
>>>>
Salto mais Alto
=== bosh.py, 9585
Maximum height player can jump to
>>>>
Mximo de altura em que jogador pode saltar
=== bosh.py, 9587
x 1.1
>>>>

=== bosh.py, 9592
PC Death Camera
>>>>
Camera PC Morto
=== bosh.py, 9593
Time after player's death before reload menu appears
>>>>
Tempo aps a morte do jogador antes do menu de recarga aparecer
=== bosh.py, 9595
15 Seconds
>>>>
15 Segundos
=== bosh.py, 9598
5 Minute
>>>>
5 Minutos
=== bosh.py, 9599
Unlimited
>>>>
Ilimitado
=== bosh.py, 9601
Cell Respawn Time
>>>>
Tempo restaurao celula
=== bosh.py, 9602
Time before unvisited cell respawns. But longer times increase save sizes
>>>>
Tempo antes da restaurao de clula de reviso. Mas quanto mais longo o tempo maior o save
=== bosh.py, 9604
1 Day
>>>>
1 Dia
=== bosh.py, 9605
3 Days
>>>>
3 Dias
=== bosh.py, 9606
5 Days
>>>>
5 Dias
=== bosh.py, 9607
10 Days
>>>>
10 Dias
=== bosh.py, 9608
20 Days
>>>>
20 Dias
=== bosh.py, 9609
1 Month
>>>>
1 Ms
=== bosh.py, 9610
6 Months
>>>>
6 Meses
=== bosh.py, 9611
1 Year
>>>>
1 Ano
=== bosh.py, 9614
Combat: Recharge Weapons
>>>>
Combate: Recarregue Armas
=== bosh.py, 9615
Allow recharging weapons during combat
>>>>
Permita recarregar armas durante combate
=== bosh.py, 9617
Allow
>>>>
Permita
=== bosh.py, 9618
Disallow
>>>>
Desaprove
=== bosh.py, 9620
Magic Bolt Speed
>>>>
Velocidade de dardo mgica
=== bosh.py, 9621
Speed of magic bolt/projectile
>>>>
Velocidade de dardo/projtil mgico
=== bosh.py, 9634
Msg: Equip Misc. Item
>>>>
Msg: Equipar Miscelnea. Item
=== bosh.py, 9635
Message upon equipping misc. item
>>>>
Mensagem ao equipar miscelnea. item
=== bosh.py, 9637
[None]
>>>>
[Nenhum]
=== bosh.py, 9638
.
>>>>

=== bosh.py, 9639
Hmm
>>>>

=== bosh.py, 9709
* %s: %d
>>>>

=== bosh.py, 9717
Potions
>>>>
Poes
=== bosh.py, 9718
Label potions to sort by type and effect
>>>>
Etiquete poes para ordenar por tipo e efeito
=== bosh.py, 9720
XD Illness
>>>>
XD Doena
=== bosh.py, 9721
XD. Illness
>>>>
XD.Doena
=== bosh.py, 9722
XD - Illness
>>>>
XD - Doena
=== bosh.py, 9723
(XD) Illness
>>>>
(XD) Doena
=== bosh.py, 9795
Notes and Scrolls
>>>>
Notas e Pergaminhos
=== bosh.py, 9796
Mark notes and scrolls to sort separately from books
>>>>
Marque notas e pergaminhos para ordenar separadamente de livros
=== bosh.py, 9798
~Fire Ball
>>>>

=== bosh.py, 9799
~D Fire Ball
>>>>

=== bosh.py, 9800
~D. Fire Ball
>>>>

=== bosh.py, 9801
~D - Fire Ball
>>>>

=== bosh.py, 9802
~(D) Fire Ball
>>>>

=== bosh.py, 9804
Fire Ball
>>>>

=== bosh.py, 9805
D Fire Ball
>>>>

=== bosh.py, 9806
D. Fire Ball
>>>>

=== bosh.py, 9807
D - Fire Ball
>>>>

=== bosh.py, 9808
(D) Fire Ball
>>>>

=== bosh.py, 9888
Spells
>>>>
Feitios
=== bosh.py, 9889
Label spells to sort by school and level
>>>>
Rotule Feitios para ordenar por escola e nvel
=== bosh.py, 9898
D2 Fire Ball
>>>>

=== bosh.py, 9899
D2. Fire Ball
>>>>

=== bosh.py, 9900
D2 - Fire Ball
>>>>

=== bosh.py, 9901
(D2) Fire Ball
>>>>

=== bosh.py, 9966
Label ammo and weapons to sort by type and damage
>>>>
Rotule munies e armas para ordenar por tipo e dano
=== bosh.py, 9968
B Iron Bow
>>>>

=== bosh.py, 9969
B. Iron Bow
>>>>

=== bosh.py, 9970
B - Iron Bow
>>>>

=== bosh.py, 9971
(B) Iron Bow
>>>>

=== bosh.py, 9973
B08 Iron Bow
>>>>

=== bosh.py, 9974
B08. Iron Bow
>>>>

=== bosh.py, 9975
B08 - Iron Bow
>>>>

=== bosh.py, 9976
(B08) Iron Bow
>>>>

=== bosh.py, 10034
Tweak Names
>>>>
Forar Nomes
=== bosh.py, 10035
Tweak object names to show type and/or quality
>>>>
Forar nomes de objeto para mostrar o tipo de e/ou qualidade
=== bosh.py, 10037
Rename armor to sort by type
>>>>
Renomeie armadura para ordenar atravs de tipo
=== bosh.py, 10038
BL Leather Boots
>>>>

=== bosh.py, 10039
BL. Leather Boots
>>>>

=== bosh.py, 10040
BL - Leather Boots
>>>>

=== bosh.py, 10041
(BL) Leather Boots
>>>>

=== bosh.py, 10043
BL02 Leather Boots
>>>>

=== bosh.py, 10044
BL02. Leather Boots
>>>>

=== bosh.py, 10045
BL02 - Leather Boots
>>>>

=== bosh.py, 10046
(BL02) Leather Boots
>>>>

=== bosh.py, 10048
Clothes
>>>>
Roupas
=== bosh.py, 10048
Rename clothes to sort by type
>>>>
Renomeie roupas para ordenar atravs de tipo
=== bosh.py, 10049
P Grey Trowsers
>>>>

=== bosh.py, 10050
P. Grey Trowsers
>>>>

=== bosh.py, 10051
P - Grey Trowsers
>>>>

=== bosh.py, 10052
(P) Grey Trowsers
>>>>

=== bosh.py, 10095
Special
>>>>
Especial
=== bosh.py, 10102
Alchemical Catalogs
>>>>
Catlogos alqumicos
=== bosh.py, 10103
Update COBL's catalogs of alchemical ingredients and effects.\n\nWill only run if Cobl Main.esm is loaded
>>>>
Atualize os catlogos de COBL de ingredientes alqumicos e efeitos.\n\n S ative se Cobl Main.esm est carregado
=== bosh.py, 10156
Salan's Catalog of %s\r\n\r\n
>>>>
Salan's catlogo de %s\r\n\r\n
=== bosh.py, 10203
* Ingredients Cataloged: %d
>>>>
* Ingradientes Catalogados: %d
=== bosh.py, 10204
* Effects Cataloged: %d
>>>>
* Efeitos Catalogados: %d
=== bosh.py, 10215
Leveled Lists
>>>>
Listas Niveladas
=== bosh.py, 10216
Merges changes to leveled lists from ALL ACTIVE MODS.\n\nAdvanced users may override Relev/Delev tags for any mod (active or inactive) using the list below
>>>>
Funde mudanas a listas niveladas de TODOS OS MODULOS ATIVOS. \n\n Usurios Avanados podem anular Renivel/Denivel acresentando para qualquer mdulo (se ativo ou inativo) usando a lista debaixo
=== bosh.py, 10217
Merges changes to leveled lists from all active mods
>>>>
Funde mudanas a listas niveladas de todo o mdulos ativo
=== bosh.py, 10340
Delevelers/Relevelers
>>>>
Deniveladores/Reniveladores
=== bosh.py, 10344
Item
>>>>
Artigos
=== bosh.py, 10344
Spell
>>>>
Magia
=== bosh.py, 10345
Merged %s Lists
>>>>
Fundir %s Listas
=== bosh.py, 10364
Morph Factions
>>>>
Faces Morphe (Aspecto)
=== bosh.py, 10365
Mark factions that player can acquire while morphing.\n\nRequires Cobl 2.18 and Wrye Morph or similar
>>>>
Marque faces que o jogador pode adquirir enquanto transmuta. Requer Cobl 2.18 e Wrye Morph ou semelhante
=== bosh.py, 10396
Member
>>>>
Scio
=== bosh.py, 10473
\n=== Morphable Factions
>>>>
\n===Metamorfose de Faces
=== bosh.py, 10485
Power Exhaustion
>>>>

=== bosh.py, 10486
Modify greater powers to work with Power Exhaustion mod.\n\nWill only run if Power Exhaustion mod is installed and active
>>>>
Modificar maiores poderes para trabalhar com o mdulo Power Exhaustion. \n\n S ative se Power Exhaustion est instalado e ativo
=== bosh.py, 10558
* Powers Tweaked: %d
>>>>
* Poderes Forados: %d
=== bosh.py, 10565
Race Records
>>>>
Registros de Raas
=== bosh.py, 10566
Merge race eyes, hair, body, voice from ACTIVE AND/OR MERGED mods. Any non-active, non-merged mods in the following list will be IGNORED
>>>>
Incorporar olhos, cabelos, corpos, vozes de raas dos ATIVOS E/OU FUNDIDO MDULOS. Sero IGNORADOS qualquer mdulos NO-ativo, NO-fundido na lista seguinte
=== bosh.py, 10567
Merge race eyes, hair, body, voice from mods
>>>>
Incorporar olhos, cabelos, corpos, vozes de raas para os mdulos
=== bosh.py, 10728
Mesh undefined for eye %s in race %s
>>>>
Malha indefinido para olho %s em raa %s
=== bosh.py, 10772
\n=== Merged Races
>>>>
\n=== Raas Incorporadas
=== bosh.py, 10774
~~None~~
>>>>
~~Nenhum~~
=== bosh.py, 10778
\n=== Eye Meshes Filtered
>>>>
\n===Malhas de olho Filtraram
=== bosh.py, 10782
In order to prevent 'googly eyes', incompatible eyes have been removed from the following races
>>>>
Em ordem para evitar 'googly eyes, olhos incompatveis foram removidos das seguintes raas
=== bosh.py, 10794
SEWorld Tests
>>>>
SEMundos Gerais
=== bosh.py, 10795
Suspends Cyrodiil quests while in Shivering Isles. I.e. re-instates GetPlayerInSEWorld tests as necessary
>>>>
Suspende procura de Quests em Cyrodiil enquanto joga Shivering Isles. I.e. reajustes que Entre o Jogador e SEMundo testa como necessrio
=== bosh.py, 10861
Quests Patched: %d
>>>>
Consertando Quests: %d
=== bosh.py, 10875
-p command line argument is missing
>>>>
-p argumento da linha de comando est faltando
=== bosh.py, 10876
-l command line argument is missing
>>>>
-l argumento da linha de comando est faltando
=== bosh.py, 10881
Error in %s argument: Non-existent directory:\n>> %s
>>>>
Erro em %s argumento: diretrio No-presente: \n>> %s
=== bosh.py, 10882
Folder paths specified on command line
>>>>
Atalho de diretrio especfico na linha de comando
=== bosh.py, 10891
Folder paths extracted from win32com.shell
>>>>
Atalho de diretrio extraido de Win32com.shell
=== bosh.py, 10899
Can't find user directories in windows registry.\n>> See \"If Bash Won't Start\" in bash docs for help
>>>>
No  possvel achar diretrios de usurio em registro de janelas. \n>> Veja \ " Se Bash No Iniciar \ " v em documentos de Bash para ajuda
=== bosh.py, 10928
Personal folder does not exist\nPersonal folder: %s\nAdditional info:\n%s
>>>>
Pasta pessoal no existe\npessoal pasta: %s\nAdicional info: \n%s
=== bosh.py, 10931
Local app data folder does not exist.\nLocal app data folder: %s\nAdditional info:\n%s
>>>>
Data local de atalho app no existe.\nLocal app de arquivo de dados: %s\nAdicional informao: \n%s
=== bosh.py, 10935
Install Error\nFailed to find Oblivion.exe in %s.\nNote that the Mopy folder should be in the same folder as Oblivion.exe
>>>>
Erro de instalao\nfalha em verificar oblivion.exe no %s.\nlembrete que a pasta Mopy deve se encontrar no mesmo diretorio de Oblivion.exe
=== bosh.py, 10947
Compiled
>>>>
Compilado
=== basher.py, 125
Author
>>>>
Autor
=== basher.py, 127
Date
>>>>
Data
=== basher.py, 128
Day
>>>>
Dia
=== basher.py, 129
File
>>>>
Arquivo
=== basher.py, 131
Load Order
>>>>
Ordem de Leitura
=== basher.py, 132
Modified
>>>>
Modificado
=== basher.py, 133
MI
>>>>

=== basher.py, 134
Hours
>>>>
Horas
=== basher.py, 135
Player
>>>>
Jogador
=== basher.py, 136
Rating
>>>>
Avaliao
=== basher.py, 138
Save Order
>>>>
Ordem de Gravao
=== basher.py, 139
Size
>>>>
Tamanho
=== basher.py, 140
Status
>>>>
Condio
=== basher.py, 141
Subject
>>>>
Tpico
=== basher.py, 761
Unrecognized sort key
>>>>
Tipo de chave desconhecida
=== basher.py, 819
Edit/update the masters list? Note that the update process may automatically rename some files. Be sure to review the changes before saving
>>>>
Edit/atualizar a lista de Mestre? Anote que o processo de atualizao pode renomear alguns arquivos. Esteja certo de rever as mudanas antes de salvar
=== basher.py, 820
Update Masters
>>>>
Atualizar Masters
=== basher.py, 842
File "%s" does not exist
>>>>
Arquivo "%s" no mais existe
=== basher.py, 957
Master file
>>>>
Arquivo Mestre
=== basher.py, 960
Can be merged into Bashed Patch
>>>>
Pode ser fundido com Bashed Patch
=== basher.py, 964
One or more masters are missing
>>>>
Um ou mais mestres se perderam
=== basher.py, 965
Active in load list
>>>>
Ativado em lista de leitura
=== basher.py, 966
Merged into Bashed Patch
>>>>
Fundido para Bashed Patch
=== basher.py, 967
Imported into Bashed Patch
>>>>
Importado para Bashed Patch
=== basher.py, 968
Masters have been re-ordered
>>>>
Mestres foram re-organizados
=== basher.py, 972
WARNING: Has same load order as another mod
>>>>
AVISO: Tem a mesma ordem de carga como outro mdulo
=== basher.py, 975
WARNING: Exclusion group is overloaded
>>>>
AVISO: Excluso de grupo est sobrecarregado
=== basher.py, 978
Has same time as another (unloaded) mod
>>>>
Tem mesmo tempo que outro (descarregado) mdulo
=== basher.py, 981
Group header
>>>>
Grupo Lder
=== basher.py, 1060
Auto-ordered files cannot be manually moved
>>>>
No podem ser movidos arquivos auto-ordenados manualmente
=== basher.py, 1096
${count} Children deactivated
>>>>
${contagem} Children desativado
=== basher.py, 1096
Children Deactivated
>>>>
Seguidor Desativado
=== basher.py, 1105
${count} Masters activated
>>>>
${contagem} Mestres ativados
=== basher.py, 1105
Masters activated
>>>>
Mestres ativados
=== basher.py, 1184
Description
>>>>
Descrio
=== basher.py, 1186
Masters
>>>>
Mestres
=== basher.py, 1260
Incorrect file extension
>>>>
Exteno incorreta de arquivo
=== basher.py, 1264
File %s already exists
>>>>
Arquivo %s j existe
=== basher.py, 1286
Unrecognized date
>>>>
Data no reconhecida
=== basher.py, 1290
Bash cannot handle files dates greater than January 19, 2038.)
>>>>
Bash no pode suportar arquivos datados acima de Janeiro 19, 2038.)
=== basher.py, 1319
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will become detached when the mod is renamed.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive name is adjusted
>>>>
Este mdulo tem um arquivo associado (%s. bsa) e um diretrio de voz associado (Sound\\Voices\\%s), que ser separado quando o mdulo  renomeado. \n\nNote que o arquivo de BSA tambm pode conter um diretrio de voz (Sound\\Voices\\%s), que permaneceria destacado at mesmo se o nome de arquivo  ajustado
=== basher.py, 1321
This mod has an associated archive (%s.bsa), which will become detached when the mod is renamed.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive file name is adjusted
>>>>
Este mdulo tem um arquivo associado (%s. bsa) que ser separado quando o mdulo  renomeado. \n\nNote que este arquivo de BSA pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se o nome de arquivo de arquivo  ajustado
=== basher.py, 1323
This mod has an associated voice directory (Sound\\Voice\\%s), which will become detached when the mod is renamed
>>>>
Este mdulo tem um diretrio de voz associado (Sound\\Voice\\%s) que ser separado quando o mdulo  renomeado
=== basher.py, 1364
File corrupted on save!
>>>>
Arquivo corrompeu em save!
=== basher.py, 1393
Mods: %d/%d
>>>>
Modulos: %d/%d
=== basher.py, 1629
%s\nLevel %d, Day %d, Play %d:%02d\n%s
>>>>
%s\nNivel %d, Dia %d, Jogo %d:%02d\n%s
=== basher.py, 1732
Saves: %d
>>>>
Gravao: %d
=== basher.py, 1867
Automatic
>>>>
Automatico
=== basher.py, 1868
Automatically update Textures BSA after adding/removing a replacer
>>>>
Atualize automaticamente Texturas BSA aps adicionar/remover Substitutos
=== basher.py, 1870
Update
>>>>
Atualizar
=== basher.py, 1871
Enable replacement textures by updating Textures archive
>>>>
Ativar troca de texturas ao atualizar arquivo de textura
=== basher.py, 1872
Restore
>>>>
Restaurar
=== basher.py, 1873
Restore Textures archive to its original state
>>>>
Restaurar Texturas ao estado original do arquivo
=== basher.py, 1875
Textures BSA
>>>>
Texturas BSA
=== basher.py, 1890
Reps: %d/%d
>>>>

=== basher.py, 1909
BSA editing disabled becase OBMM or BSAPatch is in use
>>>>
Desabilitado edio de BSA caso OBMM ou BSAPatch est em uso
=== basher.py, 1915
Edit Textures BSA?\n\nThis command directly edits the Oblivion - Textures - Compressed.bsa file. If the file becomes corrupted (very unlikely), you will need to reinstall Oblivion or restore it from another source
>>>>
Editar Texturas BSA? \n\nIsto comandam diretamente e edita o Oblivion - Texturas - Comprimido. bsa arquivam. Se o arquivo  corrompido (muito improvvel), voc precisar reinstalar Oblivion ou restabelecer isto de outra fonte
=== basher.py, 1935
BSA Hashes reset: %d\nBSA Hashes Invalidated: %d.\nAIText entries: %d
>>>>
BSA Misturado a restaurao: %d\nBSA Mistura Invalidada: %d.\nAI Texto de entradas: %d
=== basher.py, 1945
BSA Hashes reset: %d
>>>>
Reajuste de mistura BSA: %d
=== basher.py, 2069
Screens: %d
>>>>
Telas: %d
=== basher.py, 2225
Search
>>>>
Pesquisar
=== basher.py, 2226
Clear
>>>>
Limpar
=== basher.py, 2251
PMs: %d/%d
>>>>

=== basher.py, 2330
People: %d
>>>>
Pessoas: %d
=== basher.py, 2403
Package
>>>>
Pacotes
=== basher.py, 2407
Version
>>>>
Verso
=== basher.py, 2409
Tags
>>>>
Etiquetas
=== basher.py, 2417
Abstract
>>>>
Abstrato
=== basher.py, 2424
ModBase: %d
>>>>

=== basher.py, 2460
Replacers
>>>>
Substituir
=== basher.py, 2461
Mods
>>>>
Mdulos
=== basher.py, 2462
Saves
>>>>
Gravao
=== basher.py, 2463
Screenshots
>>>>
Capturar Tela
=== basher.py, 2465
PM Archive
>>>>
PM Arquivo
=== basher.py, 2557
Default
>>>>
Padro
=== basher.py, 2574
\n+ %d others
>>>>
\n+ %d outros
=== basher.py, 2585
Modified dates have been reset for some mod files
>>>>
Foram reajustadas datas modificadas para alguns arquivos de mdulos
=== basher.py, 2592
Some mods have been auto-grouped
>>>>
Alguns mdulos se reorganizaram automaticamente
=== basher.py, 2612
Missing files have been removed from load list
>>>>
Arquivos perdidos foram afastados da lista de carga
=== basher.py, 2619
Load list is overloaded. Some files have been de-activated
>>>>
Leituara da lista est sobrecarregada. Alguns arquivos sero desativados
=== basher.py, 2628
The following mod files have corrupted headers
>>>>
Os arquivos de mdulos seguintes corromperam os cabealhos
=== basher.py, 2634
The following save files have corrupted headers
>>>>
O seguinte arquivo de save corrompeu a unidade
=== basher.py, 2642
Your Oblivion.ini should begin with a section header (e.g. "[General]
>>>>
Seu Oblivion.ini deveriam comear com um cabealho de seo (e. g. "[Geral]
=== basher.py, 2646
Bash cannot handle dates greater than January 19, 2038. Accordingly, the dates for the following files have been reset to an earlier date
>>>>
Bash no pode controlar data maior que 19 de janeiro de 2038. Adequadamente, foram reajustadas as datas para os arquivos seguintes a uma data mais cedo
=== basher.py, 2653
Turn Lock Times Off?\n\nLock Times a feature which resets load order to a previously memorized state. While this feature is good for maintaining your load order, it will also undo any load order changes that you have made in OBMM
>>>>
Alterar Travar Datas a desligado? \n\nTravar Datas uma caracterstica que reajusta ordem de carga a um estado previamente memorizado. Enquanto esta caracterstica for boa para manter sua ordem de carga, tambm desfar qualquer mudana de ordem de carga que voc fez em OBMM
=== basher.py, 2654
Lock Times
>>>>
Travar Datas
=== basher.py, 2660
Lock Times is now %s. To change it in the future, right click on the main list header on the Mods tab and select 'Lock Times'
>>>>
Travar Datas  agora %s. Para Mudar isto no futuro, clique certo no cabealho de lista principal na aba de Modulos e selecione 'Travar Datas'
=== basher.py, 2661
off
>>>>
Desligado
=== basher.py, 2661
on
>>>>
Ligado
=== basher.py, 2666
Installation appears incomplete. Please re-unzip bash to Oblivion directory so that ALL files are installed.\n\nCorrect installation will create Oblivion\\Mopy, Oblivion\\Data\\Docs and Oblvion\\Data\\INI Tweaks directories
>>>>
A instalao parece estar incompleta. Por favor, re-extraia bash ao diretorio de Oblivion onde TODOS os arquivos so instalados.\n\nCorreta instalao ira criar Oblivion\\Mopy, Oblivion\\Data\\Docs and Oblvion\\Data\\INI Tweaks diretorios
=== basher.py, 2667
Incomplete Installation
>>>>
Instalao Incompleta
=== basher.py, 2724
Doc Browser
>>>>
Buscador de Texto
=== basher.py, 2736
Set Doc
>>>>
Texto de Jogo
=== basher.py, 2738
Forget Doc
>>>>
Esquecer Texto
=== basher.py, 2740
Rename Doc
>>>>
Renomear Texto
=== basher.py, 2742
Edit Doc
>>>>
Editar Texto
=== basher.py, 2744
Open Doc
>>>>
Abrir Texto
=== basher.py, 2744
Open doc in external editor
>>>>
Abrir texto em um editor externo
=== basher.py, 2853
Select doc for %s
>>>>
Selecionar texto para %s
=== basher.py, 2868
Rename file to
>>>>
Renomear arquivo para
=== basher.py, 2887
Filename not defined
>>>>
Nome de arquivo no definido
=== basher.py, 2926
My Readme Template.txt
>>>>
Meu Modelo de Texto.txt
=== basher.py, 2927
Bash Readme Template.txt
>>>>
Bash Modelo de Texto.txt
=== basher.py, 3006
Initializing Data
>>>>
Iniciando Dados
=== basher.py, 3008
Initializing Version
>>>>
Iniciando Verso
=== basher.py, 3012
Initializing Windows
>>>>
Iniciando Windows
=== basher.py, 3033
Initializing ModInfos
>>>>
Iniciando ModInfos
=== basher.py, 3037
Initializing SaveInfos
>>>>
Iniciando SaveInfos
=== basher.py, 3046
Generating Blank Bashed Patch
>>>>
Gerando Patch Bashed Limpo
=== basher.py, 3111
Race
>>>>
Raa
=== basher.py, 3112
Gender
>>>>
Sexo
=== basher.py, 3113
Stats
>>>>
Status
=== basher.py, 3114
Class
>>>>
Classe
=== basher.py, 3128
Import
>>>>
Importao
=== basher.py, 3199
Face imported
>>>>
Rosto importado
=== basher.py, 3333
Activate %s?
>>>>
Ativando %s?
=== basher.py, 3340
Masters Activated
>>>>
Mestres Ativados
=== basher.py, 3347
File Edit Error
>>>>
Erro Arquivo Editor
=== basher.py, 3541
Oblivion Mod Files
>>>>
Oblivion Mdulos de Arquivos
=== basher.py, 3543
Get
>>>>
Adquira
=== basher.py, 3619
Tweaks
>>>>
Forados
=== basher.py, 3733
Mergeable Mods
>>>>
Modulos Fundidos
=== basher.py, 3745
Race Mods
>>>>
Raa Modulos
=== basher.py, 3762
Override Delev/Relev Tags
>>>>
Anular Delev/Relev Marcadores
=== basher.py, 3799
Open
>>>>
Abrir
=== basher.py, 3835
Unhide
>>>>
Mostrar
=== basher.py, 3850
Unhide files
>>>>
Mostrar arquivos
=== basher.py, 3857
You can't unhide files from this directory
>>>>
Voc no pode mostrar arquivos deste diretrio
=== basher.py, 3862
File skipped: %s. File is already present
>>>>
Arquivo pulado: %s. Arquivo j est presente
=== basher.py, 3883
Delete Files
>>>>
Apagar Arquivos
=== basher.py, 3896
Duplicate
>>>>
Duplicar
=== basher.py, 3911
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will not be attached to the duplicate mod.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
Este mod tem um arquivo associado (%s. bsa) e um diretrio de voz associado (Sound\\Voices\\%s) que no ser prendido ao mod duplicado. \n\nNote que o arquivo de BSA tambm pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se um arquivo duplicado tambm foi criado
=== basher.py, 3913
This mod has an associated archive (%s.bsa), which will not be attached to the duplicate mod.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
Este mod tem um arquivo associado (%s. bsa) que no ser prendido ao mod duplicado. \n\nNote que este arquivo de BSA pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se um arquivo duplicado tambm foi criado
=== basher.py, 3915
This mod has an associated voice directory (Sound\\Voice\\%s), which will not be attached to the duplicate mod
>>>>
Este mdulo tem um diretrio de voz associado (Sound\\Voice\\%s) que no ser prendido ao mdulo duplicado
=== basher.py, 3923
Duplicate as
>>>>
Duplique como
=== basher.py, 3928
Files cannot be duplicated to themselves!
>>>>
No podem ser duplicados arquivos a eles!
=== basher.py, 3945
Hide
>>>>
Ocultar
=== basher.py, 3949
Hide Files
>>>>
Ocultar Arquivos
=== basher.py, 3967
A file named %s already exists in the hidden files directory. Overwrite it?
>>>>
Um arquivo j nomeado %s existe no diretrio de arquivos ocultos. Escrever elaboradamente?
=== basher.py, 3980
List Masters
>>>>
Lista Mestre
=== basher.py, 3998
Redate
>>>>
Redatar
=== basher.py, 4007
Redate selected mods starting at
>>>>
Redatar Mdulos selecionados para comear como
=== basher.py, 4008
Redate Mods
>>>>
Datar Modulos
=== basher.py, 4017
Bash cannot handle dates greater than January 19, 2038.)
>>>>
Bash no pode controlar data maior que 19 de janeiro de 2038. )
=== basher.py, 4035
Sort
>>>>
Tipo
=== basher.py, 4040
Reorder selected mods in alphabetical order? The first file will be given the date/time of the current earliest file in the group, with consecutive files following at 1 minute increments.\n\nNote that this operation cannot be undone. Note also that some mods need to be in a specific order to work correctly, and this sort operation may break that order
>>>>
Ordenar mdulos selecionados em ordem alfabtica? O primeiro arquivo ser dado o data/tempo do arquivo mais cedo atual no grupo, com arquivos sucessivos que seguem a 1 incrementos de minuto. \n\nNote que esta operao no pode ser desfeita. Tambm note que algum mdulos precisam estar em uma ordem especfica trabalhar corretamente, e esta operao de tipo pode quebrar aquela ordem
=== basher.py, 4041
Sort Mods
>>>>
Tipos de Modulos
=== basher.py, 4068
Snapshot
>>>>
Instantneo
=== basher.py, 4078
Save snapshot as
>>>>
Gravar instantneo como
=== basher.py, 4106
Revert to Snapshot
>>>>
Reverta para Instantneo
=== basher.py, 4120
Revert %s to snapshot
>>>>
Revertendo %s para instantneo
=== basher.py, 4125
Revert %s to snapshot %s dated %s?
>>>>
Revertendo %spara instantneo %s datado %s?
=== basher.py, 4135
Snapshot file is corrupt!
>>>>
Arquivo instantneo est quebrado!
=== basher.py, 4145
Backup
>>>>

=== basher.py, 4164
Revert to Backup
>>>>
Reverta para Backup
=== basher.py, 4170
Revert to First Backup
>>>>
Reverta para o Primeiro Backup
=== basher.py, 4184
Revert %s to backup dated %s?
>>>>
Reverta %s o backup datado posterior %s?
=== basher.py, 4196
Old file is corrupt!
>>>>
Arquivo velho  corrupto!
=== basher.py, 4246
Name must be between 1 and 64 characters long
>>>>
Nome deve estar muito tempo entre 1 e 64 carter
=== basher.py, 4276
None
>>>>
Nenhum
=== basher.py, 4277
Save List
>>>>
Salvar Lista
=== basher.py, 4278
Edit Lists
>>>>
Edite Listas
=== basher.py, 4308
All load list slots are full. Please delete an existing load list before adding another
>>>>
Todas as aberturas de lista de carga esto cheias. Por favor apague uma lista de carga existente antes de somar outro
=== basher.py, 4311
Save current load list as
>>>>
Salvar lista de carga atual como
=== basher.py, 4314
Load list name must be between 1 and 64 characters long
>>>>
Nome de lista de carga deve estar muito tempo entre 1 e 64 carter
=== basher.py, 4321
Load Lists
>>>>
Carregar Listas
=== basher.py, 4351
Selection
>>>>
Seleo
=== basher.py, 4364
Auto Group
>>>>
Auto Grupo
=== basher.py, 4377
Debug Mode
>>>>
Modo de Depurao
=== basher.py, 4382
Debug Printing: Off
>>>>
Depurador de Texto: Desligado
=== basher.py, 4384
Debug Printing: On
>>>>
Depurador de Texto: Ligado
=== basher.py, 4391
Full Balo
>>>>
Balo Mximo
=== basher.py, 4397
Activate Full Balo?\n\nFull Balo segregates mods by groups, and then autosorts mods within those groups by alphabetical order. Full Balo is still in development and may have some rough edges
>>>>
Ativar Balo Mximo?\n\nBalo Mximo isola mdulos atravs de grupos, e ento automaticamente ordena mdulos dentro desses grupos atravs da ordem alfabtica. Balo Mximo ainda est em desenvolvimento e pode conter algumas pssimas falhas
=== basher.py, 4398
Balo Groups
>>>>
Grupos Balo
=== basher.py, 4413
Dump Translator
>>>>
Esvazie o Tradutor
=== basher.py, 4417
Generate Bash program translator file?\n\nThis function is for translating Bash itself (NOT mods) into non-English languages. For more info, see Internationalization section of Bash readme
>>>>
Gere Golpe esmagador (Bash) Funo de programa arquivo de tradutor?  \n\nIsto  para traduzir Golpe esmagador este (NO mods) em idiomas de no-ingls. Para mais informao, veja seo de Internacionalizao de readme de Bash
=== basher.py, 4455
INI Tweaks
>>>>
Forar INI
=== basher.py, 4461
Apply an ini tweak to Oblivion.ini?\n\nWARNING: Incorrect tweaks can result in CTDs and even damage to you computer!
>>>>
Aplique um ini forado a Oblivion. ini? \n\nCUIDADO: Incorreto forador pode resultar em CTDs e at mesmo pode danificar o seu computador!
=== basher.py, 4470
applied
>>>>
aplicado
=== basher.py, 4477
List Mods
>>>>
Lista de Modulos
=== basher.py, 4509
Oblivion.ini
>>>>

=== basher.py, 4548
Update Archive Invalidator
>>>>
Atualize Arquivo Invalidator
=== basher.py, 4552
Update ArchiveInvalidation.txt? This updates the file that forces the game engine to recognize replaced textures. Note that this feature is experimental and most probably somewhat incomplete. You may prefer to use another program to do AI.txt file updating
>>>>
Atualize ArchiveInvalidation. txt? Isto atualiza o arquivo que fora a mquina de jogo a reconhecer texturas substitudas. Note que esta caracterstica  experimental e provavelmente um pouco incompleto. Voc pode preferir usar outro programa para fazer AI. txt arquivam atualizando
=== basher.py, 4553
ArchiveInvalidation.txt
>>>>

=== basher.py, 4564
NPC Levels
>>>>
NPC Nveis
=== basher.py, 4569
This command will export the level info for NPCs whose level is offset with respect to the PC. The exported file can be edited with most spreadsheet programs and then reimported.\n\nSee the Bash help file for more info
>>>>
Este comando exportar a informao nivelado para NPCs cujo nvel  compensado com respeito ao PC. O arquivo exportado pode ser editado com a maioria planilha eletrnica programa e ento re-importado. \n\nVeja o arquivo de ajuda de Golpe esmagador (Bash) para mais detalhes
=== basher.py, 4570
Export NPC Levels
>>>>
Exportao Nveis de NPC
=== basher.py, 4574
_NPC_Levels.csv
>>>>
_NPC_Nveis.csv
=== basher.py, 4577
Export NPC levels to
>>>>
Exportar NPC nveis para
=== basher.py, 4599
This command will import NPC level info from a previously exported file.\n\nSee the Bash help file for more info
>>>>
Este comando importar NPC informao nivelado de um arquivo previamente exportado. \n\nVeja o arquivo de ajuda de Golpe esmagador (Bash) para mais detalhes
=== basher.py, 4600
Import NPC Levels
>>>>
Importao Nveis de NPC
=== basher.py, 4624
Add Master
>>>>
Juntar ao Mestre
=== basher.py, 4629
WARNING! For advanced modders only! Adds specified master to list of masters, thus ceding ownership of new content of this mod to the new master. Useful for splitting mods into esm/esp pairs
>>>>
ADVERTINDO! Apenas para programadores avanados! Soma o mestre especificado para listar de mestres, enquanto cedendo propriedade de contedo novo deste mdulo assim ao mestre novo. til para intenso mdulos em pares de esm/esp
=== basher.py, 4634
Oblivion Masters
>>>>
Oblivion Mestres
=== basher.py, 4635
Add master
>>>>
Adicionar Mestre
=== basher.py, 4640
File must be selected from Oblivion Data Files directory
>>>>
Arquivo deve ser selecionado de Oblivion Dados Arquivos diretrio
=== basher.py, 4642
%s is already a master!
>>>>
%s j  um mestre!
=== basher.py, 4675
Move Up
>>>>
Mover para cima
=== basher.py, 4676
Move Down
>>>>
Mover para baixo
=== basher.py, 4687
Offsets
>>>>
Compensar
=== basher.py, 4714
Group name must be letters, spaces, underscores only!
>>>>
Nome de grupo deve ser apenas formado por letras, espaos, sublinhados!
=== basher.py, 4717
group %s already exists
>>>>
grupo %s j existente
=== basher.py, 4720
Group names must be less than forty characters
>>>>
Nomes de grupos deve conter menos de quarenta caracteres
=== basher.py, 4773
Add Balo Group
>>>>
Adicionar a Balo Grupo
=== basher.py, 4778
Name of new group (spaces and letters only)
>>>>
Nomeie o novo grupo (apenas espao e letras)
=== basher.py, 4802
Rename Balo Group
>>>>
Renomeie Balo Grupo
=== basher.py, 4807
Rename %s to (spaces, letters and underscores only)
>>>>
Renomeie %s para (s espao, letras e sublinhados)
=== basher.py, 4921
Nvidia Fog Fix
>>>>
Nvidia Nvoa Fixador
=== basher.py, 4926
Apply Nvidia fog fix. This modify fog values in interior cells to avoid the Nvidia black screen bug
>>>>
Aplicar Nvidia fixador de nvoa. Isto modifica os valores do interios das clulas a ponto de evitar o defeito da tela preta na Nvidia
=== basher.py, 4938
Cells fixed: %d
>>>>
Clulas ajustadas: %d
=== basher.py, 4940
No changes required
>>>>
Nenhuma mudana requereu
=== basher.py, 4951
New Mod
>>>>
Novo Mdulo
=== basher.py, 4980
Mark Levelers
>>>>
Marcar Niveladores
=== basher.py, 5002
Mods tagged: %d Delevs, %d Relevs
>>>>
Modulos marcados: %d Delevs, %d Relevs
=== basher.py, 5010
Mark Mergeable
>>>>
Marcar Unificador
=== basher.py, 5034
Mergeable\n*
>>>>
Unificao\n*
=== basher.py, 5038
Not Mergeable\n*
>>>>
No  Combinvel\n*
=== basher.py, 5049
Copy to Esm
>>>>
Copiar para Esm
=== basher.py, 5049
Copy to Esp
>>>>
Copiar para Esp
=== basher.py, 5062
Replace existing %s?
>>>>
Substitua existente %s?
=== basher.py, 5083
Face
>>>>
Rosto
=== basher.py, 5090
Oblivion Files
>>>>
Oblivion Arquivos
=== basher.py, 5112
Imported face to: %s
>>>>
Face importada para: %s
=== basher.py, 5119
Esmify Masters
>>>>

=== basher.py, 5131
Espify Masters
>>>>

=== basher.py, 5139
WARNING! For advanced modders only! Flips esp/esm bit of esp masters to convert them to/from esm state. Useful for building/analyzing esp mastered mods
>>>>
AVISO! Apenas para programadores avanados! Mexer em esp/esm mestres para converter o para/de condio de esm. til para reconstruo/analize de esp mdulos mestre
=== basher.py, 5160
Esmify Self
>>>>

=== basher.py, 5166
Espify Self
>>>>

=== basher.py, 5169
WARNING! For advanced modders only!\n\nThis command flips an internal bit in the mod, converting an esp to an esm and vice versa. Note that it is this bit and NOT the file extension that determines the esp/esm state of the mod
>>>>
AVISO! Apenas para programadores avanados! \n\n Este comando mexe na partcula interna do mdulo, converte um esp para um esm e vice-versa. Lembrando que isto  uma partculo e NO a extenso de arquivo que determina o esp/esm de condio do mdulo
=== basher.py, 5170
Flip to Esm
>>>>
Mover para Esm
=== basher.py, 5316
Edit Groups
>>>>
Edite Grupos
=== basher.py, 5317
Groups
>>>>
Grupos
=== basher.py, 5318
Add group
>>>>
Adicionar grupo
=== basher.py, 5345
Export groups to
>>>>
Exportao de grupos para
=== basher.py, 5353
Exported %d mod/groups
>>>>
Exportado %d grupos/mdulos
=== basher.py, 5354
Export Groups
>>>>
Exportao de Grupos
=== basher.py, 5367
Import groups from a text file. Any mods that are moved into new auto-sorted groups will be immediately reordered
>>>>
Grupos de importao a partir de um arquivo de texto. Qualquer mdulo ser movido para a nova seleo de grupos e imediatamente reordenado
=== basher.py, 5369
Import Groups
>>>>
Importao de Grupos
=== basher.py, 5373
Import names from
>>>>
Nomes de importao de
=== basher.py, 5379
Source file must be a csv file
>>>>
Arquivo de fonte deve ser um arquivo de csv
=== basher.py, 5388
Imported %d mod/groups (%d changed)
>>>>
Importando %d grupos/mdulo (%d mudado)
=== basher.py, 5396
Editor Ids
>>>>

=== basher.py, 5403
_Eids.csv
>>>>

=== basher.py, 5407
Export eids to
>>>>
Exporte eids para
=== basher.py, 5411
Export Editor Ids
>>>>
Exporte Editor Ids
=== basher.py, 5418
Reading %s
>>>>
Lendo %s
=== basher.py, 5420
Exporting to %s
>>>>
Exportando a %s
=== basher.py, 5436
Import editor ids from a text file. This will replace existing ids and is not reversible!
>>>>
Importe id de editor de um arquivo de texto. Isto substituir id existentes e no ser reversvel!
=== basher.py, 5438
Import Editor Ids
>>>>
Importe Editor Ids
=== basher.py, 5460
Applying to %s
>>>>
Aplicando a %s
=== basher.py, 5473
Objects Changed
>>>>
Objetos Mudaram
=== basher.py, 5480
Formids
>>>>
Forma ids
=== basher.py, 5485
For advanced modders only! Systematically replaces one set of formids with another in npcs, creatures, containers and leveled lists according to a Replacers.csv file
>>>>
S para programadores avanados! Sistematicamente substitui fixado de formids com outro em npcs, criaturas, recipientes e nivelou listas de acordo com um arquivo Substituto.csv
=== basher.py, 5487
Import Formids
>>>>
Importar Forma ids
=== basher.py, 5493
Formid mapper file
>>>>
Formid arquivo mapeado
=== basher.py, 5524
Names
>>>>
Nomes
=== basher.py, 5531
_Names.csv
>>>>
_Nomes.csv
=== basher.py, 5535
Export names to
>>>>
Nomes de exportao para
=== basher.py, 5540
Export Names
>>>>
Nomes de exportao
=== basher.py, 5565
Import record names from a text file. This will replace existing names and is not reversible!
>>>>
Nomes de registro de importao de um arquivo de texto. Isto substituir nomes existentes e no ser reversvel!
=== basher.py, 5581
Source file must be mod (.esp or .esm) or csv file
>>>>
Arquivo de fonte deve ser mdulo (. esp ou. esm) ou arquivo de csv
=== basher.py, 5609
Objects Renamed
>>>>
Objetos Renomearam
=== basher.py, 5617
Rebuild Patch
>>>>
Reconstrua Patch
=== basher.py, 5628
That which does not exist cannot be patched.\nLoad some mods and try again
>>>>
No  possvel consertar o que no existe. \n carregue alguns mdulos e tente novamente
=== basher.py, 5628
Existential Error
>>>>
Erro existencial
=== basher.py, 5641
Edit Ratings
>>>>
Editar Avaliaes
=== basher.py, 5642
Ratings
>>>>
Avaliaes
=== basher.py, 5643
Add rating
>>>>
Adicionar Avaliaes
=== basher.py, 5653
Version 0.8
>>>>
Verso 0.8
=== basher.py, 5659
WARNING! For advanced modders only! This feature allows you to edit newer official mods in the TES Construction Set by resetting the internal file version number back to 0.8. While this will make the mod editable, it may also break the mod in some way
>>>>
AVISO! Apenas para programadores avanados! Esta caracterstica lhe permite editar mods oficial mais novo na Construo de TES Fixe atrs atravs do reajuste do nmero de verso de arquivo interno para 0.8. Enquanto isto far o editavel do mdulo, tambm pode quebrar o mdulo de algum modo
=== basher.py, 5660
Set File Version
>>>>
Fixar Verso do Arquivo
=== basher.py, 5674
Details
>>>>
Detalhes
=== basher.py, 5686
Sorting records
>>>>
Ordenando registros
=== basher.py, 5690
(Details not provided for this record type.)\n\n
>>>>
(Detalhes no proveram para este tipo de registro.)\n\n
=== basher.py, 5710
Readme
>>>>
Leia-me
=== basher.py, 5735
_Stats.csv
>>>>
_Estado.csv
=== basher.py, 5739
Export stats to
>>>>
Exporte condio para
=== basher.py, 5744
Export Stats
>>>>
Exporte Condio
=== basher.py, 5769
Import item stats from a text file. This will replace existing stats and is not reversible!
>>>>
Importe condio de artigo de um arquivo de texto. Isto substituir o estado existente e no ser reversvel!
=== basher.py, 5778
Import stats from
>>>>
Importar condio de
=== basher.py, 5785
Source file must be a Stats.csv file
>>>>
Arquivo de fonte deve ser um Estado.csv arquivo
=== basher.py, 5805
No relevant stats to import
>>>>
Nenhum estado pertinente para importar
=== basher.py, 5834
Enter profile name
>>>>
Entre com nome de perfil
=== basher.py, 5876
Active profile cannot be removed
>>>>
Perfil ativo no pode ser removido
=== basher.py, 5882
Delete profile %s and the %d save files it contains?
>>>>
Apagar perfil %s e o %d contm salvos arquivos?
=== basher.py, 5883
Delete Profile
>>>>
Apagar Perfil
=== basher.py, 5887
Sanity check failed: No "Oblivion\\Saves" in %s
>>>>
Checagem de sanidade falhou: Nenhum " Oblivion\\Saves " em %s
=== basher.py, 5906
Edit Profiles
>>>>
Editar Perfil
=== basher.py, 5925
Save Profiles
>>>>
Salvar Perfil
=== basher.py, 5974
Load Masters
>>>>
Carregar Mestres
=== basher.py, 5993
Import Face
>>>>
Importar Face
=== basher.py, 6038
No player (PC) faces found in %s
>>>>
Nenhum jogador (o PC) faces encontrado em %s
=== basher.py, 6057
Created record with no name
>>>>
Registro criado sem nome
=== basher.py, 6084
Armor\nFlags
>>>>
Armadura\nEmblemas
=== basher.py, 6089
Clothing\nFlags
>>>>
Roupas\nEmblemas
=== basher.py, 6111
Name is too long
>>>>
Nome  muito longo
=== basher.py, 6114
Name is already used
>>>>
Nome j  usado
=== basher.py, 6124
No changes made
>>>>
Nenhuma mudana feita
=== basher.py, 6135
Names modified: %d
>>>>
Modificaram nomes: %d
=== basher.py, 6140
Rename Enchanted
>>>>
Renomeie Encanto
=== basher.py, 6140
Rename Spells
>>>>
Renomeie Magias
=== basher.py, 6140
Rename Potions
>>>>
Renomeie Poes
=== basher.py, 6172
No items to edit
>>>>
Nenhum item para editar
=== basher.py, 6186
Loading Masters
>>>>
Carregando Mestres
=== basher.py, 6227
Delete Spells
>>>>
Apagar Magias
=== basher.py, 6235
Player Spells
>>>>
Magias do Jogador
=== basher.py, 6282
You can't move saves to the current profile!
>>>>
Voc no pode mover gravaes ao atual perfil!
=== basher.py, 6286
A file named %s already exists in %s. Overwrite it?
>>>>
Um arquivo com o nome %s j existe em %s. Voc quer Sobrepor este?
=== basher.py, 6288
Move File
>>>>
Mover Arquivo
=== basher.py, 6297
Repair Abomb
>>>>
Consertar Abomb
=== basher.py, 6313
Abomb counter is too low to reset
>>>>
Contagem de Abomb est baixa para reajustar
=== basher.py, 6315
Reset Abomb counter? (Current progress: %.0f%%.)\n\nNote: Abomb animation slowing won't occur until progress is near 100%%
>>>>
Reajustar contador Abomb? (Progresso atual: %.0f%%.)\n\nNota: Perda de velociade em animao s passa a ser notada quando Abomb atinge um progresso perto de 100%%
=== basher.py, 6319
Abomb counter reset
>>>>
Contador Abomb foi reajustado
=== basher.py, 6326
Repair Factions
>>>>
Consertar Faces
=== basher.py, 6332
This will (mostly) repair faction membership errors due to Wrye Bash v 105 bug and/or faction changes in underlying mods.\n\nWARNING! This repair is NOT perfect! Do not use it unless you have to!
>>>>
Isto vai (principalmente) consertar faco de sociedade erros devido a um defeito em Wrye Bash v 105 e/ou faco  mudana em mdulos subjacente. \n\nADVERTINDO! Este conserto no est perfeito! No use a menos que seja necessrio!
=== basher.py, 6333
Update NPC Levels
>>>>
Atualizao Nveis de NPC
=== basher.py, 6335
Restore dropped factions too? WARNING: This may involve clicking through a LOT of yes/no dialogs
>>>>
Restabelea faces derrubadas tambm? ADVERTINDO: Isto pode envolver fazendo tique-taque por muitos dilogos de sim/no
=== basher.py, 6373
NPC Factions Restored/UnNulled
>>>>
Faces de NPC Restauradas/UnNulo
=== basher.py, 6376
Updating
>>>>
Atualizando
=== basher.py, 6433
Restore %s to %s faction?
>>>>
Restaurar %s para %s faco?
=== basher.py, 6462
Repair Hair
>>>>
Consertar Cabelo
=== basher.py, 6471
Hair repaired
>>>>
Cabelos consertados
=== basher.py, 6473
No repair necessary
>>>>
Nenhum conserto necessrio
=== basher.py, 6487
Set weight of all player potions to
>>>>
Peso fixo de todas as poes de jogador para
=== basher.py, 6493
Invalid weight: %f
>>>>
Peso invlido: %f
=== basher.py, 6515
Potions reweighed: %d
>>>>
Reajustando peso de poes: %d
=== basher.py, 6518
No potions to reweigh!
>>>>
No h poes para reajustar peso!
=== basher.py, 6527
Statistics
>>>>
Estatsticas
=== basher.py, 6539
Calculating statistics
>>>>
Calculando estatsticas
=== basher.py, 6552
Remove Bloat
>>>>
Remover Bloat
=== basher.py, 6560
Scanning for Bloat
>>>>
Buscado por Bloat
=== basher.py, 6570
No bloating found
>>>>
Nenhum Bloating encontrado
=== basher.py, 6578
Null Ref Objects: %s\n
>>>>
Objetos de Ref nulos: %s\n
=== basher.py, 6579
Remove savegame bloating?\n%s\nWARNING: This is a risky procedure that may corrupt your savegame! Use only if necessary!
>>>>
Remova savegame inchando? \n%s\nADVERTINDO: Este  um procedimento arriscado que pode corromper seu savegame! S use se necessrio!
=== basher.py, 6580
Remove bloating?
>>>>
Remover inchando?
=== basher.py, 6583
Removing Bloat
>>>>
Removendo Incham
=== basher.py, 6589
Uncreated Objects: %d\nUncreated Refs: %d\nUnNulled Refs: %d
>>>>
Sem criao de Objetos: %d\nSemforma referente: %d\nAnulou referencia: %d
=== basher.py, 6607
This will relevel the NPCs in the selected save game(s) according to the npc levels in the currently active mods. This supercedes the older "Import NPC Levels" command
>>>>
Isto vai re-Nivelar o NPCs nos save game(s) selecionado de acordo com os nveis de npc no atualmente mdulos ativo. Este extranumerrio cede a mais velha " Importao NPC Nveis " comando
=== basher.py, 6637
NPCs Releveled
>>>>
NPCs Re-Nivelado
=== basher.py, 6678
\n\nSome mods had load errors and were skipped:\n*
>>>>
\n\n Alguns mdulos possuem erros de leitura e foram pulados: \n*
=== basher.py, 6690
Next Shot
>>>>
Proxima Imagem
=== basher.py, 6698
Screenshot base name, optionally with next screenshot number.\nE.g. ScreenShot or ScreenShot_101 or Subdir\\ScreenShot_201
>>>>
Nome bsico de imagem, opcional com prximo nmero de imagem. \nE.g. ScreenShot ou ScreenShot_101 ou Subdir\\ScreenShot_201
=== basher.py, 6716
Convert to jpg
>>>>
Converso para jpg
=== basher.py, 6724
Converting to Jpg
>>>>
Convertendo para Jpg
=== basher.py, 6755
Enter new name. E.g. Screenshot 123.bmp
>>>>
Adicionar novo nome. Ex. Screenshot 123.bmp
=== basher.py, 6756
Rename Files
>>>>
Renomeie Arquivos
=== basher.py, 6760
Bad extension or file root
>>>>
Extenso ruim ou raiz de arquivo
=== basher.py, 6785
Import Archives
>>>>
Arquivos de importao
=== basher.py, 6791
Import message archive(s)
>>>>
Importar mensagem de arquivo(s)
=== basher.py, 6808
Delete Messages
>>>>
Apagar Mensagens
=== basher.py, 6824
Add New Person
>>>>
Adicionar Novo Contato
=== basher.py, 6827
Add new person
>>>>
Adicionar novo contato
=== basher.py, 6830
is already in use
>>>>
J est em uso
=== basher.py, 6841
Export
>>>>
Exportar
=== basher.py, 6843
Export People
>>>>
Exportar Contatos
=== basher.py, 6848
Export people to text file
>>>>
Exportar contato para o arquivo de texto
=== basher.py, 6853
Records exported: %d
>>>>
Registros exportados: %d
=== basher.py, 6862
Import People
>>>>
Importar Contato
=== basher.py, 6867
Import people from text file
>>>>
Importar contato para o arquivo de texto
=== basher.py, 6872
People imported: %d
>>>>
Contato importado: %d
=== basher.py, 6908
Change to
>>>>
Mudar para
=== basher.py, 6918
Change master name to
>>>>
Mudando nome de mestre para
=== basher.py, 6941
Disable
>>>>
Desligado
=== basher.py, 7026
OBSE Disabled
>>>>
OBSE Desligado
=== basher.py, 7026
OBSE Enabled
>>>>
OBSE Habilitado
=== basher.py, 7064
Auto-Quit Disabled
>>>>
Auto-Fechar Desligado
=== basher.py, 7064
Auto-Quit Enabled
>>>>
Auto-Fechar Ativado
=== basher.py, 7085
Help File
>>>>
Arquivo de Ajuda
=== basher.py, 7114
BashMon
>>>>

=== basher.py, 7183
Launch Oblivion
>>>>
Iniciar Oblivion
=== basher.py, 7184
Launch Oblivion + OBSE
>>>>
Iniciar Oblivion + OBSE
=== basher.py, 7190
Launch OBMM
>>>>
Iniciar OBMM
=== basher.py, 7195
Launch TESCS
>>>>
Iniciar TESCS
=== basher.py, 7196
Launch TESCS + OBSE
>>>>
Iniciar TESCS + OBSE
=== basher.py, 7202
Launch Tes4View
>>>>
Iniciar Tes4View
=== basher.py, 7207
Launch Tes4Edit
>>>>
Iniciar Tes4Edit
=== basher.py, 7212
Launch Tes4Trans
>>>>
Iniciar Tes4Trans
=== basher.py, 7223
Sort by
>>>>
Ordene por
=== basher.py, 7246
Load
>>>>
Carregar
=== basher.py, 7369
Profile
>>>>
Perfil
=== basher.py, 7390
Move To
>>>>
Mover Para
=== bashmon.py, 223
Bashmon stopped
>>>>
Bashmon parado
