[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true

[GAME]
SpeedHack=false
ShadowQualityFix=true

[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
FixGraphics=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=8
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableDepthOfField=false
EnableAmbientOcclusion=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
[BLOOM]
Quality=0
AmountDay=1.0
AmountNight=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=1
SamplingRange=1.0
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
ILAmount=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.0
ColorPowNight=1.0
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=1.0
CloudsIntensityNight=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[WINDOWLIGHT]
Intensity=1.0
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[FIRE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=1.0
[COLORCORRECTION]
UsePaletteTexture=true
[DEPTHOFFIELD]
FadeTime=1.0
[SHADOW]
ShadowObjectsFix=true
