You have the three HUD status bars at the bottom left (most likely) of your hud, but with HUD Status Bars you can easily add more status bars that display anything you want it to display, like health of companions or summons, your encumbrance, charge of equipped weapon, sleep status (of sleep mods), etc. The bars can be horizontal, vertical or filled circles, or be completely custom. And the bars can have text (with or without the bar).
HUD Status Bars has big depth but is very easy to use. Just install it (and OBSE+MenuQue if you haven't already) and start up your game. The immediate change will be an Encumbrance bar above your health bar, a diseas display telling you when you're diseased, a weapon charge bar that is only visible when you have an enchanted weapon equipped, above the weapon icon - and a few other useful bars for you to discover.
You can easily add more bars like this yourself, by adding 3 or more lines in HUD Status Bars' ini file for each bar. The ini file contains many other examples for you to copy into the settings, so it is easy to add more bars even for relatively inexperienced mod users.
The bars can be horizontal, vertical or a filled circle - or even completely custom styles, and can easily be placed anywhere, relative to your other hud components. The bars can also display text, both static and variable text in a number of different ways (value of max, percentage, etc). The bar can have one of any of 15 different base colors, and the color can further be adjusted individually for the red/green/blue components.
* See the "Hud Status Bars ini file examples.txt" for lots of new bars to add to your game (enemy/companion/summon/horse stats, clock, Oblivion gate info, levelup info, status from other mods, etc.)
* See the "Hud Status Bars user guide.txt" for details of how to set up bars displaying more advanced values.
HUD Status Bars has an option to correct a vanilla bug in the Encumbrance display in the Inventory/Container/Barter menus - in order to avoid confusion when HUD Status Bars display one (the correct) value and the inventory menu another (incorrect) value.
HUD Status Bars also has an option to completely disable the vanilla health bar or sneak icon - to easily make room for a more customized health bar/sneak icon. See the ini file examples for such a health bar or sneak icon. MenuQue 7 (or later) is required to disable the vanilla bar/icon.
========= COMPATIBILITY
HUD Status Bars is generally compatible with any UI mod (and vanilla UI), and automatically makes the bars the same size and look, and in correct position relative to the hud elements in your current setup. HUD Status Bars has been tested with:
* Unmodded (vanilla) UI
* Darnified UI
* DarkUId DarN
* BTmod
It will NOT work with Oblivion Interface Overhaul, but should quite surely work with all other UI mods. I would appreciate comments from people using other UI mods, telling me if it works or not. HUD Status Bars should be compatible with all non-UI mods, and can be used to display values for all other mods.
========= INSTALLATION
The mod is OMOD-ready and BAIN-friendly so installing with OBMM or BAIN is recommended. For manual install, extract the archive, and copy HUD Status Bars.esp and the four folders (not "omod conversion data") to your Oblivion/Data folder.
After installation, start your game and you should see an Encumbrance bar, and a charge bar when an enchanted weapon is equipped (and a few other useful bars), without having to do anything with the ini file! But you can of course remove them or add others by editing the ini file.
Make sure that you have OBSE 19 and MenuQue. Without, HUD Status Bars will simply not work at all. MenuQue 6 or later is higly recommended.
If upgrading from v 1/2.x, note that the "hud_weapon" special variable has been removed. If you want to keep bars where this is used, add the line
set tnoHSB.hud_ref to sv_Construct "Player.GetEquippedObject 16"
and replace "hud_weapon" with "hud_ref", for that bar. Existing ini files can otherwise be used directly in 4.